If I pay as humans the first try will be as a Banksian culture. Not sure what traits they'd have. Maybe pacifist, individualistic and materialistic?
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My Lord, TimeMask has been found guilty of hating xenos with insufficient zeal, and has been declared heretic and will be executed tomorrow.I'm kinda confused at amount of "Purge xenos" and Warhammer 40,000K references .-. I do understand that most of it is just kidding, but it seems like lot of people just want to have dev diary on genocides ;P
I always play as humans, never anything else. I have 100 hours of Distant World on steam and I have only played as humans or Xhumans. When I play games like these I love to immerse myself, trying to picture how the cities look like, how people are dressed and how society is. I fail to do so if I play as a fungoid alien for example. Sure I can picture how their cities and societies look but it is not as appealing as a human intergalactic militaristic dictatorship.
I agree totally, and I think Paradox will nail the visual representation.. I mean look those solar systemsThis.
This is why I consider art and visual representation of my society to be so important in grand strategy games. I need to know how everything looks and feels like before I can get truly immersed in the game.
Mostly it's my min-maxer spirit that eventually drives me never to play as Terrans.
Which is almost always contributed to due Terrans being the "overall balanced" species those kind of games are centered around, which is that way because most Developers know in advance that many or most people are unable to relate to anything different than the human species. But I think that gameplay doesn't really make fun that way and it is quite inefficient as well because Terran species almost always lack redeeming attributes that really matter in long-term gameplay because of being just to "neutral" in most cases.
On a gameplay unrelated sidenote I almost always like the exotic art style given to alien species for their Avatars, Ships, Buildings, etc... over the ones of the Terrans. The Terrans are almost always implemented as being a composition of purely functional elements somehow. Can't stand that kind of dull art style for very long.
This should not be the case in Stellaris since you can make any race plays any way.
I'm waiting for the ship designer diary before going full hype mode. I just want it to be good enough to recreate any ships I want. The ship designer is the only thing I like about Galactic Civilizations III. You can build a lot in there, my favourite is the guy recreating W40k ships in there
Yeah well I found the ship designer of GC III overly bloated and unnecessarily complicated in handling and even after the official release quite often bugged. If one is really into that kind of stuff it allows for endless design variety but somehow I always felt so overwhelmed by the sheer amount of options and parts available that I gave up on designing ships myself and stuck to the official ones. The GC3 ship designer is for me a perfect example of a tool that alienates people (or it least it did so with me) because it offers way too much freedom already. Steamrolled by a wall of choice.
The worst part of it is that the gameplay of GC3 is eventually so repetitive and shallow that it seemed like wasted time for me to design a ship in the first place because once one is technologically ahead of the AI it will never be able to catch up anymore and then each battle is just click&win without even watching the battle. So it doesn't really matter anyways what to slap on the ships, further discouraging me to design something of my own because I don't even watch the battles anyways. xD
I hope that Stellaris will find a sweet-spot between "design freedom" and "what truly matters".
I like the idea of being able to design my spaceships myself, but i always end up hating it in practice, usually because it ends up being overwhelming and unnecessarily time consuming, but also because it's so thematically immersion breaking, i'm the ruler of an intergalactic empire! why am i wasting time designing individual ship classes? Don't i have astrospace engineers for that?!? There are so many other, much more important, things that i need to do as an intergalactic ruler, but here i am putting individual habitation modules on ships.
I kinda likeed the way it was done in "StarDrive 2" but even that was deeply flawed (as was most of that game)