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Jacksonian Missionary

Recovering Werewolf Addict
1 Badges
Jul 20, 2015
1
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  • Crusader Kings II
Werewolf CXCVI:
The Rise of Jacksonianism



Jackson-Portrait.jpg

The year is 1828, and upstart Andrew Jackson is looking to steal the election from prominent son of John Adams, John Quincy. He plans to do this by revolutionizing the way campaigning is run, going door to door and holding town meetings to meet the voters. The Adam's camp is scared of this brash young man who drove the British from New Orleans. So they hatch a plan to infiltrate the Campaign trail of Jackson, can you remove the infiltrators or will the dream of no National Bank be gone in the wind forever?


THE RULES
blatantly and completely stolen from johho

The players represent a village where each member has a role that is kept secret. Most of them are just plain, ordinary Villagers, but there are some Werewolves lurking in their midst. The goal of the Villagers is to eliminate all of the Werewolves, while the goal of the Werewolves (and allies) is to achieve 1:1 parity with the villagers (at which point they can openly rise up and overwhelm the Villagers, thereby winning the game). Of course only one pack can remain.

The game is split in two sections, Night and Day.

The game begins with a Night, the time when the Werewolves decide among themselves who to eat and special abilities are used. The Werewolves and the "special villagers" submit their choices/orders to the Game Moderator. Any orders not delivered in time will be IGNORED.

Daily actions are handled in the following order:
0. Liar
1. Votes
2. Plotter
3. Alderman
4. Cloak
5. Brutal

Nightly orders are handled in the following order:
1. Distiller
2. van Helsing scan
3. Sorcerer scan
4. Seer scan
5. Priest scan
6. Assassin
7. Robber
8. Guardian Angel
9. Doctor
10. Werewolf
If multiple attack orders are sent from the same pack, the last order submitted is the one that counts. Only one werewolf attack takes place during the night (unless no valid hunting order is submitted, in which case there is no werewolf attack at all or if a jester cause an additional "wolf" attack), no matter how many werewolves or werewolf packs there are.
11. Padre

During the Day, the Villagers (including the Werewolves, who have assumed a human form) meet together to decide who is the Werewolf and therefore to be lynched for the greater good of the village. When a player has decided whom to vote for, they type
vote Player X in bold font and preferabbly at least size 3, this to ensure that your GM notices the vote. It is not allowed to edit a vote. If a player decide to change her vote, she types unvote Player X - vote Player Y. The "unvote" is there to help me count the votes. I will however count changed votes even without the "unvote", only somewhat slower and with a bigger risk of getting it wrong so please help the GM and use "unvote" when you change your votes.

Abstaining from voting without declaring absence two times during the game will result in autolynching (or being substituted by another player).
The deadline for nightly orders as well as voting is 2:00 GMT and shortly after this the lynching takes place and the result of the Nightly activities is presented. Post submitted 2:00 will count while posts submitted 2:01 will not.

No new players will be admitted into the game once it has started but it is possible to substitute for dropouts. If one wishes to sub one must privately PM the GM, who will keep a private sub list.

Spectators and Ghosts ("dead" players) may haunt, taunt and flaunt. They may not reveal any secret/inside information nor may they do voting records except for the current day. Anyone caught doing it risk being banned from later Werewolf games. When making a ghost/spectator comment, please use a non-white color (and keep off the GM color, light blue).

Alliances between players which aren't based on your roles in the game are frowned upon. These alliances which continue from one game to another undermine the whole idea of the game.

Forged Private Messages (PMs) are allowed. Quoting or forging PMs from the GM is allowed.
Screenshots of PMs from players or the GM are not allowed and anyone caught doing it will be autolynched. GM MUST be included in inter-game PMs


The Roles

Jacksonian Campaigner (Villager): Has no special abilities.

Adams Infiltrator (Werewolf): Will choose a victim to eat each night. More specific eating rules, aka the hunting pattern, will be given to the werewolves but will not be public knowledge.

Campaign Manager (Seer): May scan one person per night to see if she is a Werewolf or unclaimed Apprentice (100% success). Any other role will appear as a regular Villager to the Seer.

Campaign Chaplin (Priest): May scan one person each night to see if she is a Sorcerer, an Apprentice or a Cultist (100% success). Any other role will appear as a regular Villager to the Priest.

