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EU4 - Development Diary - 28th January 2016

Hello everyone, today we’ll start talking about 1.16 and what it will contain. The development team is busy working on 1.15.1 at the same time, which we hope is out ASAP.

One of the fun part of working on the Europa Universalis series over the last decade has been the constant evolvement of the map. Today we’re proud to announce some of the map changes for 1.16, with a quick look of Europe.

Ireland in Crusader Kings II is known as tutorial island, as an entire game in itself. In EU so far, ireland have not been properly represented, and more been shown as poor as it became after a long time of english rule. Now Ireland is richer in 1444, and not just a quick conquest for England within 5 years. Ireland also have 9 provinces, where it had five before, and several new interesting nations to play.


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We’ve also tweaked the map to better borders and provinces in Hungary, and I hope you’ll enjoy this setup.
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We also made a complete overhaul of how cultures work to remove the ties to language, and tie them more together to similar cultures, to create more historically plausible countries and relations.

DxJVBOu.jpg


Now, for some community fun, try to find as many changes on the map compared to 1.15 in this screenshot and list below!

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Next week I’m back talking about a new concept that is getting in the game for 1.15, which can be seen in the topbar on these screenshoys.
 
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The only bad things I see in the screenshots is that Tuchel is still Prussian culture and Samogitia doesn't have connection to the Baltic.
About culture groups I have posted like a dozen times now, so nothing new I could say here.

About map changes - I LOVE everything that's been posted as of now, and hope that there are many more tweaks to be shown in oncoming weeks!

Also - I hope that Slovakian tag will be called Nyitra? "Slovakia" for country in XV century sounds... weird.
 
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Customs in Slovakia and czech are almost identical so it is not a solid argument

Dvojí právo(duality of law) was solved by teritoriality of law-that is no big legal problem, I am glad somebody mentioned it, finally my law studies pay off =D

It's just not about customs, or language. It's about influence and significance in the time era, and Slovaks weren't that significant to cause that much trouble to Hungarians as they did in 19th century, which they would do in-game if put into West Slavic, even though by all logic it does belong there.
Same reason for Slovenians/Caranthanians not being in the game at all.

The argument could be used for Croats as well, however reason they are in South Slavic group is because they were significant enough in the era to have their voice heard. Croatia had it's own nobles, customs and rights, with accepted sovereignty of the Kingdom of Croatia. Even with all that, Hungarians still had significant influence on the culture, so no wonder Slovaks were influenced as well. It also seems that there were some mutual Slavic influence, which we can se from Horvat/Horvath lastnames.

All in all, it's mainly a gameplay reason since it otherwise give Hungary a serious nerf.
 
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Only scandinavian and german culture groups are right.

Ottomans linked to Egyptian, syrian and iraqi culture is ridicolous.

Hungarian with slovak and rumenian? LOL Rumenians are more similar to italians than hungarians and slovaks to polish


As long there is an austrian culture the german group can't be right.
 
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So... Turko-Semitic is a thing again?

Jesus, I was happy when they removed this triggermaterial from the game and now they happen to readd it :|

From a pure historical, lingual and cultural standpoint Oghuz was perfectly fine although didnt have as much of an impact ingame.
If we really are going to shoehorn this uneccessary buff into the game Turkish should really either just be in a group with Greek or Persian.

Maybe we can get a more dynamic culture system for EUV. It doesnt have to be Victoria but there is certainly a better middleground to be found.
 
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Naval Manpower would be pretty neat (not that the new value IS naval manpower). I believe there was a mod at some point that made ships require manpower. I don't see why navies and armies would need separate manpower pools, though.

Also, Impressment was a thing and a pretty big deal as it was abused especially by the English/British.
 
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One does ask what Oman and Yemen has to do with the Ottomans but hey just Paradox things, now we now Turkish is just another Arabian culture. I rather had seen an Anatolian culture with Pontic in it or a Turkish-Greek group given that two intertwined, hell even the Ottoman province Edirne is Greek in the game.

Also this means you can hold on to places such as Oman and Najd better but not to Ottoman held/influenced places such as Algiers, Tunis, Tripoli, Albania, Bulgaria etc.. which doesnt make sense from historical point either.
 
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We also made a complete overhaul of how cultures work to remove the ties to language, and tie them more together to similar cultures, to create more historically plausible countries and relations.

DxJVBOu.jpg
Oh,and 2 more questions:
1.Will culture - moving become reality? I mean one province shifting to the culture of one adjacent province ( a 10% change for a province in 100 years or so )
2.Will be there permanent accepted cultures?
 
So is Idre finally going to be a part of Jämtland? :D:p
 
I like how you've given fricking Sligo its own ideas, while a major power like Bukhara still has generic Horde ideas. Oh, and I also like how you've returned to the old Turko-Semitic culture group, despite how little sense it makes on any level.

I think that now I can can call "Rampant Eurocentrism" without being accused of ROTW bias. Not impressed, Paradox.
How do you know they still haven't added Bukharian Ideas in 1.16? Just wait and then go rant.
 
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When you look carefully at the screenshot, the picture with 0% is the same as the one near 200/225. The picture near 200/225 really looks like a soldier with a musket.
For me it's a mercenary mechanic even inf 200/225 looks a lot...
it would be a good thing cause now mercenaries doesn't work well, many ideas in the games are useless because we never lack mercenaries.
 
Waw just waw. This is why I love paradox, they actually listen to their fans. <3
 
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Culture is going the right way, but there still needs to be a better culture mechanic. It makes no sense that Greeks are considered a separate group from Serbians, Neapolitans, Venetians and Albanians.

I think there needs to be some sort of dynamic shifting of cultures between culture groups, like it happens with titles in CK2.
 
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Naval Manpower would be pretty neat (not that the new value IS naval manpower). I believe there was a mod at some point that made ships require manpower. I don't see why navies and armies would need separate manpower pools, though.
If it is naval manpower, they probably want to emphasize naval warfare and probably buff naval powers.

It's one thing to give a dolt a pike or a musket and an entirely different thing to turn him into a sailor.

I do hope it's some sort of naval resource that requires specific naval-only ideas and actions so that a blob without these ideas or actions cannot really compete on the high seas. Huge naval force limits should not allow your fleet to beat a competent navy.
 
It's just not about customs, or language. It's about influence and significance in the time era, and Slovaks weren't that significant to cause that much trouble to Hungarians as they did in 19th century, which they would do in-game if put into West Slavic, even though by all logic it does belong there.
Same reason for Slovenians/Caranthanians not being in the game at all.

The argument could be used for Croats as well, however reason they are in South Slavic group is because they were significant enough in the era to have their voice heard. Croatia had it's own nobles, customs and rights, with accepted sovereignty of the Kingdom of Croatia. Even with all that, Hungarians still had significant influence on the culture, so no wonder Slovaks were influenced as well. It also seems that there were some mutual Slavic influence, which we can se from Horvat/Horvath lastnames.

All in all, it's mainly a gameplay reason since it otherwise give Hungary a serious nerf.

There were rebellions ,they stopped because the rebels were massivly slaughtered not because they accepted hungarians. Then there was an union under king Vaclav when they rebelled in 14th century , rebelled under Juraj Doza 13th century , in 15th century was Middle and east slovakia liberated as a tager of hussite Rejs (religious assault on a country,they also raided), .

and you musn´t also forget that nitran knizectví(duchy) had the legacy of samo´s realm and great moravia.