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EU4 - Development Diary - 28th January 2016

Hello everyone, today we’ll start talking about 1.16 and what it will contain. The development team is busy working on 1.15.1 at the same time, which we hope is out ASAP.

One of the fun part of working on the Europa Universalis series over the last decade has been the constant evolvement of the map. Today we’re proud to announce some of the map changes for 1.16, with a quick look of Europe.

Ireland in Crusader Kings II is known as tutorial island, as an entire game in itself. In EU so far, ireland have not been properly represented, and more been shown as poor as it became after a long time of english rule. Now Ireland is richer in 1444, and not just a quick conquest for England within 5 years. Ireland also have 9 provinces, where it had five before, and several new interesting nations to play.


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We’ve also tweaked the map to better borders and provinces in Hungary, and I hope you’ll enjoy this setup.
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We also made a complete overhaul of how cultures work to remove the ties to language, and tie them more together to similar cultures, to create more historically plausible countries and relations.

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Now, for some community fun, try to find as many changes on the map compared to 1.15 in this screenshot and list below!

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Next week I’m back talking about a new concept that is getting in the game for 1.15, which can be seen in the topbar on these screenshoys.
 
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Whilst we are at it can we discuss nonsense that is making Ryazan, Moskovy and Novgorod different cultures? I can buy Moskovy and Novgorod for gameplay reasons but seriously, Ryazan? You are just making things up at that point. Again this isn't a big deal since player in that region will form empire in no time, but what is rationale behind this?
 
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Russian cultural breakdown seems... wrong. The division at the time was political rather than cultural, I don't think there was a "Ryazan culture", for instance.

Is it done to ensure that those countries can be released at any time? IMO, would be better to, say, grant permanent cores on capitals that last forever (unless converted to a different culture group altogether).
 
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I'll never understand Paradox's love affair with Sligo... But never the less lovely looking Ireland!! :D

Largest town in North Connacht, don't ya know.


It actually makes a lot of sense from a historical point of view. Sligo was the largest town in Gaelic hands in the middle ages (excepting that short period when the Uí Bhriain managed to reimpose themselves on Limerick), but it also represents the demesne of the Uí Chonchobhair, which would have dominated the Sligo Roscommon area, even if they were divided at this point.
 
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I think the new value is something related to naval manpower. What might be mkre interesting, however, is an idea I've toyed with for a long time (that, admittedly, shouldn't really need a separate value from manpowe): a way of representing the economic toll that draining your manpower would have.
 
If you increase England in proportion to the increases in Ireland then it becomes pointless to increase Ireland. They want to slow down the English conquest, afterall. This of course could be good for Scotland because she now has more potential allies that don't need to make a suicidal trip across the sea. She can now also run to Kent to ease the passage of her French protectors.

Looking at those screenshots, unless the rest of the British Isles is getting changes in the vein of the Irish ones the Scottish are going to be even worse off. It looks like the poorer half of their provinces are going to be the wrong culture. It might be enough for Highlander to be an accepted culture at the start of the game at least, but it still weakens Scotland from the current game.

Edit: It might be horrific to most of the Welsh to be lumped in with the English culture group, but at least it means I and everyone one else playing England will no longer have to wipe the Welsh culture off the face of the earth at the first opportunity.
 
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i think removing both arabian and persian culture groups and replacing with turko-persian and turko-arabian would be more accurate. because all those islamic lands were under turkic influence for a long time. (11th-20th c.)
 
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Welsh now seems to be in the English culture group. Possibly a mechanism where which group a culture is in is made dynamic?
 
Yeah, but the cultures are not languages in the EU4 - and they should be. And while Bohemia shared many customs and mutually understandable language with poles, you could see a divides - like using geman city law in Bohemia - since the 10th or the 11th century that would put the countries on different paths of development - and Bohemia firmly into the orbit of HRE states, similarly as inthe case of Slovakia and Hungary.

What bugs me way, way more is the turkish group mashed together with the arabic.

And still no Sorbs in Lausitz, If Paradox doesn't want to create a new culture just for two provinces, they should just spill the Czech culture there however ahistorical this could be - still better than pretending that there were Saxons in Lausitz.

Customs in Slovakia and czech are almost identical so it is not a solid argument

Dvojí právo(duality of law) was solved by teritoriality of law-that is no big legal problem, I am glad somebody mentioned it, finally my law studies pay off =D
 
Finally,transylvanian! Many thanks for this!:D good luck with the patch!!
But hey,can Kirasfold be romanian?
 
Customs in Slovakia and czech are almost identical so it is not a solid argument
=D

Ya, im not sure how paradox even came up with slovak culture.
Its not even a culture today. Its a political designation on a passport.
 
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Oh boy, my morning has been made, new Highland culture and a reworked Ireland!
Even if its a few months away, and I'm thinking dlc in the realm of possibility, but the region looks so much more fun to play as.
 
It is good for game play reasons because Slovaks can expand more easily in Hungary. Plus Hungary will be a bit more stable as a state. And when you say "rebel", do you mean 1848? 1848 is after the end of EU4 and covers events that don't really matter for most of EU4's time frame.

If you want to see something interesting, look at Romanians. They're now in the same culture group with Hungarians. How's that for cat and mouse? :)

But I don't mind it because there are historical reasons for doing this in a game starting in 1444 and also game play reasons for this.

would make more sence for slovaks to start as an accepted culture for gameplay reasons.
 
Naval Manpower would be pretty neat (not that the new value IS naval manpower). I believe there was a mod at some point that made ships require manpower. I don't see why navies and armies would need separate manpower pools, though.
 
If you increase England in proportion to the increases in Ireland then it becomes pointless to increase Ireland. They want to slow down the English conquest, afterall. This of course could be good for Scotland because she now has more potential allies that don't need to make a suicidal trip across the sea. She can now also run to Kent to ease the passage of her French protectors.

Yes perhaps not increase England proportionally, as it is already very strong, but Scotland does need a proportional boost in either ideas or base tax in order to survive a bit longer.
 
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