Andrew Jackson (van Helsing): Has a one-time super-scan ability which reveals all roles and traits, and has an assassin shot and OEO.

Federalist Voter (Sorcerer): Works with the Werewolves, and wins if the Werewolves win. May scan one person each night to see if she is a Seer, a Priest, an Apprentice, Sorcerer, or a Cultist (100% success). Any other role will appear as a regular Villager to the Sorcerer.

Aspiring College Student (Apprentice): Only becomes active if her master is killed. A scanner can have more than one Apprentice but in case of the scanner's death only the first Apprentice will become active. Apprentices works just like their former master. If an Apprentice is in the game, the first scanner who finds him (and survives the night) will make him her Apprentice. An unclaimed Apprentice does not know that she is one until she is scanned. There might be claimed Apprentices at game start in which case these claimed Apprentices will know their role.

Guardian Angel: May protect one person against a Werewolf attack, but can't choose to protect the same person two nights in a row and can never protect themselves.

Duelist Overseer (Doctor): May protect one person each night but can't choose to protect the same person two nights in a row. In case of an attack, the Doctor has a 50% chance of saving that person. The person saved will be unable to send in any votes or orders for the next day/night cycle but may also not be attacked directly while recovering. If the doctor is attacked, however, all patients are also attacked. If a patient wakes up again,she will remember one of the attackers. The patient does not learn the identity of the doctor.

Cultist: Works with the Werewolves, and wins if the Werewolves win. Cultists are full-fledged members of a pack if they start aligned. Free cultists may exist at game start, and will always count towards parity, attached or not. Cultists attach to a pack by initiating a conversation with the GM and a wolf of that pack. If all werewolves of a pack die, pack cultists become free cultists.

The Traits
The traits (extra roles) may be had in addition to any of the above roles (except for "Cursed", see below).

Padre: May visit one person each night but can't visit the same person two nights in a row, if that person is hunted and killed by a wolf or a hunter, the name of one of the perpetrators will be given to the padre. Once a padre has gained a death bed confession she will no longer be able to wake with potential targets for the rest of the game.

One Eye Open: If the One Eye Open is attacked by wolves, hunter, assassin or van Helsing at night she has a 50% chance (not caught asleep/off guard) of killing one of her attackers before succumbing to the attack.

Assassin: Can send one nightly order to kill someone. After this her ability is used up.

Robber: Once through the course of the game the Robber can choose to rob a player of all her traits and demote him to basic goodie/baddie role (villager/cultist). The Robber will be given all the victim's traits, including hidden ones. In the update it will be made public that a robbery has taken place during the night and who the victim was but not who the Robber was.

Distiller: Each night, the Distiller may choose to share a bottle of rum with a player (the target). The Distiller and the target are unable to perform any other action during the night. The target will only learn of the visit if she was stopped from performing a nightly activity. The target will not learn the Distiller's identity (because of the memory loss). The Distiller will only stop a wolfpack or pack.

Brutal: If lynched or brutalized, has the power to immediately kill one person before being subdued. If no target is chosen, a random player will be brutalized.

Cursed: If a Cursed person is targeted by the Werewolves, they become one themselves. It will be revealed as a "no kill during the night". The Cursed will be unaware she is cursed until attacked by a Werewolf. Seer and Guardian Angel can not be cursed at game start. A cursed apprentice that turns into a werewolf loses her apprenticehood.

Blessed: A Blessed person will survive a werewolf attack, but only once (the next attack will be fatal as usual). Will be revealed as a "no kill during the night". The Blessed might be unaware she is blessed. If a Blessed and Cursed player is hunted, the Blessed trait has priority.

Spiritually Attuned: A Spiritually Attuned person has a 100% chance to sense when someone is scanning them. They will have a 50% chance to learn what type of scan is used against them and if they do a 25% chance to learn of the actual scanning player's name.

Plotter: May use PM to the GM for voting in which case the plotter's vote will not be revealed until the final vote count.

Alderman: Upon important village decisions may declare (by PM to the GM) that her vote is worth two votes. From this point on, her vote will always be worth two votes.

Seerish Powers: This player have some talent in seeing the future. Not enough to become a seer but enough to give him one single fully functioning seer scan during the span of the game.

Priestly Powers: This player have some divine talent. Not enough to become a priest but enough to give him one single fully functioning priest scan during the span of the game.

