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kreissig

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Jun 16, 2010
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I was interested to know...what thinks you all about how many ship classes there ought to be?? We know from the DD that Corvettes, Destroyers and Cruisers exist. Battleship/Battle-Cruiser? Carrier?

Do you think the Dev's will springboard off of the HOi series, and use a WWII inspired ship-combat mechanic? How many classes make the most sense?
 
One of the Dev's recently confirmed four ship classes. Corvettes, destroyers, cruisers, and battleships. That's not to say we won't be able to add mission specific modules to turn a battleship hull into carrier with lots of hangars for fighters for example, but the base number of hull sizes is four.
 
There is a picture of ship concept art for battleship hulls around a third of them have hanger bays in the sides. I imagine it's just battleship size but you can create a carrier type class, just as you can probably create an escorts carrier off the cruiser hulls.
 
a dedicated Carrier would be nice, but customizing a Battleship to have large hangers would be nicer
 
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One of the Dev's recently confirmed four ship classes. Corvettes, destroyers, cruisers, and battleships. That's not to say we won't be able to add mission specific modules to turn a battleship hull into carrier with lots of hangars for fighters for example, but the base number of hull sizes is four.

Four classes...interesting. Yes...I thought modules would be part of it, but I'm curious to see where they go with their vision for mission-specific modules.
 
Imo, ship class is a good thing.

Ships that can't read or write well would be a liability in a fleet.
 
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I wonder if the ship size space can be log based per ship class, where log (space size) = ship class size, for easy figuring, just count the number of digits for total space, and you get its class?

For example:

Log 10 = scout sized.
Log 100 = corvette sized.
Log 1000 = destroyer sized.
Log 10000 = cruiser sized.
Log 100000 = battleship sized.
Log 1000000 = dreadnought sized.
 
If it is indeed using a SotS-style system, then there is plenty of opportunity for mission customization in the ship sections. So a battleship hull might have a mission sections for carrier, turret emphasis, fixed forward emphasis, broadside emphasis, missile emphasis, etc.
 
Probably not a base-10 log. A battleship that is 1000 times the size of a corvette would be too difficult to deal with for a lot of reasons. Probably a factor of 2 or 3 between size classes, not 10.

maybe LN based instead?, which is a factor of abt 2.72 instead of 10.

LN 7.4 = Scout Sized (2).
LN 20.1 = Corvette Sized (3).
LN 54.7 = Destroyer Sized (4).
LN 148.9 = Cruiser Sized (5).
LN 405 = Battleship Sized (6).
LN 1101.5 = Dreadnaught Sized (7).

So, Instead of a factor of 1000 for a Battleship and a Corvette, it would be abt 20.1x
 
I wonder how the difference is between the ship classes:). Master of Orion made smal ships relative cheap production wise and faster while made large ships be able to make better use of the command limit as well as having better abiltiy to survive and then get repaired for free.
 
One wonders if it will be possible to mod in more ship classes. Granted, I understand we do not know enough regarding the ability to add modules to ships, but reading the list and not seeing a dedicated "carrier" class makes me feel...disquieted. :)
 
One wonders if it will be possible to mod in more ship classes. Granted, I understand we do not know enough regarding the ability to add modules to ships, but reading the list and not seeing a dedicated "carrier" class makes me feel...disquieted. :)


Well, if EntropyAvatar is correct, and they use a SoTS system, then they would have a carrier mission section. So...not to worry. Actually, that system was one of the most intuitive IMHO. It was not needlessly complex, and yet covered a wide range of tactical possibilities.
 
Imo, ship class is a good thing.

Ships that can't read or write well would be a liability in a fleet.
it took me a second, but after that i was like
readImage
 
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One wonders if it will be possible to mod in more ship classes.
Why would one need to wonder? According to dev:
We have 4 classes of warships, and the last one is battleships. They are 3 sections as well.
Though as a modder there is nothing stopping you from having 20 sections, or as many classes as you like. All fully scriptable.


Granted, I understand we do not know enough regarding the ability to add modules to ships, but reading the list and not seeing a dedicated "carrier" class makes me feel...disquieted. :)
To me it makes perfect sense. A Carrier would just be a large-size ship hull stacked with fighters/bombers/interceptors.
 
As we've seen in a screenshot of the game from DD #5, we will have limitations on how many ships we can have within a fleet. In the screenshot, the limit seemed to be 45. I suspect capital ship classes or dreadnoughts would be counted as more than just one ship in a fleet. If not, imagine 45 dreadnoughts headed towards your way.
 
As we've seen in a screenshot of the game from DD #5, we will have limitations on how many ships we can have within a fleet. In the screenshot, the limit seemed to be 45. I suspect capital ship classes or dreadnoughts would be counted as more than just one ship in a fleet. If not, imagine 45 dreadnoughts headed towards your way.

It's more likely that while you could do that - the fleet admiral can command 45 ships - you still wouldn't do that. In HOI3 as an example, you could give a 5 star admiral 20-30 Battleships, and be within his command limit, but the stacking penalty (hull size/weight) and the lack of screens really screwed you over.

It's likely youll have a fleet command limit - say 45 or 20 or 10 depending on the admiral, and your traits and such like, and you can go over that but at a penalty, and then other soft caps to also prevent it from being worth while; Hull size, ability to target properly, requirement of screens, cost of producing 45 battleships so forth.

That's the best way to handle it, lot's of reasons NOT to do something but still the possibility -of- doing it.
 
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