I endorse planet destroyers, as it is the only way to cleanse an elf infestation.
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I endorse planet destroyers, as it is the only way to cleanse an Eldar infestation.
Another completely legitimate reason to destroy a planet would be to make a Dyson sphere. Even Niven's Ringworld talked about finding completely empty solar systems near the ringworld. Personally I would expect to detonate a planet into an asteroid field for the purpose of ease of mining - blow up the planet, and have a few million barges waiting to collect the pieces. Gas giants could be ripped apart by strategic placement of gravity generators. Stars would be the same idea - just scaled up.
Ah, but we already agreed that we have the magic gravity generators which makes Dyson Spheres completely feasible.A solid Dyson Sphere would, conservatively, require a stellar mass to make, and would also not be ideal for habitation without gravity generators coating the interior, because if you span it instead you'd push everything on the interior into an equatorial band.
A ringworld (or Dyson Ring if you prefer) would "merely" require multiple planetary masses to make, and wouldn't have the same issue with spinning it to simulate gravity.
Note BTW that both megastructures would need to be stabilised to avoid them (or the star they're around) moving and having star and megastructure smack into each other. Larry Niven proposed using ramjets IIRC, but if you've got magic gravity generators and such something like that may work instead.
Do want to make them in Stellaris though.
Wouldn't have worked on Alderaan, and we could probably survive it as a species today (albeit with the collapse of civilisation as we know it).To kill a planet just drop a asteroid on it, A rock of a kilometer radius would suffice, no need for a Death Star and a whole lot cheaper. It would take time and you would have opposing fleets trying to direct the path of the asteroid.
You need magic gravity paint if you want to inhabit the entire inside surface of the Dyson Sphere, but if you're just concerned with energy collection you don't want a solid shell, but a swarm of (basically) solar panel satellites around the star. Easier to avoid having a Dyson Swarm smacking into the star too.Of course the Star Trek implementation of the Dyson Sphere was to obscure the star and to provide 100% energy collection from the star itself. A planet was still orbiting inside the sphere. No need for magic gravity paint.
I hope Stellaris will surpass Master of Orion II. That's gonna be pretty damn hard though. In my opinion, Master of Orion II is the best 4X game of all time. In almost 20 years, nothing has surpassed it. Granted, I can beat it on "Impossible" difficulty (which even the creators couldn't quite do, according to the manual) but it's still fun (up until the end game when I can destroy entire planets at a whim). I'd like to be able to destroy planets and tell the rest of the Galaxy, "Suck it. I can destroy planets, and you can't. You declare war on me, I'll blow up your entire f***ing homeworld. Hell, for defying me, I'll wipe out your entire race. My fleet will darken your skies. You won't just fight in the shade. You'll f***ing die in the shade."
Yeah, you piss me off, I'll blow every planet in your empire up with my Stellar Converter. I'll link a video at the end of this post, if I can get my computer to at least DISPLAY the youtube page to which I am trying to link you. I have to believe that Paradox will give us a way to destroy planets. I imagine they'll give us at least two, possibly three.
Destroying stars? No. I think they know the problems that could cause. Maybe in an expansion pack.
Is this similar to what you want?
I feel sorry for all the collateral damage that laser beam caused as it continued hurtling through space!
Of course, the odds of it hitting anything else are astronomically low....
Offense-defense theory springs to mind pretty strong here. Personally, just knowing that the enemy has the capacity to develop this technology is enough to warrant using it before they have a chance (from an amoral survivalist perspective of course!). But for Fun Factor, I'd say Cold Wars make far more interesting scenarios than Hot Wars, and trying to circumvent an all out doomsday war with the nearby big-bad sounds like an epic game... provided not every playthrough goes that way. I'd much prefer it if superweapons only rarely rolled up on the tech tree, and if they did, then after the first is researched it becomes much more common so no single entity has the only super weapons for any prolonged period.There are two aspects to consider:
1. AI reaction on superweapons
2. Game Balance
I think superweapons should need time to load up and fire. Otherwise it's impossible to defend against them. Imagine having your fleet at the one end of your empire while an opponent destroys all your planets on the other side.
“The real problem is that unlike Vauban, we have only one strong point worth defending — Earth. And the enemy is not limited to a primary direction of approach. He could come from anywhere. From anywhere all at once. So we run into the classic problem of defense, cubed. The farther out you deploy your defenses, the more of them you have to have, and if your resources are limited, you soon have more fortifications than you can man. What good are bases on moons Jupiter or Saturn or Neptune, when the enemy doesn’t even have to come in on the plane of the ecliptic? He can bypass all our fortifications. The way Nimitz and MacArthur used two- dimensional island-hopping against the defense in depth of the Japanese in World War II. Only our enemy can work in three dimensions. Therefore we cannot possibly maintain defense in depth. Our only defense is early detection and a single massed force… [E]ven that was a recipe for disaster, because the enemy is free to divide his forces. So even if we intercept and defeat ninety-nine of a hundred attacking squadrons, he only has to get one squadron through to cause terrible devastation on Earth. We saw how much territory a single ship could scour when they first showed up and started burning over China. Get ten ships to Earth for a single day — and if they spread us out enough, they’d have a lot more than a day! — and they could wipe out most of our main population centers. All our eggs are in that one basket.”
“And all this you got from Vauban,” said Dimak.
Finally. That was apparently enough to satisfy him. “From thinking about Vauban, and how much harder our defensive problem is.”
“So,” said Dimak, “what’s your solution?”
…”I don’t think there is a solution,” said Bean, buying time again. But then, having said it, he began to believe it. “There’s no point in trying to defend Earth at all. In fact, unless they have some defensive device we don’t know about, like some way of putting an invisible shield around a planet or something, the enemy is just as vulnerable. So the only strategy that makes any sense at all is an all-out attack. To send our fleet against *their* home world and destroy it.”
“What if our fleets pass in the night?” asked Dimak. “We destroy each other’s worlds and all we have left are ships?”
I thought about that, but I still don't think it fits thematically. Now, destroying planets on the other hand? There might even be legitimate reasons to destroy a planet. You find a huge, resource-rich planet with no living thing on it, completely uninhabitable. So you bring in your huge ship equipped with a Tectonic Disruptor™ or an Olympus®-brand Kinetic Obliterator, and crack the planet so you can get at the ore. Now, using this on an inhabited planet would be possible, but I think it would have to make you reviled throughout the known Galaxy.
The cover story about the Death Star was that it was built to break up dead planets so that the resources could be harvested. Imperial Propaganda even stated (it's canon until December 18 at least) that in the case of the second Death Star, the Rebels hijacked the incomplete planetary ore extractor and threatened to blow up Endor, and the Emperor sacrificed his life to stop them.
As nice as it is to see the nod to the guy behind the Atomic Rockets website - not to mention hard science - the odds of hitting an inhabited planet are still astronomically low, if not indistinguishable from zero.You need a lecture about firing big weapons in space.![]()