
I was really caught by the policies on the empire screen in the latest dev diary and trying to figure out what their effects would be. Slavery and Non-Interference seem simple enough to figure out. But what might the others entail?
I'm assuming Inhibition Release will have something to do with substance use, but it could also refer to activities like pit fighting, or virtual reality immersion. It's a pretty big topic that I think will have interesting implications.
FTL Credit Trading is easy enough to figure out the meaning of in a lore sense, but I'm not sure what the advantages/disadvantages will be in a gameplay sense. I'm definitely not an economist, but it seems like FTL trading would create more integrated and productive markets, but also ones that are more vulnerable to galaxy-wide speculation and recessions. Don't even know how I'd model that in GSG terms.
Utopian Abundance... I have no idea. I guess maybe it's something like no poverty, universal standard of living, type of deal? So it probably costs a ton of resources but keeps Pops very happy and prevents them from dropping into the lowest socioeconomic bracket.