Should ethos and racial traits affect the types of ships a civ builds and the tactics they use?
I'm thinking of GDWs 2300 as an example where the individualistic humans favoured fighters and light ships using guided missiles whilst the kafers who weren't the brightest race in the galaxy favoured huge battleships with massive batteries trained on a single target.
I'd see it more as an AI preference for certain ship types and tactics than a player limitation unless a player wanted to RP it.
I'm thinking of GDWs 2300 as an example where the individualistic humans favoured fighters and light ships using guided missiles whilst the kafers who weren't the brightest race in the galaxy favoured huge battleships with massive batteries trained on a single target.
I'd see it more as an AI preference for certain ship types and tactics than a player limitation unless a player wanted to RP it.
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