
Welcome!!
IRC CHANNEL: #Alex_hub
So what do i exactly mean? just like the previous rise and fall I and II you the players will create your own civilizations and guide them through time and the land in an attempt to make them leave their mark upon our beautiful earth. However be worn, just like countless nations, peoples and civilizations fell, were destroyed and simply forgotten that can easily happen to yours!!.
As the names clearly mark, in this version of the game we will jump to the realm of Fantasy, meaning you can create civilizations from any kind of fantasy race you can think of and magic is a thing that exist in the same way. Be wary that just as with technology magic will start underdeveloped and you can do things with your civilization to progress with and so on!. NO race is out of limits, you can be a civilizations of vampires, elves, humans, seraphims whatever you want! nothing is really out of limit unless i say so. I must note that for game mechanics sense, you cannot be a civilization based underwater unless you talk with me first and i agree with it.
The game will start at the technological and societal level more or less of what was historically around 1500-1000 BC. Each turn will at starts covers close to 200 years but as time pass and more advancements are done and civilizations spread i will begin to reduce the size of the time frame cover each turn.
Stats
As i said before this will be a almost none stat game (yes i know a biiig departure of my usual way of making games). You will see in your stats only the relevant information, in a similar fashion saw in Rise and Fall I and II. This shall be culture, nation name, religion name, important traits that differentiate with others or must be known and so on.
Orders
Every player will have TWO orders ever turn to conduct whatever they want for the covered time frame, from war, development of new weapons, cultural technologies, commerce, cities, government. The sky and your imagination is your limit.
Since updates will cover a large period of time these should be pretty general. Going with a Greek city-state example it could be something along “develop a democratic tradition” or “focus on philosophy and natural sciences,” while a French player in the 17th century may send an order “expand aggressively, fighting wars against smaller neighbors.” On occasion I may do a mini-update in between regular ones if I think the events warrant it, but I do not think it will be required often. Of course please explain what you mean with what you are ordering so i can attemp to do it the best way possible.
In the matters of how to send the orders: Open a conversation with the name of your civilization and the name of the game with me. Inside this conversation you will send your orders with a header as the following example and the orders every turn
[civilization name][Ingame year][Name of the game] here is an example: [Makadians][year: 700-800][Rise and Fall: A fantasy Civilization game]
Since updates will cover a large period of time these should be pretty general. Going with a Greek city-state example it could be something along “develop a democratic tradition” or “focus on philosophy and natural sciences,” while a French player in the 17th century may send an order “expand aggressively, fighting wars against smaller neighbors.” On occasion I may do a mini-update in between regular ones if I think the events warrant it, but I do not think it will be required often. Of course please explain what you mean with what you are ordering so i can attemp to do it the best way possible.
In the matters of how to send the orders: Open a conversation with the name of your civilization and the name of the game with me. Inside this conversation you will send your orders with a header as the following example and the orders every turn
[civilization name][Ingame year][Name of the game] here is an example: [Makadians][year: 700-800][Rise and Fall: A fantasy Civilization game]
ICs
This is a game with lightly to no stats at all as such is heavily dependant on ICs from the players to show off their people, what they have accomplished or will accomplish and their ways. Taking this into consideration i must say to you that is advisable you IC every turn. If you don't IC for a turn i won't kick you off but will penalise your orders, if you don't IC the following turn i will regretfully remove you from the game for that turn and you will have the chance to once more reintegrate the following one with a new civilization.
I will tell you in advance that IC is very important and useful for you and your civilization, as orders are limited writing ICs of other areas of your people and ways as time pass will be taken into consideration for things that can happen without you necessarily using orders on it, as well to improve your chances in orders you are making and so on. You can too use it to collapse your own civilization if decided it must fall, and so on. Dont say i didn't told you!.Civilizations
As mention before, the civilizations can cover a wide range of races, ways of government and living, weapons, magic use or acceptance, property, armed forces, slavery and all you can think off can be done. As said before your civilization can and often will be destroyed by others NPC or PC (most likely than not) nations and civilizations. It too can fall as many did historically by internal strife, hunger and so on, creating small branches of themselves or simply being destroyed forever. What you achieved with it, your technology, religion culture and more can however outlast it and spread to the conquerors as well other lands, same goes with the people that lived inside your once flourishing civilization still existing inside the conquerors or successor states.
You can too simply decide to stop playing your current people and make new ones in unclaimed (by players) patch of land, that is fair game too, as the game grows organically the nations will continue to exist or fall on their own too!!.
So you find everything awesome and want to join up? Below is template for the sign up sheet you must fill up!.
Sign up Sheet
Culture/country Name:
name of your people/civilization.
Race: name of your race, and the description of it. Its important to note you CAN be the same race as someone else, after all arent we all humans in our world? XD(if you are no different than a standard elf for example or human just say elf or human, etc race is not the same as culture, though again no such thing as those words exist so is fine calling yourselves whatever i will eventually do map of races spread)
Location: [be specific, meaning do the small effort to make a paint map where it should be and include the color you want it to be on the map]
People and Society: [structure of the society, religion, and how it functions]
Government: [brief description of who is in charge]
Economy: [the basis of the people’s livelihoods]
Military: [if there is anything resembling one}
Race: name of your race, and the description of it. Its important to note you CAN be the same race as someone else, after all arent we all humans in our world? XD(if you are no different than a standard elf for example or human just say elf or human, etc race is not the same as culture, though again no such thing as those words exist so is fine calling yourselves whatever i will eventually do map of races spread)
Location: [be specific, meaning do the small effort to make a paint map where it should be and include the color you want it to be on the map]
People and Society: [structure of the society, religion, and how it functions]
Government: [brief description of who is in charge]
Economy: [the basis of the people’s livelihoods]
Military: [if there is anything resembling one}
Small and quick example
Culture: Markadians
Race: The Markadians belong to the race of people that look that the animal called a hyena. They are around 1.50m and posses high combat instics etc.
Location: Around the southern coast of the Korean peninsula (image of where) Cyan color.
People and Society: Religion consists of a diverse pantheon of gods in all related to the seas and fishing. There are a number of large built-up urban centers where government resides. Music is used as form of cultural communication. Fear if magic is prevalent as domain of the gods and all sacrificed to it.
Government: Numerous theocratic chiefdom and city states.
Economy: Agriculture depends heavily on rice plant and must food comes from fishing around the coast.
Military: No military, mainly consist of small warrior bands of each settlement.
Race: The Markadians belong to the race of people that look that the animal called a hyena. They are around 1.50m and posses high combat instics etc.
Location: Around the southern coast of the Korean peninsula (image of where) Cyan color.
People and Society: Religion consists of a diverse pantheon of gods in all related to the seas and fishing. There are a number of large built-up urban centers where government resides. Music is used as form of cultural communication. Fear if magic is prevalent as domain of the gods and all sacrificed to it.
Government: Numerous theocratic chiefdom and city states.
Economy: Agriculture depends heavily on rice plant and must food comes from fishing around the coast.
Military: No military, mainly consist of small warrior bands of each settlement.
IRC CHANNEL: #Alex_hub