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You know guys, we wouldn't have all these questions if @Castellon would update the OP with all clairifactions and word the rules in a way that leaves no doubts on what is allowed and what isn't. However, it appears that Paradox has no interest in making the rules understandable, otherwise it is fair to say that this would have happened long time ago. This is underlined by the recent lack of replies from Castellon in this thread.
I'm pretty sure the OP was (directly or indirectly) handed to Castellon by Paradox's lawyers, and that he doesn't *have* the authority to update it on his own. Any proposed change would have to go thru the lawyers again.
 
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I'm pretty sure the OP was (directly or indirectly) handed to Castellon by Paradox's lawyers, and that he doesn't *have* the authority to update it on his own. Any proposed change would have to go thru the lawyers again.
Not sure i understand what you mean... are you talking about OP (original post, as in first post of the thread) or IP (intellectual property) ?

delpiero1234 was talking about the former.
 
The original post of the thread, just as deplero1234 used OP in the post I was responding to.
Those 10 rules? Does not seem like a lawyer thing if you ask me, otherwise there would be more references or clarifications.
 
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Those 10 rules? Does not seem like a lawyer thing if you ask me, otherwise there would be more references or clarifications.
This is a long thread, and the topic has been discussed in other threads, so I can't find it at the moment, but I'm pretty sure I've seen Castellon said that this stuff went thru legal review. <shrug>
 
This is a long thread, and the topic has been discussed in other threads, so I can't find it at the moment, but I'm pretty sure I've seen Castellon said that this stuff went thru legal review. <shrug>
Yeah, that's definitely been expressed, as surprising as it is.
 
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TBH, I don't understand half of this thread, but it certainly scares me from making a mod.

It's quite likely none of this applies to me, but because I don't understand what a github is (for example) it just makes me afraid whatever I'm doing is somehow wrong.
 
It's quite likely none of this applies to me, but because I don't understand what a github is (for example) it just makes me afraid whatever I'm doing is somehow wrong.
GitHub is a program for storing your mod files online, and collaborating as a team.
 
GitHub is a program for storing your mod files online, and collaborating as a team.
that's great, but that only makes me wonder if all places to store files online are somehow "wrong"

my point is not "please tell me more" it is "explain yourself better"

do not reply to this to tell me my answer; rather, write the original posts to provide that answer for me.

I am not writing as "teddy" I'm writing as the "anonymous user considering a small mod"
 
that's great, but that only makes me wonder if all places to store files online are somehow "wrong"

my point is not "please tell me more" it is "explain yourself better"

do not reply to this to tell me my answer; rather, write the original posts to provide that answer for me.

I am not writing as "teddy" I'm writing as the "anonymous user considering a small mod"
No worries, but I'm not making all of those judgments/reflections when I post. :p Now by replying I don't know if I did something wrong or not. But anyway:

Online storing is OK, as long as it is not a place that can be more than just a download, but you can always host it on the forum/Steam Workshop (for more recent games) too.
 
Online storing is OK, as long as it is not a place that can be more than just a download, but you can always host it on the forum/Steam Workshop (for more recent games) too.
That is definitely not clear.
 
One of the advantages offered by Github is the ability for developers to make frequent, regular updates to a mod without having to make a full upload every time, so that users are able to follow a "development version" or download the stable "release version." This helps mod developers receive feedback much more rapidly and helps users receive new updates more frequently, and is generally a win-win for everyone. With Github apparently now a no-go, is there any way to offer this functionality? I know Elder Kings uses an SVN; is that alternative palatable to the powers that be? Static hosting like that offered by Mediafire, Steam, or these forums just doesn't cut it in this case.
 
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One of the advantages offered by Github is the ability for developers to make frequent, regular updates to a mod without having to make a full upload every time, so that users are able to follow a "development version" or download the stable "release version." This helps mod developers receive feedback much more rapidly and helps users receive new updates more frequently, and is generally a win-win for everyone. With Github apparently now a no-go, is there any way to offer this functionality? I know Elder Kings uses an SVN; is that alternative palatable to the powers that be? Static hosting like that offered by Mediafire, Steam, or these forums just doesn't cut it in this case.
I am pretty sure that private SVN is acceptable, it can't be used for a download portal though.
 
