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Finnway

Lt. General
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Feb 21, 2014
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As the title implies. We already know the vanilla game doesn't have religion. Will we be able to add in our own religion mechanics via mods? This will be really helpful for certain total conversion mods.

edit: So by "religion" I mean just the bare essentials. Making it so each POP has a religion. Making a way to convert POP's religions. Giving religions empire wide bonuses or bonuses to POPs who follow it. Restricting event-chains to specific religions.

edit: If you want to discuss the realism of religion in the space take it to another thread! If there are any further posts about this subject I'll ask a mod to delete them.
 
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This is one major fault in Stellaris I can't understand. I hope it can be solved one way or another but it leaves a bitter taste.
Maybe an expansion pack. People have strong feelings about how religion affects societies and what religion even is. I do hope it's in their sometime though. I am not a fan of it being tied to the spirituality trait. I already had a thread about that explaining my viewpoint.
 
This is one major fault in Stellaris I can't understand. I hope it can be solved one way or another but it leaves a bitter taste.
Really? Religion tends to be a minefield in games (if specific religions are included). And if you consider the potential impact of the discovery of alien life on many religion's fundamentals, it's even more so. Typical religious mechanics like conversion tend to be strained in a Sci-Fi-setting.
The ethos is much more neutral (lacking specific techings and including philosophy) and would be the stat mostly influenced by some religious tenets and dogmas. Generic implementation seems better here.
 
This is one major fault in Stellaris I can't understand. I hope it can be solved one way or another but it leaves a bitter taste.
I think your overreacting a bit. In most societies i doubt religion would play a major part once they reach the level of interstellar travel, and for the rare societies that do continue to worship, they'll be represented by some form of zealous trait and other in game mechanics like ethos.
 
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Personally I can hardly imagine a religion in Stellaris, I mean, agressive, pure religion in the age of hyper advanced tech and contact of dozens of extremely different life forms?

Don't get me wrong, religions have extreme adaptive abilities but I think the form of religion surviving till so advanced era would be some ethereal, watered down spiritual mixture of christianity and buddhism, or some ideological/cultural stuff.

I mean, despite all Creationist backslash, look how great implications Evolutionism and modern science and prosperity had for the religion - and in the developed parts of the world religion is systematically getting more liberal. Now put 10 times bigger scientific revolution and additional 200 years... I think Ethos issues covers religious part in Stellaris.

Any ideology capable of convincing - or being comprehensible for - extremely alien species is going to ne based on princies universalist enough to be the matter of 'ethos', not religious cults.
 
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Personally I can hardly imagine a religion in Stellaris, I mean, agressive, pure religion in the age of hyper advanced tech and contact of dozens of extremely different life forms?

Don't get me wrong, religions have extreme adaptive abilities but I think the form of religion surviving till so advanced era would be some ethereal, watered down spiritual mixture of christianity and buddhism, or some ideological/cultural stuff.

I mean, despite all Creationist backslash, look how great implications Evolutionism and modern science and prosperity had for the religion - and in the developed parts of the world religion is systematically getting more liberal. Now put 10 times bigger scientific revolution and additional 200 years... I think Ethos issues covers religious part in Stellaris.

Any ideology capable of convincing - or being comprehensible for - extremely alien species is going to ne based on princies universalist enough to be the matter of 'ethos', not religious cults.
 
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I think that will probably be a hard question to answer as it will depend on what all you plan on doing.
Good point. Personally, I just want some form of religion mechanics to be possible. If all we have is making it so each POP follows a religion, making a way to convert their religion, and giving empires or individual POPs bonuses depending on what religion they follow, I'll be happy. Though it'd also be nice to make event chains that only fire for empires following certain religions.
 
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Personally I can hardly imagine a religion in Stellaris, I mean, agressive, pure religion in the age of hyper advanced tech and contact of dozens of extremely different life forms?
There are a lot of sci-fi settings that have them. Namely, religion mechanics would be useful for depicting StarWars and Warhammer 40K. I'm sure some people who will want to play with Earth religions in Space just for fun. And, of course, some people will want conventional religion mechanics in their Space grand-strategy game.
 
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The way I thought of it was being able to have a customisable state religion/belief, somewhat akin to what they have in Civ 5, but of course more on par with what we would expect from Paradox. You could customise your faith to have various tenants. Of course you could also go down the route of being nonspiritual, which would have benefits of its own.

On actually explaining religion in Stellaris, for humans, we may still have religions that exist today, but would be very different from what we see today, as religious evolve over the centuries. Alternatively you may have something akin to Warhammer 40k where we all worship the Emperor or something similar.
And as for aliens, they may have a totally different way of viewing religion, Maybe their "religion" is that all life is sacred, or all alien life is unholy and must be destroyed, or perhaps they worship a giant tree. Just some examples.

But I do think what they have for now is fine, but religion, or rather some sort of fleshed out belief system should certainly be considered for a future expansion/DLC.
 
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I mean, despite all Creationist backslash, look how great implications Evolutionism and modern science and prosperity had for the religion - and in the developed parts of the world religion is systematically getting more liberal. Now put 10 times bigger scientific revolution and additional 200 years... I think Ethos issues covers religious part in Stellaris.

The Roman Catholic Church called.

Science fiction is about possibilities.
 
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I think religion would be enough to do that ois has to be an expansion DLC later. If enough people want it. Just like robot races etc.

And actually... religion is in the game. You can play an agressive religious alien race. The only thing that isn't in the game is specific religions and religious pop managment. You can even play a theocracie ;)
 
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Personally I can hardly imagine a religion in Stellaris, I mean, agressive, pure religion in the age of hyper advanced tech and contact of dozens of extremely different life forms?
While I do agree with you, I need religions for RP purposes. I'm not a big fan of religion or incest in real life, but bringing fire of Ahura Mazda to Rome is pretty fun for some reason.
 
Presumably Spiritual pops would always have a religion, neutral would sometimes have one, a few materialist would, but all materialist-fanatic pops wouldn't?
So if they did have this capacity, it might need to be able to be being tied to the spiritualism/materialism slider?

I for one would really like pops starting with a few procedural-ly generated religions.

Or possibly materialist-fanatics could all start with the same religion*, while spiritualists would start with more varied ones?

Edit: Now that I think about it, even some Fanatic materialists could start with religions (it'd just be more of the life-philosophy type ones rather than the more spiritual ones?)
 
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I quite like the idea of Religion as a mid game "disaster", religion at the start of the game is mainly a vague spiritual or personal belief, but one new religion begins to spread across galactic borders, rather like the reformation does in EU4, as this happens these new religious people would dream of uniting and eventually rise up from their old masters. Along side this perhaps another Religion would begin spreading and also seek its own independence or it even splits off from the new religion if the first gets large enough.
 
I quite like the idea of Religion as a mid game "disaster", religion at the start of the game is mainly a vague spiritual or personal belief, but one new religion begins to spread across galactic borders, rather like the reformation does in EU4, as this happens these new religious people would dream of uniting and eventually rise up from their old masters. Along side this perhaps another Religion would begin spreading and also seek its own independence or it even splits off from the new religion if the first gets large enough.

"Hm, this new religion sweeping across my boarders simply will not do. Time for some old fashioned, time tested and proved genocide."
 
"Hm, this new religion sweeping across my boarders simply will not do. Time for some old fashioned, time tested and proved genocide."
"Our brothers on the next planet over are being cruelly persecuted by their tyrannical overlord we must begin a crusade to free them from their opression"