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Conclave Dev Diary #3 Homeschooling

Greetings!

Today we’re going into the details of some features from the expansion. Just like last week the team has cooperated in writing this diary. First out @The Witch-King and @markuso will give you the details on how we changed the life of children.

In Conclave, we have made a major rework in how young characters develop in terms of upbringing and education. Basically, non-adult characters now go through two phases, younger childhood (0-11) and adolescence (12-15), and for players who own Conclave, new childhood and adolescence events have replaced the old trait related events. Although these effects will primarily be felt when playing as a young ruler, other characters near children and adolescents will also occasionally be presented with various events affecting trait outcomes for the young ones, taking a part in their story and affecting how they develop.

From the age of six, all children will have an Educator. Just as before, you have the option of appointing a guardian to act as Educator for your child, but otherwise the Educator may be a parent, liege or regent. You can also choose a Childhood Focus to guide the direction of the child’s development (see below). Note that the Educator’s traits will now very rarely affect the child’s development - this is a major change to how it worked before. Also, a young character’s attributes now grow randomly with some genetic influence from the parents - but is no longer affected by the Guardian’s or Educator’s stats. The reasoning behind these changes is that a child’s everyday interactions are primarily with nannies and tutors, while the guardianship is more of an honorary function used for diplomacy.

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Educating a child left, and choosing focus on the right.


Childhood Focuses
A Childhood Focus will impact the likelihood of certain trait outcomes and with the Heritage or Faith focuses also religion and culture assimilation.

Childhood Traits
The new traits that children receive are different from the regular adult traits. These new traits are defined more as childish personalities and tendencies, and each Childhood Trait has the possibility of maturing into one of several adult traits during adolescence. The Childhood Traits are gained through a set of new events in Conclave.


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Childhood Trait: Curious


When a child reaches the respectable age of twelve they are considered an adolescent, this is the start of a new era, Education.

Education Focuses

Focuses are conveniently color coded to resemble their adult counterparts. Focuses cannot be changed once set and will guarantee that the character receives an education trait of that category on reaching adulthood. The tooltip for an Education Focus indicates which traits increase or decrease the chances for a higher level education outcome from that particular Focus. You may still select any Education Focus you want, but some children have more aptitude for war, for example, and will prosper more if you send them down that path.

The childhood and education focuses are set by the liege of an unlanded character and by the child itself if landed. As a liege you can ask a vassal to switch the childhood focus of a child in your care to heritage in order to change their culture and religion.

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Diplomatic Education Focus

Now @Groogy will go deeper into a subject we touched upon in the last dev diary and tell you more about how councilors vote.

So today I am going to talk a little about the decision making behind the councillors when they vote on your council. First I will say that the system is fairly automatic except when it comes to voting for laws so you won’t get a thousand of pop-ups during your playthrough just because your liege want to check with you if it’s okay if he presses your claim to some county. In laws you can yourself decide if you want to vote with a “Fo sho” or “Aw hell naw” but when it comes to the everyday matters you choose a position to adopt which will set what kind of attitude you will have on matters. This also makes interaction with the AI on matters more transparent as they play with the same rules as the human and you will be able to easily see why they vote as they do by simply hovering over the voting reason icon in the voting window. The AI will act on the council based on their own agendas and pick positions that suits them.


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There are five different positions that a councillor can adopt. Loyalist, Pragmatist, Glory Hound, Zealot and Malcontent. The Loyalist and Malcontent are the polar opposites of each other where the Loyalist will be loyal to the Crown and vote accordingly while the Malcontent will refuse anything their liege proposes. The Glory Hounds concern themselves with the greatness of the realm and wants their King to prove that their Kingdom is the greatest on the surface of the Earth while the Pragmatists are more concerned with stability and low risk. The Zealots main concern of course is that the holy scripture is followed and that the realm does not deviate from the will of God. But as you can see in the picture these various positions are not absolute and some can be swayed if given the right incentive….

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@rageair now will present the changes we’ve made to laws and how ambitions have changed.

