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Stellaris Dev Diary #19 - Diplomacy & Trade

Greetings!

Today our humble offering covers some of the possible Diplomatic Actions and Trade Deals that can occur between Empires. As most of you may know, the basic diplomatic model used in our previous games work quite well and we will use something similar in Stellaris. All Empires will have opinions of all other known Empires, and different actions, events and internal politics will often affect that opinion. The ethics of each Empire will of course play a heavy role here, as pacifist Empires will react quite differently to aggressive wars than would a xenophobic militarist one.

In Stellaris trade between Empires is a very direct affair. Players can create two-way deals lasting a set amount of time, and our ambition is that most diplomatic actions should be available here as tradeable objects. For example, you can offer another Empire a monthly payment of Minerals in exchange for Military Access and updated Star Charts for a period of 5 years, or receive a vital supply of the rare Garanthium resource by offering a nonaggression treaty as well as a guarantee of independence should the other Empire feel threatened. If you want to simply gift or demand something you can leave one side of the trade-deal blank, and the AI will react accordingly.

stellaris_dev_diary_19_01_20160201_trade.jpg


However, these kinds of trade deals will only happen between equal Empires and as most rulers know, it is better to gain something without having to give up something else. This is where more static diplomatic relationships come into play.

Tributary
A Tributary is forced to pay a set amount of their income to their Overlord each month and is most often established as the result of a lost war. The Overlord will not automatically defend them in wars, so the Tributary is caught in quite an unfortunate position until they have the military strength to either demand an end to their servitude or declare a war of independence.

Protectorate
A Protectorate is a subject protected by a (to them) technologically superior Empire. The Protectorate gains a major research-bonus to all technologies that their Overlord has already researched, and is automatically converted to a Vassal when having progressed far enough technologically.
Any pre-FTL species that is technologically enlightened is automatically created as a Protectorate under whichever Empire granted them the ability to space-travel. The Overlord in turn gains political Influence each month and the eternal gratitude of a bright-eyed new member of the galactic community.

Vassal
A Vassal is the most controlled type of subject-Empire. They will automatically join their Overlord’s wars, aggressive and defensive, and they have no autonomy when it comes to foreign policy or diplomatic relations. A vassal also run the risk of a full diplomatic integration by their Overlord.

Subject-actions
All types of subjects have a Liberty Desire expressing how content they are living under their Overlord’s rule. If a subject's Liberty Desire becomes very high they have a chance to start a war for independence, often waiting for an opportunity when they sense weakness (a taxing war, a larger uprising, a galactic crisis etc.). The Liberty Desire is a compound of a few different parameters but the main ones are the subjects opinion of the Overlord, the total military strength of all the subjects relative to the Overlord as well as if the subject can find someone who supports their cause.
As you would expect from our other games you are able to support the independence of another Empire’s vassal. Doing this will greatly increase their Liberty Desire (assuming the supporter has a fleet rivaling their Overlord) and may cause them to rebel. If they do, the Empire supporting them automatically joins their war for independence. You are also able to guarantee the independence of a smaller Empire, automatically entering the war on their side should they be attacked.

stellaris_dev_diary_19_02_20160201_diplomacy_insult.jpg


We’ve also added another vital diplomatic action to ensure that we can realistically model the complicated diplomatic interactions going on between advanced nations; the insult. Make sure to clearly express your feelings towards your enemy by insulting them, instantly lowering the opinion between your Empires greatly.

That was all for this week. Next dev diary will be written by Doomdark, expanding further upon War & Peace.
 
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Yay insults are back! They are really the best diplomatic action available. That is if you could communicate in the first place... does one has to invent an universal translator or send a ship to study each language?
 
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That's the problem i'm trying to bring up with this thread. A Desert planet with a Methane atmosphere would be completely uninhabitable to us. Under the current system (as evidenced by the screens below) there is no distinction between that and a planet like say Tatoine (to use a famous fictitious example) which is also a Desert planet but could be readily colonized (lightly at least).

Hmm espionage options are missing (for now)

There will be no detailed espionage (or maybe even any at all) at game release.

In a recent audio interview is was stated that there will be no espionage at release.

Please no! This is the sort of "balance" that ruined EU. Let there be a possibility of things being different instead of "balanced".

The balance of... not allowing infinite vassals or vassals of incredible size? To what are you referring here?
 
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Will there be possible negative consequences for buying technologies from other empires?
I think such a mechanic would counter the abusive method.
 
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I am the only one who saw the "Alpha" thing missing?
Intern closed beta confirmed?
http://www.pcinvasion.com/stellaris-interview-henrik-fahraeus-on-taking-paradox-into-space


"PCI: Any ideas when we can expect the game?

HF: It’s going to be released sometime this year. When, I can’t really say. I can mention though that we’ve taken in some beta testers, so that might be an indication of how far along the process we are.

PCI: So you’re hitting the last 10% or something like that?

HF: We see the finishing line."
 
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Tributary
A Tributary is forced to pay a set amount of their income to their Overlord each month and is most often established as the result of a lost war. The Overlord will not automatically defend them in wars, so the Tributary is caught in quite an unfortunate position until they have the military strength to either demand an end to their servitude or declare a war of independence.

Does this mean the Overlord can join the War if he wants, or does he not even get a call to arms? That sounds a lot like just paying war reperations in EU4.
Do Tributaries automatically break after some time like in CK2 or only by war / demand?
Concerning the demand for independance: can we assume this is somewhat like a faction demand in CK2? As in the Overlord can refuse, but it will lead to war.