Sorcerous Powers: This player have some dark magic talent. Not enough to become a sorcerer but enough to give him one single fully functioning sorcerer scan during the span of the game.

Cloak of Invisibility: A player possessing a cloak of invisibility may once during the cause of the game become invisible, i.e. scans of him that night will return "nobody at home", wolf attacks will fail as if the player was GA protected, hunter/assassin attacks will miss and the player will even dodge the lynch mob making the runner up lynched instead of him etc. However wearing the cloak will also block any other actions of the wearer for that day/night cycle such as voting, scans, attacks and even counting for parity etc.

Pathological Liar: Can each day claim publicly in the thread claim a role or trait (excluding hidden roles/traits - cursed, blessed, apprentice) from this post. Must then PM the GM quoting the post and claiming the use of the role/trait for the upcoming day/night cycle. Can only claim the same role/trait once for the cause of the game. For the Liar the following are considered the same role/trait: Seer/Seerish powers, Priest/Priestly powers, Infiltrator/Infiltrating powers, Sorcerer/Sorcerous powers, Doctor/Healing powers, GA/Angelic powers, Hunter/Assassin/van Helsing/Robber. A Liar claiming wolf will scan as a wolf but will not hunt.
 
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Players List:
1. johho888 In as Colonel Gustafsson
2. RepBentley in as Davy Crockett the plotter villager lynched Day 3
3. Audren in as Henry Clay the Alderman Wolf of the Whig Party Pack lynched Day 5
4. Ironhide G1 in as John Quincy Adams villager with Sorcerous Powers lynched Day 2
5. De Chatillon in as Ronald Reagan
6. LatinKaiser In as John J. Crittenden
7. Al-Aziz in as an Anti-Jacksonian the Doctor hunted Night 0
8. Gen. Marshall in as John C. Calhoun
9. k-59 in as Josh Lyman
10. DeathbyWombat in as Nicholas Biddle
11. MadChemist In as Daniel Webster the formerly cursed Wolf of the Federalist Pack lynched Day 4
12. Rovsea in as an improbable Camel
13. JermanTK in as a random missionary the spiritually attuned villager lynched Day 3
14. Wagonlitz
15. JCan in as Justin Sider the Cultist with Sorcerous Powers lynched Day 1
16. Hazbot
17. Sleepyhead in as a French Immigrant
18. Emperor Ike in as Harriet Tubman
19. Kaisersohaib the villager hunted Night 3
20. Yakman in as James Buchanan the villager assassin Hunted Night 2
21. Ithvan
22. Tamius23 in as a fish
23. Aedan777
24. Comm Cody in as a Cherokee
25. Cliges in as the Jackson 5
26. EUROO7 in as David Bowie
27. Esemesas in as Andrew Jackson's illegitimate son's half-brother's best friend's second cousin subbed for Ironhide G1 2.0 the Seer hunted Night 5
28. Eternaly_Lost the villager Robber hunted Night 4


Events:

Al-Aziz hunted Night 0

JCan lynched Day 1

No one hunted Night 1

Ironhide G1 lynched Day 2

Yakman hunted Night 2

RepBentley lynched Day 3
JermanTK lynched Day 3

Kaisersohaib lynched Night 3
 
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IN as Henry Clay, mastermind of the Corrupt Bargain.
 
In as John Quincy Adams, maybe the man most "ready" to be President in the entire history of the entire states. He just wasn't a party man.
 
In as John Quincy Adams, maybe the man most "ready" to be President in the entire history of the entire states. He just wasn't a party man.

Oh hey, Mr. Adams! You're a really good dude, man. I'll help you survive this game, okay? Just give me a job at the end, okay?
 
Oh hey, Mr. Adams! You're a really good dude, man. I'll help you survive this game, okay? Just give me a job at the end, okay?
As long as your not Alexander Hamilton that probably won't be an issue.
 
Ah yes, Alexander Hamilton, the American power hungry Bonaparte, as my mother so fondly called him. He betrayed my father.
 
Ah yes, Alexander Hamilton, the American power hungry Bonaparte, as my mother so fondly called him. He betrayed my father.

Not as badly as your father betrayed the First Amendment.
 
hwJ7GYE.jpg


Apparently a crossover between the Big and Lite are possible.
 
So we've yet to have somebody RP as somebody who actually liked Jackson. Is this a sign?