For now, I have NPCs creating new characters as childer through an event. But players still pick their childer through minor title. I'm speculating that maybe things get confused when you have a heir as "first born" then you embrace a childe with an older age as "second born" and when there is a recalc succession at year end the game crashes. Or maybe not. Anyway, the current fix is working.
Stuff from Horse Lords:
Governments: I'll probably try to use nomadic government for: Predator Kings, Fire-Touched, Red Talons, nomadic Sabbat packs, Anda Gangrel, other Gangrel, nomadic anarch packs, Anarch revolt in general, the Dark Carnival, maybe even The Black Hand Seraphs and Justicars. Maybe also use it for hunters... the Malleus Malificarium as one big roving horde of witch hunters in central Europe... oh yeah! Iqta: Ashirra, Assamites, Banu Shaitan. I may make different Camarilla clans favor different types, Ventrue: Fuedal, Brujah: Republic/Tribal, Gangrel: Nomadic/Tribal, Toreador: Republic/Feudal, Sabbat: Republic/Nomadic, Tzimisce: Feudal/Tribal, Lasombra: Feudal/Iqta, Glasswalkers/Bonegnawers: Republic, Silver Fangs/Storm Lords: Feudal, Shadowlords: Tribal, Silent Striders: Nomadic, Hunters in Darkness/Bone Shadows: Iqta, Black Furies: Tribal, Blood Talons/Get of Fenris: Tribal, Fianna: Tribal, Black Spiral Dancers: Tribal, Invictus: Feudal, Lancea Sanctum: Feudal, Carthians: Republic, Ordo Dracul: Republic, Unaligned: Nomadic, Circle of the Crone: Tribal, Belial's Brood: Nomadic? . Anyway, thats just off the top of my head. Others feel free to make suggestions or argue for changes, particularly once we actually know how these different government mechanics work.
Mercenaries: I'll definitely be letting all Vampires and Werewolves send off heir heirs as mercenary adventurers. It's good thematically and saves me a lot of trouble in that I won't have to create a lot of supernatural mercenary bands.
Tributaries: I'll definitely use that. For the bookmarks that have a lot of named characters... like War of Princes, etc... I might make a lot of feudal relationships into tributary ones. Tributary relationships seem like a better fit for a lot of the isolation between different realms.
Population/Manpower stats: These may well replace gold as an economic mechanism for Vampires; or atleast de-emphaize gold. I also should be able to use it well for chance of frenzy... the more population, the less chance of a feeding frenzy or a bad hunting event. Maybe also allow # of ghouls, or regiments of supernaturals to be based on that. And, have it work the opposite for most werewolves--the higher population in an area, the more trouble werewolves have.
Forts: Some sort of war party temporary haven during jyhad seems like a nice addition. Need a good name for it. Maybe also make use of it for Werewolf attunement with an area, or so magey thing that is short of a chantry.
Silk Road: Gallows Post in new World of Darkness maybe.
Bigger Map: the Werewolves and vampires travelling in the Altaic/Mongol areas probably didn't need the boost... but they'll get it.