I suspect that it will be simply covered in the terraforming section as habitability. As the atmosphere gets replaced with something more conducive to your species' survival on that world, they can start removing the domes and expand across the world easier. Diplomats, tourists, invasion forces, etc can always wear rebreathers/have implants/be genetically engineered to survive in alternative environments. Policies could allow the construction of alien sectors on planets or bases, dedicated habitation domes for them to reside in; easing diplomacy/subversion.
I wouldn't be surprised if your species' favoured atmospheric composition isn't explicitly mentioned either, since I'm not sure how much you would really gain beyond asthetics. Take two worlds for example, one with your favoured hydrogen sulfide atmosphere but with too much water lying around and one with a carbon monoxide atmosphere and your favoured lava pits scattered across the surface. They could be equally costly to terraform and equally limiting on expansion, leading to the exact same outcome. You could split terraforming technologies into atmospheric, gravitational, land/water centric technologies, but it would probably become a frustration when you don't have the right combination of terraforming technologies for the worlds around you.