Greetings, loyal Lords and Ladies of the realm! I’d like to show you how we’ve redone the laws for the upcoming Conclave DLC. We’ve aimed to break down the formerly rather uninteresting laws in order to present you with more choices in how to run your realm. Many laws, i.e. Crown Authority, have been broken down into their constituent parts and in some cases completely reworked. Your council will also have varying opinions about these different laws, some might approve of you Centralizing the realm while others approve your right to revoke titles from Heretics, but it’s going to be a hard to find a council that’ll let you pass any law you want. This means that it’ll be more of a challenge to pass laws than it used to be, but hopefully it’ll also feel more interesting and useful to do so!

Inheritance

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The Inheritance screen is mostly the same, except for the obvious facelift. This screenshot is of the Duke of Breizh in 1066 and as you can see it’s possible to see most of the succession laws without having half of them hidden in a scrolling list. We’ve also extended the pretender list to show more characters, which I find especially useful in elective realms. We had some spare room, so we decided to add in a flavorful image and text to represent the realm you’re ruling. There’s a lot of these to discover, so try mixing & matching laws, religions, cultures and capital locations to find some of the more exotic ones!

Realm Laws

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The Realm Laws tab contains most of the laws you’ll recognize from pre-Conclave. In this screenshot I’m playing as the nation I run in the Developer Multiplayer; Jardarus. As you can see I’ve not had much time to change my Realm Laws, although my main focus from now will be to outlaw out-of-realm inheritance which is one of the few Crown Laws still in the game (as indicated by the Crown next to the name).

It’s in this screen that you’ll be able to manage the new laws derived from the old Crown Authority laws, such as Controlled Realm Inheritance, Title Revocation and a new Administration law called ‘Late’ which enables the late-game succession forms (i.e. Primogeniture). You’ll also find old friends such as the Centralization and Viceroyalty laws, along with the new addition of Status of Women (which is harder to pass than Imperial government in many cases!). While the early steps of the Status of Women gradually open up job titles for landed women, female dynasty members and nuns, the later stages enable Absolute Cognatic (equal inheritance for men & women) as well as being able to use women as generals in your armies!

As Crown Authority is gone, most laws will be unlocked by a combination of Technology and Council approval.

Obligations
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Obligations replace the old tax/levy laws. Obligations represent a balance in what a certain type of vassal has to provide you, their liege, with. The scale is a range of tax and min/max levy size, with each vassal type preferring one direction over the other (with the exception of Temple vassals, they want to stay in the center!). Vassals always provide you with tax and levies unless you’re at the very edge of the scale, so it’s mostly a matter of your personal preference. I myself like taxing the Bourgeoisie and getting my levies from the Gentry, although they tend to disagree with me...

Absolutism/Empowered Council

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There’s two very different ways of ruling your realm - ruling together with your Council (to varying degrees) or with an Iron Fist as an Absolute Ruler. In the screenshot you can see the various Council Laws as they are set for the Holy Roman Empire at the start in 1066. The Holy Roman Empire has a fully empowered Council, which means that the Council gets a say in everything they do. Though if you start as a Muslim ruler at the same date, the situation looks different. They start with no Council Laws enabled, which means that they rule with an Iron Fist and get all the bonuses from doing such (i.e. being able to change laws at a whim, albeit with a longer cooldown), though this is obviously not appreciated by their vassals who will most likely start factions to increase the power the Council gets. Naturally, the most common thing to see is a healthy middle ground - a constant struggle between the Ruler and the Council.

This works differently for Tribal and Nomadic rulers, where Tribal rulers enable Council Laws by increasing Tribal Organization in order to Feudalize, and Nomads always have all of the Council Laws enabled.

Ambitions
For Conclave we’ve decided to remove most of the the largely insignificant old ambitions in favor of new ambitions with a bit more player agency and weight behind them. This means that you won’t be seeing any ‘Get Married for +5 prestige’ ambitions, but rather ambitions that actually alter the flow of gameplay in a significant way!

First off, the ‘Become King’ ambition has been changed slightly. Having the ambition now allows a slight chance of successfully fabricating a claim on a kingdom, and having it also reduces the cost of creating a new kingdom. Now on to the new ambitions!


Ask for Council Position

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If you feel like having a say in how the business of the realm is run you can now take the ‘Become Councillor’ ambition, which replaces the old similar ambitions. With this ambition active you’re able to manually ask your liege for a position on the council. As you can see in the screenshot, it’s not always an easy thing to get on the council of your liege - but if you build up enough opinion and/or invite your liege to plenty of private feasts you might just sway the odds in your favor! Vassals with this ambition who have a favor on their liege tend to use it to guarantee themselves a spot on the council!