Protectorate
A Protectorate is a subject protected by a (to them) technologically superior Empire. The Protectorate gains a major research-bonus to all technologies that their Overlord has already researched, and is automatically converted to a Vassal when having progressed far enough technologically.
Any pre-FTL species that is technologically enlightened is automatically created as a Protectorate under whichever Empire granted them the ability to space-travel. The Overlord in turn gains political Influence each month and the eternal gratitude of a bright-eyed new member of the galactic community.
Does this mean, uplifted species will become more loyal vassals? Or do they forget their gratitude after some time? (Especially if the Overlord does something conflicting with their Ethos.)
 
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We're testing to see if a cap is needed, or if Liberty Desire is enough.

I'm dreaming of an interstellar empire, not only by confederation but by the empire itself feeding by incorporate other governement into one empire. So i have a question about loyalty.

If you help a pre-spacefaring race to get a more advanced technology, or manipulate a really really primitive one or even more, by infiltrating all governments sphere, why does they even could have the idea to rebelling? Couldthey be loyal as fuck not because you have a bigger one? You see what i mean? BestFriendForever
Liberty desire could be cool to prevent huge amount of vassals but if your goal is to copy paste eu4's system... vassals will not be vassals but slaves who fear the whipe and when you have a bad day they betray who while they role is to support you.
 
On tech-trading; we are thinking of some sort of research-treaty that does not accelerate the game-pace wildly or allows players to game the AI, yet gives friendly Empires a reasonable way to co-operate against another big bad Empire. Whatever we do there won't be a straight-up trading/selling of entire technologies as it's a nightmare to balance/create interesting gameplay from.
 
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Yes, the mankin is a vile, dumb, nasty, dumbnasty smelly, dry cretin to insult you, oh great alien-thing that is neither creature or goose! Wise you are, and powerful! Very powerful!


so can i have a beta key
 
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Does this mean, uplifted species will become more loyal vassals? Or do they forget their gratitude after some time? (Especially if the Overlord does something conflicting with their Ethos.)

An uplifted species will be eternally grateful, but that does not mean they'll always agree with everything the overlords does. It helps but it's not a binary thing. The opposite goes for an Empire that is force-vassalized through war or such. They'll dislike their new overlord quite a bit at first, but time and/or having the same outlook on things might help mend relations.
 
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Does this mean, uplifted species will become more loyal vassals? Or do they forget their gratitude after some time?

Exactly !!

On tech-trading; we are thinking of some sort of research-treaty that does not accelerate the game-pace wildly or allows players to game the AI, yet gives friendly Empires a reasonable way to co-operate against another big bad Empire. Whatever we do there won't be a straight-up trading/selling of entire technologies as it's a nightmare to balance/create interesting gameplay from.

Exactly !! (be different ! <3)

An uplifted species will be eternally grateful, but that does not mean they'll always agree with everything the overlords does. It helps but it's not a binary thing. The opposite goes for Empire's that were force-vassalized through war or such. They'll dislike their new overlord quite a bit at first, but time and/or having the same outlook on things might help mend relations.


To compare this with eu4, does that mean it's a +200 relation bonus?
 
This is very promising. I like how protectorates and tributaries function.

I'd like to be able to choose how my vassals and tributaries pay me. Maybe I want access to that rare resource they have lying there. The more valuable a resource is to them the greater their liberty desire might be. I'd also like to be able to modify the amount they pay me each month, instead of the game giving them a set amount. Of course there should be a reasonable range on this, but the main reason I ask for this is not to make more out of them, it's actually to make less. I want to be able to ease their economic duties in exchange for them being more ready militarily when I need them. I don't mean something permanent like Marches in EU4, but rather something entirely temporary. An opposite of Scutage in EU4 if you will. It could even impact liberty desire like scutage. When you disable it, it raises their liberty desire.
 
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An uplifted species will be eternally grateful, but that does not mean they'll always agree with everything the overlords does. It helps but it's not a binary thing. The opposite goes for Empire's that were force-vassalized through war or such. They'll dislike their new overlord quite a bit at first, but time and/or having the same outlook on things might help mend relations.
How likely are you to influence the ethos of such a species?
 
This all sounds really good.

Diplomacy has traditionally been a weak component in space games, so I'm happy to see Paradox bring their expertise to this genre.
 
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The balance of... not allowing infinite vassals or vassals of incredible size? To what are you referring here?

The balance of designing the game around arcadey parameters about the correct number of states to have treaties with.
 
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That is if you could communicate in the first place... does one has to invent an universal translator or send a ship to study each language?
In one of the other Dev Diaries there was a screenshot of possible research called "Research Unknowns 'Lambda'", so I believe it is necessary to study them before one can talk with them. And talking includes insulting ;)

On tech-trading; we are thinking of some sort of research-treaty that does not accelerate the game-pace wildly or allows players to game the AI, yet gives friendly Empires a reasonable way to co-operate against another big bad Empire. Whatever we do there won't be a straight-up trading/selling of entire technologies as it's a nightmare to balance/create interesting gameplay from.
So, they are basically sharing a certain percentage of their research?

I'd like to be able to choose how my vassals and tributaries pay me.
I agree, but only if slaves are a payment option ^^
 
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Also, can we be a subject of another empire too, or is the game lost then? It would be nice to organise an uprising within another empire, maybe even uniting other subject species against the invasors.
 
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This I would love to see:

1) have different positive (or negative) modifiered, based on the treaty, If I'm a peaceful, rich country I might want to give free minerals to more militaristic empires
2) Be able to re-negotiate, the treaty (with a penalty)
3) Cancel an agreement (with a penalty)
4) 1 year prior to the end of the treaty be able to negotiate a continuation of the treaty
5) Understand what is the impact of the current treaty
 
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