Tales From The Commonwealth Of Men - An Age of Wonders 3 iAAR
Coldfront IRC: #Commonwealth
Coldfront IRC: #Commonwealth

Starting Statement,
For those of you who do not know, Age of Wonders 3 is a high-fantasy turn-based strategy game, and is admittedly similar to Civilization V in many aspects. However, both games are very different overall.
In this iAAR, you (the players) will be councilmen of the rising city of Mornholm. Councilmen (and women of course,) will vote on all matters important to the realm, such as what actions our polity will take during the turn, managing the treasury, employing commanders, raising forces, and providing for the common good of the realm. During this game, the city will encounter other rising factions, immense treasures, and lost wonders. Will you found a new empire, or will we fall to our own squabbles?
Summary of Backstory,It's been twelve years since the end of the anarchy following the fall of the Commonwealth of Mankind and it is now time for new powers to rise. The state of much of the world is unknown to the inhabitants of Mornholm, many records and maps were scorched during the anarchy. This new generation is now forced to go out and rediscover the remains of what was once the great Commonwealth of Men or risk being overran by the barbarians and brigands that scour the countryside. Our nearest neighbors, the citizens of Rodark to the west, have closed their borders to us and to all foreigners. On the eastern horizon, the steppe people flee from untold horrors that threaten them and they now seek refuge in our borders. To the north, the dwarven forges of Althodor lie in dormant wait, many say that cult rituals take place deep within the forge halls. And to our south, the great sea of Avalis is stricken with marauders and undead terrors that threaten to make landfall and ravage our lands.
Joining
To join, simply fill out the following form and post it on this thread,
ClassesPortrait: (Optional)
First Name: (Required)
Nick Name: (Optional)
Last Name: (Optional)
Morals: (Good / Neutral / Evil)
Socials: (Lawful / Neutral / Chaotic)
Class: (Read on 'Classes' below)
While I'm leaving out Necromancers, you may act / role play as a Necromancer while playing as a Sorcerer.

(Left to Right; Warrior, Theocrat, Rogue, Dreadnought, Sorcerer, and Arch Druid)
For more detail on individual classes, you can check out the AoW3 page on classes found here.
Overall, classes, morals, and socials will be just used for role play due to the nature of the iAAR, but they might come up later on in the game as an important matter should I choose. Players can also choose to be craftsmen / merchantmen. I'll generally consider their combat style to be similar to Warriors / Rogues unless specified otherwise.
Turns
The game will be divided into turns, a new turn will begin each week after I post the update. The update will include the results of the Council's decisions and any new matters that have come up, along with a list of all options and decisions available to the council.
Votes
Each vote should be registered in a format similar to this one,
Construction (City of Rodark):
> Build 'Civic Guard'
Employ (City of Mornholm):
> Yes to 'Notch Persson' (Dreadnought)
Movement (Army of Maximus):
> Investigate 'Refugee Camp' (East)
Will the inhabitants of the fledgling city of Mornholm succeed in their endeavor, or will their journey end in disaster? Welcome to these tales from the Commonwealth.
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