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Conclave Dev Diary #1

Hi folks, I hope you have all had a nice and relaxing holiday! However, just in case you didn’t, let me take the edge off your existential angst with some soothing talk about the next expansion for Crusader Kings II; a little thing we eventually decided to call Conclave...

As you know, most of CK2’s expansions have “widened” the gameplay by unlocking new regions of the map and making various religions playable. You can now start the game in widely different cultural spheres for a great variety of different experiences; “Fifty Shades of Dark”, if you will. Meanwhile, we have gradually improved the core gameplay in patches (e.g. the technology system), but rarely in any radical way. Whenever we did try to “deepen” the core gameplay in an expansion, it often turned out to be a mistake: The Retinue mechanic of Legacy of Rome should, for example, have been a part of the base game so we could have kept building upon it.

Even so, it is high time that we addressed some of the major shortcomings of the strategy game that underpins the RPG experience. In particular, CK2 suffers from a kind of inverse difficulty progression; it is hard in the beginning and easy in the mid-to-late game. This is a great shame, because one of the main points of the whole feudal hierarchy mechanic - the need to rely on vassals - was to make it hard to maintain stable large Realms. So, my first and foremost intention with Conclave was to increase the challenge of the mid-to-late game. This was the general plan of action:

  • Reduce the “positive opinion inflation” of vassals vs their liege. (We ended up cutting many important positive opinion modifiers in half.)
  • Highlight the most powerful vassals by making them strongly desire a Council seat.
  • Give the Council more power without reducing player agency. (You are free to disregard the Council’s suggestions, but this will have ramifications on Factions. More on this later...)
  • Introduce Infamy and Coalitions against aggressively expanding Realms.
  • Improve the alliance mechanic to make it a more intentional choice. (A royal marriage is now simply a non-aggression pact. Alliance is the second step, but still requires a marriage.)
  • Improve the diplomatic AI in order to contain “blobs” (with the help of the above Alliance and Coalition systems.)
  • Bring the military AI to a whole new level.
  • Make it harder to quickly win wars through one or two major engagements. (Hence, we reduced the bloodiness of battles overall, introduced “shattered retreats” and made armies reinforce in friendly territory.)
Crusader Kings II - Conclave - Obligations.jpg


Thus, the features of Conclave and the accompanying patch are a combination of internal and external measures to make blobbing harder. This intention had ripple effects on other mechanics. For example, malcontents now tend to gang up into fewer but more powerful Factions, and we reworked the Law Screen while we were adding the new Council Power laws.

Crusader Kings II - Conclave - Council.jpg


We also took this opportunity to address an unrelated weakness in the game, namely the education of children. If you have the expansion, that whole experience should now be more interesting…

That’s all for now, stay tuned for the details!
 
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On the other hand I don't get the problem with retinues becoming base game if PDS so wish. I mean, if I produce a commodity, I can decide to change it's prize over time, right? Like changing it to exactly 0€, yes? What's of illegitimate in it? I don't get it.
I wouldn't mind that either; I just understand why they probably won't do it, since some people probably would get pissed. On the other hand those people have enjoyed retinues for all the time it has been pay only; things change and there are similar examples in other sectors where things which used to cost money gets free after some time.
 
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I wouldn't mind that either; I just understand why they probably won't do it, since some people probably would get pissed. On the other hand those people have enjoyed retinues for all the time it has been pay only; things change and there are similar examples in other sectors where things which used to cost money gets free after some time.

If they bought LoR last week... no they don't enjoyed retinues for all the time.
 
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I do have to admit I am a bit worried by this... namely on how to keep realms that are already fracturing way too easily together!

Namely France. An entity that despite its historical significance shatters into a million pieces with alarming frequency.
Look at france at the end of ck2, they're in the middle of the HYW and losing against a far less powerful opponent. I'd say that france fracturing somewhat is fairly historical.

I still paid for it. So don't tell me to get over myself. My money, my right to my opinion.
Consider if I had a hot dog stand, and you bought a hot dog of me yeasterday, there is no way that prevents me from giving hotdogs away for free tomorrow. And this is even more, it's not the hot dogs it's like when you bought the hot dog you paid extra for the drinks but as of tomorrow drinks are included.
I'm sorry their product their rules, and they don't owe you anything.

Regularly loyal vassals wouldn't be historically accurate. Even siblings/blood relatives weren't loyal to each other, like the family of Henry II or Odo of Bayeux.
Some blood realtives werenät loyal to each other, others were more so.

This is actually one thing I liked about ck2 the most, that you can quickly win battles, compared to the slow way you win wars in EUIV:
Yeah well we havent seen how it will turn out yet, in fact them losing fewer men may be good that means I can keep winning battles for a longer time and not have to do those boring sieges as much.

If they bought LoR last week... no they don't enjoyed retinues for all the time.
That's life.
 
