This system would be something almost everyone would be in favor IF it had supply and fuel as parts of equipment, that are produced by factories and distributed same way equipment does. There you are, vastly superior supply system to HOI3.I don't think that is correct, they did delay the game and one reason could be that they did not find out any way to make HOI3 supply system superior to the supply system shown in this DD.
What will you say of HOI3 release state then? Should we assume that laggy, crashy , buggy and having some sysyems not even working, was exactly the state of the game they wanted?The developers know what they wan't HOI4 to be, that was the first DD posted.
They have actually played HOI4 as well as HOI3 and they know which supply model is superior. Atleast we should give this new system a chance.
I specified HOW the current supply system would be much better at least 3 times."Could be better" is a poor criticism if you don't specify how. People compare to what they are familiar with, which, in this case, is often HOI3.
Any sound critisism for suggestions?
Indeed, division designer seem particularly unnecessary detail for the strategy game. Yet, most people are for it. But when supply system is reduced to EU4 state, some peope don`t mind?HOI has always been farther towards the reality games on that scale. I would like to see it continue to move more to that side. Parts of HOI 4 are moving that way, the Division Designer, experience, unit modifications, and the new factory system seem to me to be moving the game in that direction. The new resource system (with no stockpiling), the lack of an OOB and Divisional Leaders, and now the Supply System are, to me, clear moves the other way.
Exactly!The thing is, the ratio of material and factory days used to build a new tank with a 'standard lifetime of fuel and ammo' isn't standard, and will vary (wildly) by the various uses of the tank. If, for example, the ratio set is for Germany in Barbarossa, then the USSR (which had huge levels of tank attrition compared with the other majors) will have some pretty expensive reinforcing to do, which will require more oil (because its tanks were built with the amount of fuel a German tank in Barbarossa used, on average) than it should have, so the USSR suddenly needs more oil to achieve its historic tank production and reinforcement rate than the Germans. If, on the other hand, you set it for the Russians in Barbarossa, the Russians are fine but now Germany needs nowhere near as much oil as it should for one standard tank 'life', and will have an easier time building up a large armoured force.
You don`t sent supplies, since you don`t produce supplies. "supplies" are a logistical capacity in current area, and supply consumption is the logistical load on the network.Your still confused about equipment and supply being the same thing. They are not. You don't send replacement equipment as supplies, you send supplies as supplies. You send more Panzer II when you lose some Panzer II and want to replace them.
They don`t even have to make it this complicated and simply make refining fuel be handled with current civilian IC, taking oil but outputting fuel.I hope the devs take note of the feedback on the forums. I think that adding Oil refineries as strategic buildings producing fuel (same type as synthetic rubber plants), and having a small stockpile to act as a buffer for let's say 1 week representing the oil in process of conversion, and the fuel already in the supply network would be pretty easy and solve most of the complaints expressed on the forum, and will also prevent different gaming tactics that some players here already started to think about.
Countries with lots of oil but very limited refining capacity would, under the current system be able to field large tank armies, even though in reality they would not have been able to fuel them.
I would be willing to wait an extra month for the game if this crucial aspect will be fixed. If not, I hope modders will rise to the challenge and will create probably the most popular mod for the game.
They don`t provide supply for your units, they provide consumer goods for your population. There are no supply production of any kind. "supplies" are a logistical capacity in current area, and supply consumption is the logistical load on the network.Why do a lot of people in this thread say that supply = equipment and that theres no supply? X amount of your civilian factories are locked into producing supply for your army. Supply is a thing which isnt the same as equipment! Equipment is a part of the supply units need.
- 3