Ask for Land for an Unlanded Son

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If you’ve got plenty of sons but too little land it might be a good idea to ask your benevolent liege for some more! With the ‘Gain Land for Unlanded Son’ ambition it’s possible to ask your liege to give land to a second or third son of yours, increasing the influence of your dynasty in the realm. This is a tall order for just anyone of low status to ask of their liege, but if you’re lucky and/or have friends in high places it might just work out!

Ask Liege for Title

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If you’re really brave you might dare to ask your liege directly for land. Now this might not please your liege too much, but if you’re influential enough your liege might just cave to your demands! Just beware so that you’re not impressed by vague promises...

Build a War Chest

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If you find yourself lacking money for that war you’d really like to wage, you can choose the ‘Build a War Chest’ ambition in order to prepare! When you choose this ambition your vassals will gain the ability to send you donations in order to fill the War Chest, though they often have ulterior motives for doing so. You might occasionally receive a donation offer from a vassal that you can choose to accept in exchange for a favor - a powerful alternative currency that’s been brought up in another Dev Diary. Though if you’ve got no patience for your vassals you can always choose to ‘Extort your Subjects’!

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By choosing to do this morally dubious action you can raise vast amounts of money in a short amount of time, but at the cost of Tyranny and general opinion. You’ll be able to extort the pathetic peasants residing in your demesne provinces, the wealthy characters of your court and the greedy clergymen who do nothing but sit on their riches. You’ll effectively be sacrificing long-term gain for short-term gain, a choice that’ll be yours to make.

Finally, as promised in the last dev diary, @Servancour will present you with a new business opportunity!

Dynamic Mercenaries
Since we enjoyed the Dynamic Mercenaries mechanic added in Horse Lords, we decided to expand upon them further. With Conclave, lords and doges alike will be able to create a Mercenary Band of their own! Unlike nomads however, who sends off their sons to gain fame and prestige, these Mercenary Bands are assembled to increase the wealth of its creator. Whenever the band is hired by anyone else, you will gain a percentage of the band’s income.

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Before you can create a band, you need to have an eligible courtier that has a military education available (you can also not already have a band under you service, since you are limited to a single one). The band itself is created through a targeted decision on the character you want to appoint as its captain. Though you’ll have to pay the new captain a small fee of 50 gold before he can get started.

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The sizes of the created Mercenary Bands will vary depending on your own levy size. The band will look at your personal demesne and use a percentage of your levies to decide how large the band will be. Thus created bands will come in many different sizes and will be ranging from just a few hundreds all the way up to two or three thousands. Potentially though, they may end up with much more than that. The most common size will probably be in between the nomadic mercenaries and the smaller pre-existing Mercenary Companies. Even if you don’t create a band yourself, these will be good for filling in the gap in situations where you will want to have a few hundreds of additional soldiers to guarantee victory against a slightly weaker or equally strong opponent. Rather than paying a hefty sum for more soldiers than you’ll need.

Maintaining these mercenaries comes at a cost however, so you will not always want to have a band active. When you assemble a band, all of your demesne holding will be affected by the “Maintaining Mercenary Band” holding modifier. This will lower your levy sizes for as long as you control the band. You will be able to dismiss the band whenever you want though to remove the modifier, as long as they aren’t being hired by anyone else.

Finally, all mercenary captains will eventually grow more ambitious when granted the opportunity to lead troops of their own. They will start asking you for more troops to reinforce the band with and possibly even ask for more money! If grown too ambitious, they will even be able break away from your control. To prevent this, you will be able to replace the captain through a targeted decision with a suitable replacement. This will reset the ambitious level of the band and you will be free to continue to enjoy your extra income.

That’s it for today! We hope you’ve all enjoyed this dev diary and we’ll see you on the release a week from now.
 
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Will the status of women law allow muslim realms to be inherited by a female ruler, as occasionally happened history? Also, will women rulers now have more flavorful events specific to them?
 
