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From Isaac Asimov's Works:
The Foundation:
1 Materialist
1 Xenophile
1 Collectivist (because they're scientists they're materialists, but they still are aware that they are cogs in Hari Seldon's plan and also don't develop elaborate leadership structures)

Trantorian Empire:
1 Xenophobe (closed to new technologies but tolerant of cultural diversity among humans)
1 Militarist
1 Individualist

Second Foundation:
1 Spiritual (Carrying out the Plan)
1 Collectivist (Carrying out the Plan for the good of all)
1 Pacifist (Non-violent intervention).

Spacers:
2 Individualist (cultivate your own life at the expense of continued growth of the race)
1 Xenopobe (look down on the disease-riddled humans, our technology is far superior)

Terrans
2 Collectivist (Life exists only in the City, to the point that people become physically sick at the sight of the open sky)
1 Xenophobe (There is nothing worth having beyond the Cities and Earth)

Gaians:
2 Xenophile (They want to incorporate all beings and things into their consciousness)
1 Spiritual (They regard the natural world as sacred and inviolate)
If i had another point I'd put it into Collectivist since there is little concept of the self in this society. They know they are distinct but can call on the knowledge and skills of everyone in the conciousness.
 
Oceania (1984)
Fanatical Spiritualism (control the population by phycology and spiritualism is the closest to "mind focused")
Collectivism (Strong individualistic tendencies do exist but are generally suppressed (for the lower classes atleast), class based society which however only benfint the highest class. It is definitely not fanatical collectivism as the system is not made to in any way benefit the population as a whole.)

With more points probably militaristic (but the society itself are not really ruled by military power and it is not really what defines Oceania) but Oceania have the motto: War is Peace.
 
Mass Effect!

(Note: Only including major races with organized governments. Sorry, no Krogan)

Asari

2 Xenophile
1 Pacifist

Turians

2 Militarist
1 Collectivist

Salarians

1 Materialist
1 Individualist
1 Xenophobe

Geth

2 Collectivist
1 Materialist

Earth Systems Alliance (Humans)

1 Individualist
1 Militarist
1 Xenophobe

Quarians

1 Collectivist
1 Militarist
1 Materialist

Batarians

1 Militarist
1 Spiritualist
1 Xenophobe

Please offer any criticisms.
 
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Mass Effect!

(Note: Only including major races with organized governments. Sorry, no Krogan)

Asari

2 Xenophile
1 Pacifist

Turians

2 Militarist
1 Collectivist

Salarians

1 Materialist
1 Individualist
1 Xenophobe

Geth

2 Collectivist
1 Materialist

Earth Systems Alliance (Humans)

1 Individualist
1 Militarist
1 Xenophobe

Quarians

1 Collectivist
1 Militarist
1 Materialist

Batarians

1 Militarist
1 Spiritualist
1 Xenophobe

Please offer any criticisms.
Its been some time since I played ME, but are the turians really 2 Militarist? They seem to be marshal but I'm not sure they would count as 2 Militarist. Also would the quarians really be militarists? I wouldnt say they have a particularly marshal society, they're more scientists than fighters. I would replace that with Xenophile, since they value their members venturing out and bringing back things to benefit the homefleet.
 
Salarians

1 Materialist
1 Individualist
1 Xenophobe
I don't think the Salarians are Xenophobes. They care greatly about their alliance with the Council races, seeing it as a key survival strategy. Maybe they'd be Materialist 2 or Military 1, they are very analytical and pragmatic. They have the philosophy that you should always strike first and win the war before it begins. That's a pretty militaristic attitude, even if they rarely actually attack.
 