One of the advantages offered by Github is the ability for developers to make frequent, regular updates to a mod without having to make a full upload every time, so that users are able to follow a "development version" or download the stable "release version." This helps mod developers receive feedback much more rapidly and helps users receive new updates more frequently, and is generally a win-win for everyone. With Github apparently now a no-go, is there any way to offer this functionality?

this is the main problem everyone has with the totalitarianism of these new rules. if PI hosting at least had this functionality there wouldn't be much controversy.

instead the content creators are set up as scapegoats as to why PDS games are pirated, they are restricted to within an inch of their lives, mods might as well be perpetual closed-betas for their entire lifetime; something which completely defeats the purpose of their existence; and worst of all, this:

TBH, I don't understand half of this thread, but it certainly scares me from making a mod.

It's quite likely none of this applies to me, but because I don't understand what a github is (for example) it just makes me afraid whatever I'm doing is somehow wrong.

paradox interactive cannot be considered a mod-friendly company (one of its hallmarks BTW) because of statements like this.
and personally, i agree with nickjbor. if i was making anything other than a >1mb gameplay mod, i wouldn't touch the upload button with a 40 foot pole.
 
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That is definitely not clear.
Perhaps not, but do you have a more clear explanation to come with? We are allowed to use MediaFire, Dropbox etc publicly, but not GitHub, SVN etc publicly. Preferably the forum or Steam Workshop is used for hosting mods.
this is the main problem everyone has with the totalitarianism of these new rules. if PI hosting at least had this functionality there wouldn't be much controversy.

instead the content creators are set up as scapegoats as to why PDS games are pirated, they are restricted to within an inch of their lives, mods might as well be perpetual closed-betas for their entire lifetime; something which completely defeats the purpose of their existence; and worst of all, this:
PDS would have to design something combining the old groups with a tool for commits etc, would require a lot of work for little gain.
 
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PDS would have to design something combining the old groups with a tool for commits etc, would require a lot of work for little gain.

but would it really be that little? until i first saw how a mod worked with github commits, i'd never even heard of github let alone knew that was even a thing. and that is an awesome innovation i haven't seen anywhere else. and it wouldn't need to take ideas from the groups, more like the PM system. the mod files being the archive, and submitted files being the received messages.
 
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but would it really be that little? until i first saw how a mod worked with github commits, i'd never even heard of github let alone knew that was even a thing. and that is an awesome innovation i haven't seen anywhere else. and it wouldn't need to take ideas from the groups, more like the PM system. the mod files being the archive, and submitted files being the received messages.
It would be a little gain for the forum as a whole.
 
TBH, if PDS is providing hosting for mod upload, a natural next step is to provide VCS hosting. One can dream.
 
TBH, I don't understand half of this thread, but it certainly scares me from making a mod.
Honestly, there is nothing to fear... You are not completely sure if your hosting follows the rules ? ask other modders (we usually are all ready to collaborate) or mods/demi-mods (they sometimes bark if you mis ehave but won't bite for a question)...

Beyond that, unless you're a repeat offender, if you make a genuine mistake, they are more likely to send you a message asking you to correct a mistake you made, not handing an infraction immediately : at some point, VeF and M&T both had a download link on our respective wikis (in the early days of our mods), we just recieved a message asking us to remove them.
 
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Honestly, there is nothing to fear... You are not completely sure if your hosting follows the rules ? ask other modders (we usually are all ready to collaborate) or mods/demi-mods (they sometimes bark if you mis ehave but won't bite for a question)...

Just realized you guys have a public issue/bug tracker. Neat. I've been wanting to set one up for HIP for nearly the 2 past years, but all I've heard back about it re: the rules is "probably not" [OK] and "I don't know" [lots more of these]. I gave-up at some point after several months. Since HIP is modular and any given HIP installation from the same release might be wildly different, an issue tracker / ticket system was extremely important to us, especially since we could integrate it into a bug reporting app distributed with the mod to automatically pick-up those installation details.