((Almost posted this in the wrong BFD thread...))
First, achievements:
Gen. Marshall:
(he basically demanded this one even though it no longer makes sense)
Haresus and Rovsea:
Rovsea:
Haresus:
Now, for the after-action report. I will keep my remarks brief.
Gen. Marshall
Aside from his snafu at 13.11, Gen. Marshall played near-perfectly in this game. He invented several pioneering new tactics, including using engineers to capture enemy territory and then building roads, and the combination of blitzkrieg tokens and industrial centers to heal his elite armor (which will be disallowed in the next game), allowing his units to come back again and again. He lost no armor in the entire game even though most units saw considerable action.
Again, Gen. Marshall remained on the offensive the whole game and was never attacked apart from Haresus' airborne stalling tactics. Marshall used a strategy of eliminating two opponents in a first turn blitz, then played conservatively until the 5th turn, essentially making himself impossible to defeat with conventional tactics.
I believe I made a mistake in giving white player $300 for this game as the divided territory proved not to be nearly as much of a liability as I thought it would be. While I feel getting blitzed is part of the game (it's in the name), I don't think it should be quite as easy as it was this game, and getting beaten in the first turn is no fun for the losing players. I'll again buff defensive play one way or another in the next game.
Rovsea
I'm not quite sure what Rovsea's strategy was here, but he deployed mainly elite infantry, then didn't use them. This made it impossible for him to win because, of course, you can't win BFD games without going on the offensive. He lasted the longest of any player but then again he was also the furthest from Gen. Marshall. Possibly he was trying to make the best of a bad situation by hoping to engineer a counterattack if Gen. Marshall attacked him recklessly.
Haresus
Haresus used airborne to excellent effect to delay Gen. Marshall but ultimately wasn't able to leverage his advantage with his armor and thus never truy went on the offensive. His big moves were limited to delaying tactics. His plans to push north with his armor were foiled by Marshall's deployment of landmines along that border. He was also remarkably quick to sell out his allies to try to save himself.
Barkardes
Barkardes fielded a highly credible defense around his supply cache that was nevertheless breached by Gen. Marshall's blitzkrieg tactics. Gen. Marshall's offensive may have been improvised after seeing his paratroopers hit landmines on the first turn. I am of the opinion that barkardes did nothing wrong, per se, though it would have been possible to field a stronger defense with small changes. His first-turn defeat has increased my resolve to buff defensive play.
Canadian_95_RTS
I think Canadian, as a new player, may not have quite appreciated how far Gen. Marshall could strike into his territory and relied too much on his limited strategic depth and regular garrisons to protect his supply center. He forced Gen. Marshall to blitz to defeat him but his garrisons were essentially helpless against Gen. Marshall's much stronger armored units. His strategy of forming a two-layer column remains untested for offensive purposes since he never made it to the second turn.
Canadian_95_RTS made the correct decision - to attack - when he saw Gen. Marshall's deployment but was unable to redeploy his troops because Marshall still moved first.
That's it for the report. Gen. Marshall needs to choose his prize. Prize options incoming.