Sid meiers alpha centauri 7 orginal factions:

Human Hive:
Fanatical collectivism (Despotic society working for the greater good, incorruptible society)
Spiritual (Sophisticated ideas on how a society should be run)

Lord's Believers:
Fanatical Spiritual (Very faith based faction with little trust in the hard sciencens)
Xenophobe (Believe that the planet is rightfully theirs)

Morgan Industries:
Individualism (Followers have expansive taste)
Materalism (Faction based on exploiting the planets resources)
Pacifism (Military is expansive and the factions like to trade more then war)

Spartan Federation:
Militaristic (Survivalists who always prepare for war)
Collectivism (Little interest in self advancement)
Materalistic (Interested in the development of advanced weapons)

Gaia's Stepdaughters
Xenophilic (Living in harmony with the planet)
Pacifism (Are pacifist)
Individualism (Freedom loving)

University of Planets:
Fanatical Materalism (Extremely focused on the hard sciencens)
Individualism (Technocracy who give little care about their underclass)

Peacekeeping Force:
Fanatical Pacifism (Strong diplomatical focused faction)
Spirutalism (Faction attracts intellectual elite)
Alpha Centauri mod confirmed, thanks for volunteering @Denkt :D
Seriously someone will have to do it
 
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Quarians

1 Collectivist
1 Militarist
1 Materialist
I would remove militarist and add the free point to collectivist or materialist. They are desperately trying to survive and even created the tradition that every Quarian has to go on a pilgrimage and bring back something of value for the fleet.
 
Mass Effect!

(Note: Only including major races with organized governments. Sorry, no Krogan)

Why no Krogan? It's not like you are simulating ME-era accurate galactic situation anyway, so you can just imagine them being led by Wrex, this gal from me3 or some ancient leader from the time of Rachni Wars. You could also say Geth don't have an 'organized government' since they live in uhm... Cyber - anarcho - collective? :D

Asari, Geth and Salarians are fine.

Turians
2 Militarist
1 Collectivist


I'd rather see them 1 Mil, 1 Col and 1 Materialist because they are not that bloodthirsty, while they remain significantly pragmatic.

Earth Systems Alliance (Humans)
1 Individualist
1 Militarist
1 Xenophobe


Xenophobe? No way, humans are adopting to the galaxy extremely fast, after few decades they are more respected than some races who fly among the stars for centuries! Humans should be balanced on that scale though (Cerberus and xenophobic movements). Instead I'd give humans 2 Individualist points because there were even two separate subplots with Salarian geneticist in ME2 and Reapers themselves in ME2/ME3 that human are 'special' and 'more individually different than any other race'.

Quarians
1 Collectivist
1 Militarist
1 Materialist

From ME wiki:
''The quarians' top priority is the survival and sustainability of the Migrant Fleet. Most of their laws and customs revolve around this goal. It is illegal for couples to have more than one child, so that the fleet can maintain zero population growth''

Y
ou could also argue they were materialists even before Geth Wars, as they were developing slave AI without spiritual/religious/moral concerns. They are also brilliant engineers. Personally I'd give them 1 Collectivist, 2 Materialist.

Batarians
1 Militarist
1 Spiritualist
1 Xenophobe


Batarians spiritual? No idea where did you take that from, but what really disturbed me is them being not Xenophobe 2. Jesus Christ, they are the single most xenophobe spacefaring species in the entire ME universe (those under Reaper influence - Rachni, Geth - don't count). 'Xenophobe' is the first word I'd describe them with. After 'they have very ugly faces'.


My ideas:

Krogans:
2 Militarist
1 Individualist
(this is their cause of problems - they are NOT cohesive war machine but they are extremely divided due to they individual pride and constant rivalisation)

Drell
2 Spiritualist
1 Militarist

Hanar
2 Pacifist
1 Spiritualist

Volus
1 Pacifist
2 Materialist

Elcor
1 Collective
1 Spiritualist
1 Pacifist


Rachni
2 Collective
1 Spiritualist

Protheans
1 Militarist
1 Xenophobe
1 Materialist

---------------

Vorcha I'm skeptical about, there is almost no info on them and all existing info says they are wild, agressive, don't even have spaceflight, breed like vermins and are dangerous criminals :D Similarly, there is almost no info on Yahg and what exists says they are basically pre-spaceflight barbarians. Raloi and Artificial Alien are mentioned only in ME2 news, Collectors are merely Reapers' slaves without any free will or consciousness on their own, Cerberus and other sub-factions or corporations would be stupid to put on par with separate races, Keepers are of course completely mindless and of course Reapers and Leviathans are far too absurdly powerful to be put on par with 'normal' races. So, ME mod for Stellaris will have 14 races. Good number.
 