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So, what exactly am I paying for? All this sounds like free patch content, am I paying to make the game harder? Is this going to be EUIV styled DLC where I have to pay to get access to decent diplomatic options? Or am I just paying for child-raising. If it's just child-raising, shouldn't I have gotten that in Way of Life, especially with Family Focus? Honestly with you guy's track record I'm 90% sure half the new children events you're introducing with have my child banging my wife/concubine/his sister or somehow imprisoning me without recompense.
 
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If they bought LoR last week... no they don't enjoyed retinues for all the time.
Announce it will become free well ahead of that changing; say 4 months before. Then those who bought it the day before the announcement still get some exclusive time with it. And sometimes you just don't have good timing.
A similar example is digital TV; when it started they used mpeg2 encoders; then when the analogue signals were shut off some 6 years ago they went to mpeg4 meaning that all those who had mpeg2 boxes ended up with worthless boxes. Those people still had years of digital TV where they were the only ones who could get it.
 
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With shattered retreat I will pity the King of France in the 1066 start. Sometimes he used to be lucky with one battle against the almighty Heinrich Salian. Now he cannot finish the HRE off in these lucky moments I guess.
 
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Perhaps,but if a player decides to roleplay as a loyal vassal it would seem logical that his liege would reward him.

I get that the majority of players want to be the top dog but I've been wanting a incentive to play as a loyal vassal/dynasty for a long time now, a system to recognise and reward personal and dynastic loyalty would be great, and provide a different roleplaying experience. Becoming a favourite of your liege and their dynasty and thus being prioritised concerning positions, marriages and land would be a great benefit. Clashes would of course eventually happen due to jealous co-vassals, or maybe when your original liege's envious and cruel great-great- grandson inherits the throne and isn't too pleased how much power your dynasty has accumulated over the years/centuries, could a civil war be incoming?
 
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I get that the majority of players want to be the top dog but I've been wanting a incentive to play as a loyal vassal/dynasty for a long time now, a system to recognise and reward personal and dynastic loyalty would be great, and provide a different roleplaying experience. Becoming a favourite of your liege and their dynasty and thus being prioritised concerning positions, marriages and land would be a great benefit. Clashes would of course eventually happen due to jealous co-vassals, or maybe when your original liege's envious and cruel great-great- grandson inherits the throne and isn't too pleased how much power your dynasty has accumulated over the years/centuries, could a civil war be incoming?
Well playing as a vassal working requires that the AI ins't a comple moron as your liege. But having played a game as a vassal of the HRE recently I cna tell you that isn't the case. He seems to give titles and transfer vassals totally at random.
 
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Honestly with you guy's track record I'm 90% sure half the new children events you're introducing with have my child banging my wife/concubine/his sister or somehow imprisoning me without recompense.

I think I'll steal this for my signature because reasons.
 
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I think I'll steal this for my signature because reasons.
Proper conduct would tell you to state in your sig who made the quote.
 
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This looks great ! Thank you Paradox for finally doing this.
I love you, I'll buy this one day one no matter the price.
Now pls giv proper dynastic game mechanics (cadet branches omfg) and proper multiplayer and I'll swear fealty to your game for the rest of my life.
 
Let's say you just bought it yesterday because of retuines. And today they make it for free... Wouldn't you be pissed of? It's not easy to make something free after you sell it for money.

AE is in the patch...

Well, it actually is, as others have said. The same way, if you pay 40$ for the game one Thursday, and it goes 75% sale that Friday, you could feel bad due to your bad fortune, but that does not entitle you to be mad against the vendor.

So, what exactly am I paying for? All this sounds like free patch content, am I paying to make the game harder? Is this going to be EUIV styled DLC where I have to pay to get access to decent diplomatic options? Or am I just paying for child-raising. If it's just child-raising, shouldn't I have gotten that in Way of Life, especially with Family Focus? Honestly with you guy's track record I'm 90% sure half the new children events you're introducing with have my child banging my wife/concubine/his sister or somehow imprisoning me without recompense.

If I read it correctly, you are paying to have more intereactions with your council (they voting laws, managing regencies, vassals being more proactive on being vouncillors) and have eduction foci. All the rest seems to be free patch content.
 
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Give the Council more power without reducing player agency. (You are free to disregard the Council’s suggestions, but this will have ramifications on Factions. More on this later...)!

This for me is very interesting. Some time ago I posted some ideas that had been floating around my head about realm parliaments (in the medieval sense, rather than the modern sense) being able to lobby their liege and have some input into the direction a realm is taking - who should be appointed to which council positions, which laws/inheritance they should follow, which technology to invest in, who they should fight against, and which land they should annex. Might be time to get back to CK2.
 
I'm surprised at some of the negativity on here. This DLC is way overdue. The majority of my games I start as a count in 750 and by 1100 I've got a large Empire and am thinking I'm bored and can I be bothered to wait for the Mongols.

Some of my best CK games were early on when I was learning so made lots of mistakes. One game I had lots of titles in the British Isles and my character died leaving a daughter as heir. The Earl of Moray warred against me and took every single title I had. Fortunately, a cousin was Duke of York so I took over as him. I slowly built my realm up again before becoming K of Scotland. I then imprisoned Moray and banished him getting all my titles back. Very satisfying.
 
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