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I will probably play a lot of games as anthropomorphic foxes. And there will probably be a lot of covert infiltration of primitive species to draw off folklore involving foxes having shapeshifting powers.

Your kitsune benefactors request fried tofu!
 
I'm kinda confused at amount of "Purge xenos" and Warhammer 40,000K references .-. I do understand that most of it is just kidding, but it seems like lot of people just want to have dev diary on genocides ;P
My Lord, TimeMask has been found guilty of hating xenos with insufficient zeal, and has been declared heretic and will be executed tomorrow.

...

Okay, more seriously, I just prefer what I'm used to, and I'm rather patriotic. In EU4 and Victoria 2 I gravitate towards England / Great Britain every time, 'cause Britain's awesome like that. As far as Stellaris goes, I expect I'll be playing humans most or all of the time too. Doubt I'll be going all Imperium-of-Mankind on their posteriors - I think I'll be going for either Space British Empire (in Space) or something like "Doc" Smith's Galactic Patrol.


Finally, enjoy a couple of Vexxarr comics about us...
Human Holidays.gif Humans Like Explosives.gif
 
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I don't think I will play as humans, ever. I can play Hearts of Iron IV if I want to play as humans. I will most definitely be rollplaying whom I play as, and my first civilization will either be avian and militaristic, or arachnoid (if there are any spiders under the arthropod category in the game) and highly individualist.

However, I could imagine people seeing playing as "humans" to be most immersive, whether it be to explore how humans might behave in the future, or for the nostalgia of Start Trek and Star Wars.
 
I always play as humans, never anything else. I have 100 hours of Distant World on steam and I have only played as humans or Xhumans. When I play games like these I love to immerse myself, trying to picture how the cities look like, how people are dressed and how society is. I fail to do so if I play as a fungoid alien for example. Sure I can picture how their cities and societies look but it is not as appealing as a human intergalactic militaristic dictatorship.
 
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I always play as humans, never anything else. I have 100 hours of Distant World on steam and I have only played as humans or Xhumans. When I play games like these I love to immerse myself, trying to picture how the cities look like, how people are dressed and how society is. I fail to do so if I play as a fungoid alien for example. Sure I can picture how their cities and societies look but it is not as appealing as a human intergalactic militaristic dictatorship.

This.

This is why I consider art and visual representation of my society to be so important in grand strategy games. I need to know how everything looks and feels like before I can get truly immersed in the game.
 
I'll probably only play as humans or something human like in appearance, I never really cared much for playing species far removed from humans, looks wise at least. It doesn't really interest me. Probably because I think any species that looks like seafood shouldn't be taken seriously.

Will probably do Earth humans first, then the Goa'uld (not really humans, but they have human hosts) second, maybe some kind of near human species like Vulcans or Chiss; where they're humans with small things changed but have a different enough culture and outlook.

Not that I don't want weird aliens being in my empire, I just don't care for them taking the center stage.
 
This.

This is why I consider art and visual representation of my society to be so important in grand strategy games. I need to know how everything looks and feels like before I can get truly immersed in the game.
I agree totally, and I think Paradox will nail the visual representation.. I mean look those solar systems :D
 
I'm going to play as the humans.

There's just something immensely satisfying in seeing puny, weak and clumsy humans, through sheer ambition and determination, overcome all that the galaxy throws at them.
 
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I rarely play as humans in 4x games...

Which is almost always contributed to due Terrans being the "overall balanced" species those kind of games are centered around, which is that way because most Developers know in advance that many or most people are unable to relate to anything different than the human species. But I think that gameplay doesn't really make fun that way and it is quite inefficient as well because Terran species almost always lack redeeming attributes that really matter in long-term gameplay because of being just to "neutral" in most cases.

That's why I play various non-centered Alien species which evolve around certain strategies/tactics and gameplay. I like the extremes somehow much more. Eventually I pick one or more alien species I like the most and then customize those further to fine-tune them to my personal likings to improve efficiency. Mostly it's my min-maxer spirit that eventually drives me never to play as Terrans.

On a gameplay unrelated sidenote I almost always like the exotic art style given to alien species for their Avatars, Ships, Buildings, etc... over the ones of the Terrans. The Terrans are almost always implemented as being a composition of purely functional elements somehow. Can't stand that kind of dull art style for very long.

The later is the reason why I actually never really liked any Federation ship designs in Star Trek for example. They almost always feature a distinctive saucer section for crew quarters, a distinctive engineering section and the warp nacelles attached to that via beams. The most unique design the Federation ever had was the Defiant for my personal taste because it broke with the classic modular design. That's the reason why I would always go with Klingon, Romulan or Jem'Hadar designs and if I want something modular or dull I would go straight for Borg design because their design efficiency can't be beaten.
 
Mostly it's my min-maxer spirit that eventually drives me never to play as Terrans.

I know how you feel, I'm a protoss player myself. I still wake up screaming because I dream of marines marauders medivack.

Which is almost always contributed to due Terrans being the "overall balanced" species those kind of games are centered around, which is that way because most Developers know in advance that many or most people are unable to relate to anything different than the human species. But I think that gameplay doesn't really make fun that way and it is quite inefficient as well because Terran species almost always lack redeeming attributes that really matter in long-term gameplay because of being just to "neutral" in most cases.

This should not be the case in Stellaris since you can make any race plays any way.

On a gameplay unrelated sidenote I almost always like the exotic art style given to alien species for their Avatars, Ships, Buildings, etc... over the ones of the Terrans. The Terrans are almost always implemented as being a composition of purely functional elements somehow. Can't stand that kind of dull art style for very long.

