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Kurospidey

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Mar 13, 2011
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I would like it to not have an end date. If you reach the end of the tech tree and you've already discovered all the galaxy, let the player keep playing till he gets bored. You could just do a Universe Conquest, for example.
 
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There are 'end' game events IIRC but I don't know whether that refers to an actual end date or if its just to indicate that it's around the time most players would have accomplished all there is to accomplish/lose interest.
 
If I remember correctly, they said that there is no end date forced upon the player. But I can't remember where it was, possibly a comment of a dev somewhere deep in the Forum...
 
It does not IIRC.
 
They said no end date, but doomday at some point (like large ancient race coming to the galaxy, rising robots...)
Yes, but if you survived there could be multiple "doomdays".

I could swear they mentioned a tech victory, but I suppose you can turn it off. Maybe I'm mixing things up.
 
They said no end date
Great!

But more intresting, what "How fast the time must go in game?". Colonisation of whole planets can not be done for months or some years. We need decades only for this. And space exploration... And wars between space empires...
 
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Great!

But more intresting, what "How fast the time must go in game?". Colonisation of whole planets can not be done for months or some years. We need decades only for this. And space exploration... And wars between space empires...
People are starting to suspect judging from screens that it's going to be time advancing in "ticks" of a day, instead of an earlier statement that there'd be 10 ticks per day.
 
People are starting to suspect judging from screens that it's going to be time advancing in "ticks" of a day, instead of an earlier statement that there'd be 10 ticks per day.
Devs said what they had hours(or "ticks", that we can see on earlier screens from announce) but they delete this system and "ticks"(or may be I don't see them).
 
It would be interesting if the very high-level discoveries become increasingly destabilizing. So even though there is no fixed end date, at a certain level of technical development the combination of rolling catastrophes and god-like powers makes it increasingly hard for the loser to survive a conflict. If it reaches a point where ships capable of wiping a planet are a dime a dozen and the real action is blowing up stars from a hundred parsecs away, wars will get very serious.
 
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It would be interesting if the very high-level discoveries become increasingly destabilizing. So even though there is no fixed end date, at a certain level of technical development the combination of rolling catastrophes and god-like powers makes it increasingly hard for the loser to survive a conflict. If it reaches a point where ships capable of wiping a planet are a dime a dozen and the real action is blowing up stars from a hundred parsecs away, wars will get very serious.

I like this. The universe starts with the chaos of exploration. Then shifts to stability of governance. Finally, back into the chaos of apocalypse.
 
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It would be interesting if the very high-level discoveries become increasingly destabilizing. So even though there is no fixed end date, at a certain level of technical development the combination of rolling catastrophes and god-like powers makes it increasingly hard for the loser to survive a conflict. If it reaches a point where ships capable of wiping a planet are a dime a dozen and the real action is blowing up stars from a hundred parsecs away, wars will get very serious.
I'm personally hoping more for the ability to lose technological progress. If you can blow up stars easily by the late-game, sure, it's apocalyptic, but ultimately all you're doing is making a complex galaxy less so and there'll come a point where it's boring. :) If, on the other hand, the apocalypse fractures your empire, wipes out many of your techs and destroys your economy, forcing you back down into a tiny corner of the galaxy you once ruled, you'll get to replay the whole game again but with a history you created: rediscover your old fortresses, search out ancient bases and exploration ships to regain lost tech, find that other splinters have survived and evolved in massively different social directions to yours (and that one has your old flagship, mostly-broken but still better than half of your new navy!), etc.

Much as the whole ancient-empire trope is a bit tired nowadays, I can't help but think how exciting it'd be to have that empire be one you hand-assembled. More so if there's layers and layers of it from each time an apocalypse wipes you.
 
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Much as the whole ancient-empire trope is a bit tired nowadays, I can't help but think how exciting it'd be to have that empire be one you hand-assembled. More so if there's layers and layers of it from each time an apocalypse wipes you.

This kind of "endless" gameplay would be quite incredible, even if you'd end up being bored after a few cycles in the same galaxy.
 
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I hope so. The worst part of Victoria II was that they set such a early end date.
Unfortunately, modding that date to a later time would cause the game to eventually break down.

If they must use a end date, I hope they do allow you to mod, without breaking the game, an endless play option.
 
I hope so. The worst part of Victoria II was that they set such a early end date.
Unfortunately, modding that date to a later time would cause the game to eventually break down.

If they must use a end date, I hope they do allow you to mod, without breaking the game, an endless play option.
They confirmed that there is no end date. There are victory conditions but those should be easy enough to turn off.