It would be interesting to find out how much information a player will have about competing empires. The convention in space 4x games seems to be that you know some very general facts, but otherwise can only see what's in range of your sensors.
I'm reading Castles of Steel right now, and it reminded me how much each side knew about the other's building plans. In the political and espionage environment of WW1 and WW2, it seems that while you could keep a few things secret (the size of the Yamato class, VT fuses, etc), the enemy generally knew a lot about your ship design and numbers.
If the game is a high-information environment, you can play a game of design and counter-design with your competitors, counter their peacetime deployments with your own, etc. On the other hand, with less knowledge, it seems like battles would be more more likely to result in lopsided outcomes: "Turns out the enemies fleet is built around missiles and we focused on armour instead of point defences. Whoops!".
Less knowledge fits a scenario where you are expanding into the unknown, crossing paths with a mysterious alien menace. More knowledge fits a great-power competition, with the occasional 'secret project' surprise. This would probably be the natural outcome if intelligence on your competitors depended on the degree of physical, diplomatic and economic contact, and built up over time. So if you want to keep yourself a mystery to others, don't sign that trade agreement!
I'm reading Castles of Steel right now, and it reminded me how much each side knew about the other's building plans. In the political and espionage environment of WW1 and WW2, it seems that while you could keep a few things secret (the size of the Yamato class, VT fuses, etc), the enemy generally knew a lot about your ship design and numbers.
If the game is a high-information environment, you can play a game of design and counter-design with your competitors, counter their peacetime deployments with your own, etc. On the other hand, with less knowledge, it seems like battles would be more more likely to result in lopsided outcomes: "Turns out the enemies fleet is built around missiles and we focused on armour instead of point defences. Whoops!".
Less knowledge fits a scenario where you are expanding into the unknown, crossing paths with a mysterious alien menace. More knowledge fits a great-power competition, with the occasional 'secret project' surprise. This would probably be the natural outcome if intelligence on your competitors depended on the degree of physical, diplomatic and economic contact, and built up over time. So if you want to keep yourself a mystery to others, don't sign that trade agreement!
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