I'm waiting for the ship designer diary before going full hype mode. I just want it to be good enough to recreate any ships I want. The ship designer is the only thing I like about Galactic Civilizations III. You can build a lot in there, my favourite is the guy recreating W40k ships in there
 
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This should not be the case in Stellaris since you can make any race plays any way.

From what I got from past Dev Diaries each of the different species types will have at least an unique distinctiveness to them like which planets they may colonize from the beginning if not additional attributes... so eventually for min-maxing purposes it will probably make at least a little difference which species one selects as founding species of an Empire. But I can live with that because due to the Empire not being the same as a species one has much more options to play the same species in multiple ways compared to predefined species of other games.

I'm waiting for the ship designer diary before going full hype mode. I just want it to be good enough to recreate any ships I want. The ship designer is the only thing I like about Galactic Civilizations III. You can build a lot in there, my favourite is the guy recreating W40k ships in there

Yeah well I found the ship designer of GC III overly bloated and unnecessarily complicated in handling and even after the official release quite often bugged. If one is really into that kind of stuff it allows for endless design variety but somehow I always felt so overwhelmed by the sheer amount of options and parts available that I gave up on designing ships myself and stuck to the official ones. The GC3 ship designer is for me a perfect example of a tool that alienates people (or it least it did so with me) because it offers way too much freedom already. Steamrolled by a wall of choice.

The worst part of it is that the gameplay of GC3 is eventually so repetitive and shallow that it seemed like wasted time for me to design a ship in the first place because once one is technologically ahead of the AI it will never be able to catch up anymore and then each battle is just click&win without even watching the battle. So it doesn't really matter anyways what to slap on the ships, further discouraging me to design something of my own because I don't even watch the battles anyways. xD

I hope that Stellaris will find a sweet-spot between "design freedom" and "what truly matters".
 
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I will make it my personal goal in Stellaris to NEVER play as the human scum, i just personally don't understand the appeal of playing as a human in a sci-fi setting (or fantasy at that) i mean i'm human every single day of my life, why would i want to be it in a game as well?

So for my first playthrough i will probably be:
  • - Tech-focused (probably specializing in whatever "tech-group" is most heavily used for gene-manipulating non-sentient primitives)

  • - Spiritual-Collectivist (tho probably not fanatically in either, especially not fanatic collectivist since i find it's bonuses/maluses completely counterproductive to the idea of less diabolical "collectivism" (e.g real world collectivism) and i say that as a collectivist myself)

  • - Fungoid species (We will spread through the galaxy through spores, like a plague we will infect entire planets, systems, and other races (infiltration on a whole new level) )

  • - Ruling by "Divine Mandate" (Spiritual Monarchy/Empire, think Dalai Lama but with a god-complex and a borderline obsessive interest in genetics and gene-splicing)
It will be like a more sinister version of a "Banksian"-ish society
 
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Yeah well I found the ship designer of GC III overly bloated and unnecessarily complicated in handling and even after the official release quite often bugged. If one is really into that kind of stuff it allows for endless design variety but somehow I always felt so overwhelmed by the sheer amount of options and parts available that I gave up on designing ships myself and stuck to the official ones. The GC3 ship designer is for me a perfect example of a tool that alienates people (or it least it did so with me) because it offers way too much freedom already. Steamrolled by a wall of choice.

The worst part of it is that the gameplay of GC3 is eventually so repetitive and shallow that it seemed like wasted time for me to design a ship in the first place because once one is technologically ahead of the AI it will never be able to catch up anymore and then each battle is just click&win without even watching the battle. So it doesn't really matter anyways what to slap on the ships, further discouraging me to design something of my own because I don't even watch the battles anyways. xD

I hope that Stellaris will find a sweet-spot between "design freedom" and "what truly matters".

I like the idea of being able to design my spaceships myself, but i always end up hating it in practice, usually because it ends up being overwhelming and unnecessarily time consuming, but also because it's so thematically immersion breaking, i'm the ruler of an intergalactic empire! why am i wasting time designing individual ship classes? Don't i have astrospace engineers for that?!? There are so many other, much more important, things that i need to do as an intergalactic ruler, but here i am putting individual habitation modules on ships.

I kinda likeed the way it was done in "StarDrive 2" but even that was deeply flawed (as was most of that game)
 
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Before they mentioned that humans would be on the map in a fair percentage of non-human games, I would have said humans mostly. Now I will probably play some other species, and discover what era humans make it to when I finally discover the Sol system.
 
I like the idea of being able to design my spaceships myself, but i always end up hating it in practice, usually because it ends up being overwhelming and unnecessarily time consuming, but also because it's so thematically immersion breaking, i'm the ruler of an intergalactic empire! why am i wasting time designing individual ship classes? Don't i have astrospace engineers for that?!? There are so many other, much more important, things that i need to do as an intergalactic ruler, but here i am putting individual habitation modules on ships.

I kinda likeed the way it was done in "StarDrive 2" but even that was deeply flawed (as was most of that game)


i actually hated gal civ 3 and gal civ 2 ship designer especially early on in the game because of how limited you are


while really loved stardrive 2 and stardrive 1 ship designers even trough both games have some serious flaws and issues that can t be fixed
 
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I actually think that Stellaris' ship designer won't be about designing the aesthetics of your ship, like in GC3, but more like in Stardrive or Endless Space, where you can only customize the modules and functions of your ships.
 
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