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I don't think the Salarians are Xenophobes. They care greatly about their alliance with the Council races, seeing it as a key survival strategy. Maybe they'd be Materialist 2 or Military 1, they are very analytical and pragmatic. They have the philosophy that you should always strike first and win the war before it begins. That's a pretty militaristic attitude, even if they rarely actually attack.

I gave the Salarians a xenophobe point because of their near universal bigotry twoards the Krogan. Additionally, the Salarians are fairly secretive twoards the other races in general, what with their secret plans to sabotage the genophage cure and uplift the Yahg.
 
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Orks
Orks1.jpg

2 Militarist, 1 Xenophobe.

I'd say Orks are more like 2 Militarist, 1 Spiritualist.
Sound strange, but think about it: One of the defining features of Orks is the fact, that their "technology" works only because all orks believe it does.
 
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Why no Krogan? It's not like you are simulating ME-era accurate galactic situation anyway, so you can just imagine them being led by Wrex, this gal from me3 or some ancient leader from the time of Rachni Wars. You could also say Geth don't have an 'organized government' since they live in uhm... Cyber - anarcho - collective? :D

Asari, Geth and Salarians are fine.

Turians
2 Militarist
1 Collectivist


I'd rather see them 1 Mil, 1 Col and 1 Materialist because they are not that bloodthirsty, while they remain significantly pragmatic.

Earth Systems Alliance (Humans)
1 Individualist
1 Militarist
1 Xenophobe


Xenophobe? No way, humans are adopting to the galaxy extremely fast, after few decades they are more respected than some races who fly among the stars for centuries! Humans should be balanced on that scale though (Cerberus and xenophobic movements). Instead I'd give humans 2 Individualist points because there were even two separate subplots with Salarian geneticist in ME2 and Reapers themselves in ME2/ME3 that human are 'special' and 'more individually different than any other race'.

Quarians
1 Collectivist
1 Militarist
1 Materialist

From ME wiki:
''The quarians' top priority is the survival and sustainability of the Migrant Fleet. Most of their laws and customs revolve around this goal. It is illegal for couples to have more than one child, so that the fleet can maintain zero population growth''

Y
ou could also argue they were materialists even before Geth Wars, as they were developing slave AI without spiritual/religious/moral concerns. They are also brilliant engineers. Personally I'd give them 1 Collectivist, 2 Materialist.

Batarians
1 Militarist
1 Spiritualist
1 Xenophobe


Batarians spiritual? No idea where did you take that from, but what really disturbed me is them being not Xenophobe 2. Jesus Christ, they are the single most xenophobe spacefaring species in the entire ME universe (those under Reaper influence - Rachni, Geth - don't count). 'Xenophobe' is the first word I'd describe them with. After 'they have very ugly faces'.


My ideas:

Krogans:
2 Militarist
1 Individualist
(this is their cause of problems - they are NOT cohesive war machine but they are extremely divided due to they individual pride and constant rivalisation)

Drell
2 Spiritualist
1 Militarist

Hanar
2 Pacifist
1 Spiritualist

Volus
1 Pacifist
2 Materialist

Elcor
1 Collective
1 Spiritualist
1 Pacifist


Rachni
2 Collective
1 Spiritualist

Protheans
1 Militarist
1 Xenophobe
1 Materialist

---------------

Vorcha I'm skeptical about, there is almost no info on them and all existing info says they are wild, agressive, don't even have spaceflight, breed like vermins and are dangerous criminals :D Similarly, there is almost no info on Yahg and what exists says they are basically pre-spaceflight barbarians. Raloi and Artificial Alien are mentioned only in ME2 news, Collectors are merely Reapers' slaves without any free will or consciousness on their own, Cerberus and other sub-factions or corporations would be stupid to put on par with separate races, Keepers are of course completely mindless and of course Reapers and Leviathans are far too absurdly powerful to be put on par with 'normal' races. So, ME mod for Stellaris will have 14 races. Good number.