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This looks awesome! It seems like internal political interactions are going to be far more balanced and realistic then they were before. Hopefully these changes will be able to break the cycle of every realm either turning into an absolute monarchy or having civil wars every six months. Great job guys!
 
will the thing with landless titles creating a new character of the same dynasty when the old one dies if there isn't an heir still be around? As if you can make mercenary bands now that aren't tied to people, that problem could become a big one?
 
By the way, the new education gives your children a chance to get a good congenital trait. Prussianprince was playing as a child ruler and there was an event where he lost the curious trait and gained the quick trait for it. So it will be interesting to find out what the potential of all the new early focuses are in terms of good traits.
 
I just had another thought, how good will the AI cope with landed females, especially on the higher ranks (countess, duchess, queens). Currently in CK2, it is very very rare for me to see a female ruler actually initiate a matrilineal marriage themselves. More often than not, they will just enter a regular marriage and lose their land/dynastic holdings to their son of another dynasty.

My worry is that with females being being able to act as equals now, i might land my daughters etc with lots of titles/land only to lose them all as they do not marry matrilineally and lose all the land/titles i gave them to someone outside the kingdom. I don't think there is an option to force all females of your dynasty to marry matrilineally? I'm not confident how good the AI is at coping with females rulers in a kingdom where female rulers from inheritance etc may be the norm.

At least with males, you know they will marry normally and their children of your dynasty will inherit.
 
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Well matrilineal marriage was an exception not the rule. And though belonging to a different house, they still are her children; something, which she might prefer over a nephew, who belongs to her house.
 
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Rare? Does it mean you actually have seen a matri-marriage initiated by AI?
Trice in about 100 games. Two of them were Duchess and one was a Spanish Queen ( not sure which Iberian kingdom) but they were surprising enough that i remembered them :D . About 90% of my games were with mods like HIP/Ck2+ so it might be something in the mods i play with increases the chance possibly
 
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Well matrilineal marriage was an exception not the rule. And though belonging to a different house, they still are her children; something, which she might prefer over a nephew, who belongs to a house.
That may be true but CK2 is all about gaining power by spreading your dynastic roots over as much land/titles as possible. Having children of a different dynasty and leaving the stuff to them may be fine for her but it would make me very leery as a player of even giving it to a female dynastic member as they have a far greater chance of loosing them compared to a male dynastic member
 
That may be true but CK2 is all about gaining power by spreading your dynastic roots over as much land/titles as possible. Having children of a different dynasty and leaving the stuff to them may be fine for her but it would make me very leery as a player of even giving it to a female dynastic member as they have a far greater chance of loosing them compared to a male dynastic member

It was the risk of the 'dynastic game', which to a degree should be in game too. The Capetians are very lucky to still be around today, through the house of Bourbon. And IMHO from a gaming perspective, the possibility to 'lose' isn't bad either.
Moreover it would depend on the personality of the ruler and the position she is in, and who's the one arranging the betrothal or marriage. Not to mention the position and standing of the potential husband (to be).
 
It was the risk of the 'dynastic game', which to a degree should be in game too. The Capetians are very lucky to still be around today, through the house of Bourbon. And IMHO from a gaming perspective, the possibility to 'lose' isn't bad either.
Moreover it would depend on the personality of the ruler and the position she is in, and who's the one arranging the betrothal or marriage. Not to mention the position and standing of the potential husband (to be).
Fair enough but i'm more on the why should i land females when it might cause me trouble down the line sort of thinking aka possibly making trouble for you in the future. Some players play for challenge but i tend to take it easy. Well, to each their own.
 
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Fair enough but i'm more on the why should i land females when it might cause me trouble down the line sort of thinking aka possibly making trouble for you in the future. Some players play for challenge but i tend to take it easy. Well, to each their own.

Marry your children before you land them.
I do that with all children anyway as the game seems obsessed with marrying the oldest, most widowed bride it can find, so if you just land your sons, chances are they'll marry terribly and not have kids anyway. If you want to be sure the people you land, marry 'right' then arrange it before you land them.

Rare? Does it mean you actually have seen a matri-marriage initiated by AI?

I've seen it lots, but I always play with mods so who knows if that effects it. But if you have powerful female characters, they matri-marry.
 
I took a quick look and couldn't find anywhere in this thread, but does it mean that with conclave, an adult could have more than 2 wards?
I would love if this was possible, so you could do something like the Tokugawa shogunate that would order the daymios to send their second sons to Kyoto as guests of the Emperor but in fact it was to keep than as hostages if bad came to worse.
(something that is even mentioned the Targaryen doing from time to time for the ones who play the SoIaF mod).
 
