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You are conflating the political "states" (i.e. New York, Maine, Rhode Island, etc) with the strategic regions called "states" in HoI4 (i.e. the New England-ish area).
You are also conflating political "provinces" with the tactical regions called "provinces" in HoI4.
podcat has been rather clear in the past the the map divisions are based more on strategic and geographical regions than meaningless internal political lines. Why would Germany care where the UK put the borders of Yorkshire during Sealow?

Oh forgive me!
I was under the impression that as computers got more powerful, games would also become more detailed, not less detailed and with bastardised maps.
 
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The maps aren't less detailed. There's more provinces, the factories have just been shifted from provinces to states.
 
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The Great Depression didn't go away in 1940. American free market capitalism had totally failed during this era and nothing worked to fix it. People were literally starving to death and the boom-bust cycle had been a steady 10 years since the foundation of the United States. Hoover's hogs and all that jazz. The US was forced to seek out wars to give their economy a boost, primarily by destroying the industrial base of all their competitors.

If you want a HoI game based on asinine conspiracy theories, you can make your own mod for it. Paradox is trying to make a game mostly based on reality.
 
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Is it only possible to get the extra research slot if you choose limited intervention, and is limited intervention mutually exclusive with the war plan lines?
 
Is it only possible to get the extra research slot if you choose limited intervention, and is limited intervention mutually exclusive with the war plan lines?
Don't think limited intervention is multi exclusive with the war plans. It can't be because you need it to be able to pick the endings of the war plan groups.
 
"Home of the Free"

Muh freedom!
 
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I believe it's indicating who you're joining, while the 'Embargo x' indicates who you're putting yourself against. So Unholy Alliance line is join Axis against the USSR, while Anti-Imperialism is join ComIntern against the UK/Commonwealth Realms, and Destroyers for Bases is join the Allies against Germany.

Pearl Harbor Gambit looks to be different, you don't appear to join a faction by taking that path, just steering towards hostilities with Japan.
Joining in a pact against Imperialism as the US and basically going crazy sounds pretty fun honestly. And if you strengthen the navy a lot you could probably succeed - take out the weak Pacific colonies and then encircle the Isles I guess. I don't know what the USSR would be doing though.
 
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Devs, If you are going to do an accurate map, please fix the border between maine/New Hampshire and Canada,. That big bulge into Canada looks bad. Otherwise, great job.
 
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I don't care if the Great Depression theoretically has a chance to end before America is at war - I just want to know whether or not the U.S. can take a longer or shorter period of time to recover from it. It's one of the features that I thought was pretty clever in Historical Plausibility Project for HoI3.
 
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It would be too easy if the US had the option to not screw up it's fiscal policies in '37. Without the '37-'38 recession, the US just could just solve European problems with the superpower of cash.
 
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Oh forgive me!
I was under the impression that as computers got more powerful, games would also become more detailed, not less detailed and with bastardised maps.
It is detailed, but this is more a wargame than a political game. It is modeling locations based on tactical and strategic significance instead of meaningless internal political boundaries (which is what things like the US State or any sub-national borders are to an outside invader).

Is your argument that an Axis invader would are where Rhode Island's state line is? Please explain why if so.

Where is Delaware?
Where it belongs!
 
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And what's conspiratorial about it? Are you saying American economy hadn't been tanking for a good 40 years with a small intermission during the roaring 20s? Weird understanding (or lack of it) of history you have there. Oh well, Murica #1 I guess. :)
well I see we have a student of history of course during the early 20th century the american economy was declining that explains why during that time it overtook every other country becoming the worlds largest economy built the panama canal, invented powered flight and electric light bulb and revolutionized industrial production all while the economy was bleeding money.
2770701.jpg
 
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Thanks Johan! Looking forward to the next dd :)
 
It is detailed, but this is more a wargame than a political game. It is modeling locations based on tactical and strategic significance instead of meaningless internal political boundaries (which is what things like the US State or any sub-national borders are to an outside invader).

Is your argument that an Axis invader would are where Rhode Island's state line is? Please explain why if so.

I can only judge from the image posted, which as you say is an internal boundary of the USA. Who cares there, no one, not me anyway.

THE REASON why this can be important is in Eastern Europe and Western Russia especially.
If the method of merging boundaries continues there, then as has been found playing other maps, you can find yourself getting to Moscow far too quickly, only for the reason that there are far too few "provinces" to fight your way through.

It could be the same in any area of the map, where in WW2, it took months to conquer: Western Europe comes to mind.

But it is difficult to form an opinion on something when you only get snippets now and then.