I agree with your changes to the Turians and Humans.

I'll defend my decision to put the Quarians with one militarist point. They technically have a military junta as leadership (though it is much more democratic in practice). Their conflict with the Geth also almost defines their whole culture. It is all about building up strength to one day retake the homeworld.

I agree with the change to Batarians, but I also remember the Pillars of Strength sidequest in ME3, which implies their culture has a spiritual element (recovering their relics gives them a massive morale boost).
 
I gave the Salarians a xenophobe point because of their near universal bigotry twoards the Krogan. Additionally, the Salarians are fairly secretive twoards the other races in general, what with their secret plans to sabotage the genophage cure and uplift the Yahg.
It's not like the Krogan didn't earn it.. :)

As much as I feel sorry for them because they are cool, had I lived in that universe I'd be opposed to letting them breed freely again.

The Salarians are doing it as a safety precaution not because they hate other races, they even go to lengths to ensure the species won't die out entirely. They value other races, their secrecy is safety oriented and there is no tension between them and the other council races, unlike humans/batarians.
 
Star Trek

Klingon Empire
Militarist 2
Individualist 1

Romulan Star Empire
Xenophobic 1
Militarist 1
Spiritualist 1

The Cardassian Union (pre-Dominion War)
Xenophobic 1
Militarist 2

The Breen Confederation(based on expanded Universe knowledge)
Individualist 1
Militarist 1
Materialist 1

The Ferengi Alliance
Materialist 2
Individualist 1

The Tholians
Xenophobic 2
Militarist 1

The Borg
Collective 2
Spiritualist 1

The Dominion
Militarist 2
Spiritualist 1

The United Federation of Planets
Can not be grouped as one, so have split them as:
Human
Xenophile 2
Militarist 1

Vulcan
Spiritualist 2
Xenophobic 1

Andorian
Spiritualist 1
Militarist 2

Bajoran
Spiritualist 2
Pacifist 1

Tellarite
Xenophile 1
Pacifist 1
Collective 1
 
Romulan Star Empire
Xenophobic 1
Militarist 1
Spiritualist 1
Why spiritualist 1? I don't think they are very religious.

The Ferengi Alliance
Materialist 2
Individualist 1
This is a difficult one. They could also be materialist 1 and individualist 2 because they would also sell their grandma.

The Borg
Collective 2
Spiritualist 1
And again spiritualist 1? IMO they strive for physical perfection which I would rate materialist 1.


It seems everybody has a different understanding of the ethics in the game. So maybe we should clarify them first.
Collectivist - you act to improve the welfare and prosperity of your community
Individualist - you act for your own (personal) benefit
Xenophobe - you hate aliens
Xenophile - you like aliens
Pacifist - you search peaceful solutions to problems, you hate war
Militarist - you don't care about sweet talk and instead launch a full scale attack
Spiritualist - you are a member of a religion, sect, order, etc. and/or have a believe
Materialist - you define yourself through possessions

Do you all agree?
 
Romulans follow the way of D'dera, a belief that they are born to rule all. What would be the best way to show duty, glory and obedience.

Ferengi, either or.

Borg, again was tough but doesn't match materialist as they don't care for shiny things etc. Maybe a flat 3 for collectivism.
 
Borg, again was tough but doesn't match materialist as they don't care for shiny things etc. Maybe a flat 3 for collectivism.

Wouldn't they get a Militarist I ? Not really the ones for negotiations, even though rare exceptions exist.
 
Why are the Dominion not Xenophobe 1? Their only motivation for anything they ever did (in the series at least) is their blatant, and unfounded distrust of "solids". I'd say even a Xenophobe 2 is not unwarranted, and we could drop the Militarist 2 (having an army does not militarist make, and all their military bonuses pretty much come from their Spiritualist side).
 
Necromongers from Chronicles of Riddick?
1 Collectivist
1 Militarist (Altough I would like to add another +1)
1 Spiritualist