I took a quick look and couldn't find anywhere in this thread, but does it mean that with conclave, an adult could have more than 2 wards?
I would love if this was possible, so you could do something like the Tokugawa shogunate that would order the daymios to send their second sons to Kyoto as guests of the Emperor but in fact it was to keep than as hostages if bad came to worse.
(something that is even mentioned the Targaryen doing from time to time for the ones who play the SoIaF mod).

Holding heirs and second sons as glorified hostages in foreign courts isn't unique to any culture or era. It's a polite fiction where the adults on both sides know what exactly is going on. I guess the difference is how well the children are treated during their time as "guests".
 
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I've seen female characters marry matrilineally in vanilla sometimes, usually if they're high-tier.

IMHO being high tier should make it easier, all other things held constant. There will be other things at play to, like personality, now the council etc. A low tier barones might fancy a matrilinear marriage, but obviously has less suitors than let say a duchess and may just lack the political cloud to pull it off. In a similar vain that a count is likely to fail to wed his daughter to the heir of a duke, if the ducal or even royal competition is stiff enough. Now said count might be a 'grand count', so almost a duke in all, but name and station, so things might be more complex provided strategic interests are involved.
However don't forget, that a matrilineal marriage, especially in a patriarchal society is an uphill battle, since your negotiating with someone, who deep down wants to help his own dynasty first, not yours (which is exactly what the other party does as well). Point is, it shouldn't be easy.

OTOH you could RP in game, that this younger sibling/son starts a cadet branch, it could also work for a son of sister (cognatic descendant, like how the younger house of Welf followed the elder house of Welf, or how house of Gatinais continues the Ingelger house of Anjou); sadly the game still lacks this.
 
Holding heirs and second sons as glorified hostages in foreign courts isn't unique to any culture or era. It's a polite fiction where the adults on both sides know what exactly is going on. I guess the difference is how well the children are treated during their time as "guests".
Yes, I know, I'm just wondering if this is something that we can finally accomplish by having the heirs or second sons of your dukes as warden at your court because right now it's kind of hard to accomplish this when you can only have two wards (at least you now don't have to worry sending your son to another court as you can still define what his training will be before sending him to your vassal's court.
 
Marry your children before you land them.
I do that with all children anyway as the game seems obsessed with marrying the oldest, most widowed bride it can find, so if you just land your sons, chances are they'll marry terribly and not have kids anyway. If you want to be sure the people you land, marry 'right' then arrange it before you land them.

That is an option with your immediate family but i'm thinking long term. E.G. I marry my daughter first to someone matrineally and they may have children, for this example, oldest will be a female. Now, i then award my daughter a Duchess title + land and off she goes. Because she is already married like you said, title will stay in dynasty. However when the next generation hits, my daughters' daughter who will inherit title + land may marry normally. Unless you play with all alerts on and are fast on the uptake, usually by the time i notice this person may already be married normally before inheriting the title.

Multiply this for a large kingdom where you females inheriting at various levels and i feel it will become a big headache just to make sure they are all matrineally married.
 
As much as I'm really enjoying Conclave dev diaries and I think it's going to be great, the only thing so far that I'm not really sure about is the obligations system. It's nice, and it resembles (with big differences, though) some of CK1 province power system, which is good, but I fear that with this system I won't be able to play the tyrant with levies and taxes. From what I've seen you just balance the outcome, but whenever you just focus on one side, you lose access to the other. I want to squeeze those pesky mayors and get their levies and their money, xD.
 
As much as I'm really enjoying Conclave dev diaries and I think it's going to be great, the only thing so far that I'm not really sure about is the obligations system. It's nice, and it resembles (with big differences, though) some of CK1 province power system, which is good, but I fear that with this system I won't be able to play the tyrant with levies and taxes. From what I've seen you just balance the outcome, but whenever you just focus on one side, you lose access to the other. I want to squeeze those pesky mayors and get their levies and their money, xD.
Thing is, you really can't, as those same mayors will start looking like they want your head... and how the game works, is that the more they like you, the more levies and taxes you get, at below 0 opinion it's basically nothing...
 
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