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EU4 Development Diary - 18th February 2016

Hello and Welcome to another development diary for EU4. This time we take a look at Africa, and the changes there. This one of those times when pictures are worth more than 1000 words.

First of all, we have added the entirety of the Kongo region, reaching up to the Great Lakes area. Not just home to the countries of Kongo, Loango and Ndongo, this area now have multiple nations, and could be the basis of a powerful empire.

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While we have added over 20 new nations to Central Africa, we have also added new idea groups and unique ideas for these mighty states, including the Great Lakes ideas for our states near the Lake Victoria. These Central Africans also have their own unique technology group, with technology costing 65% more than Westerners.

North we find the Great Lakes Area, with lots of minor nations, some that still exist today, after a brief period of colonialism.

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Southeast of Kongo, is Zambia and Mozambique is now filled with provinces and several new nations as well. Magagascar has also seen a rework, with 5 nations struggling for supremacy of the island, complete with their own national ideas and Pagan/Islamic friction

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The tradesetup for Africa have changed as well, Zanzibar is now the coast tradenode, with three inland nodes of Kongo, Great Lakes and Zambezi leading to the coasts either west and east. This makes the Zanzibar node a hugely important tradenode for everyone along the Indian Ocean.

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No diary on our Africa changes would be complete without giving some attention to religion in the region. Previously we had carpeted non-specific pagan areas with Shamanism or Animism. Now many of our African provinces which have not converted to Islam are portrayed with the Fetishist Pagan religion which grants greater tolerance to heathens and a diplomatic reputation bonus along with the usual pagan decision.

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Next week, we’ll talk about two different and new concepts, one which has its own icon in the top bar.
 
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It doesn't but adding all these unimportant TAGs and province could create some so I asked if this was the case?
I doubt that you need to worry, Ck2 has over a thousand provinces (round 1.5k I belive), each with several holdings (usually) and each holding has a ruler who in turn has a court. Each courtier has trats and se on, you can easily tell why CK2 have these issues. While EU4 has a a lot fewer "moving components" if you will.
 
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I doubt that you need to worry, Ck2 has over a thousand provinces (round 1.5k I belive), each with several holdings (usually) and each holding has a ruler who in turn has a court. Each courtier has trats and se on, you can easily tell why CK2 have these issues. While EU4 has a a lot fewer "moving components" if you will.
since india i cant play ck2 with my compturer even if i have only have game withou expantion so dont need india i can only play with my litle brothers comptueur befor i can limit but now my game is so slow that i cant and in plus i think conclave dont help
and some mode like verita too
 
since india i cant play ck2 with my compturer even if i have only have game withou expantion so dont need india i can only play with my litle brothers comptueur befor i can limit but now my game is so slow that i cant and in plus i think conclave dont help
and some mode like verita too

There are mods removing completely India from the game and improving performances. Removing trees also greatly improve the performances if you are playing on a low end computer.
 
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Haven't read the thread yet but my first thought - other than being elated at such a great set of changes - was that it looks like Ethiopia is still a source node that only flows one way? It would be great if you could send that trade through Gulf of Aden rather than Alexandria, so that it could eventually make its way down the East African coast to Zanzibar - but I will admit that my knowledge of the geography of that region isn't great and there may be good reasons why the trade has to go North to Alexandria
 
My God, that's a great job. Finally ,after months of lobbying, Africa (and 95% of the world) map is complete. Also nice to see a new pagan religion (with a good bonus). All that is, frankly, more than what I expected!

My question now is, will Subsaharan nations get new unit skins? :D
 
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I was thinking that giving African religions the syncretic faith mechanic could help them with external relations.
Iberians colonize next to you, set Catholic as syncretic faith, no more Holy War.
 
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Haven't read the thread yet but my first thought - other than being elated at such a great set of changes - was that it looks like Ethiopia is still a source node that only flows one way? It would be great if you could send that trade through Gulf of Aden rather than Alexandria, so that it could eventually make its way down the East African coast to Zanzibar - but I will admit that my knowledge of the geography of that region isn't great and there may be good reasons why the trade has to go North to Alexandria

Mountains and desert. The northern route also has the Nile.
 
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As someone who wasted time researching about deities and cultures in the 1.15 Africa to mod deity mechanics for the West African religion, I thank Paradox for being more creative than me and calling the continental religion "Fetishist" instead of the silly "African" I came up with.

...not that "fetishist" doesn't sound silly. Sorry, I'm forever a 12yo.


Now, where exactly did you get this name? I swear I didn't find anything about it.
 
As someone who wasted time researching about deities and cultures in the 1.15 Africa to mod deity mechanics for the West African religion, I thank Paradox for being more creative than me and calling the continental religion "Fetishist" instead of the silly "African" I came up with.

...not that "fetishist" doesn't sound silly. Sorry, I'm forever a 12yo.


Now, where exactly did you get this name? I swear I didn't find anything about it.

The word fetishism is used pretty regularly in anthropology and archaeology its not silly.
 
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Whoo, a new religion... with what mechanics?

I don't know much about Fetishism myself, but it seems to me that paganism is usually associated with local cults and an openness to other paganism's strains.

As such, Fetishism could maybe have a syncretism mechanic like that of Totemism, but applied to Culture instead of Religion. It would essentially treat a certain culture/culture group as though they are Primary (in addition to your actual Primary Culture). Maybe going "pure" (prioritizing your own culture) would give you cultural union status, regardless of size.

Totemism really needs proper mechanics, though. I made a proposal for some, but it got no replies (just votes) and fell into obscurity.
 
The word fetishism is used pretty regularly in anthropology and archaeology its not silly.

Yeah, I understand, I'm the silly 12yo one :p


Whoo, a new religion... with what mechanics?

I don't know much about Fetishism myself, but it seems to me that paganism is usually associated with local cults and an openness to other paganism's strains.

As such, Fetishism could maybe have a syncretism mechanic like that of Totemism, but applied to Culture instead of Religion. It would essentially treat a certain culture/culture group as though they are Primary (in addition to your actual Primary Culture). Maybe going "pure" (prioritizing your own culture) would give you cultural union status, regardless of size.

Totemism really needs proper mechanics, though. I made a proposal for some, but it got no replies (just votes) and fell into obscurity.

Seems to purely be yet another generic Pagan, just with different modifiers. I made a suggestion a couple months ago about adding the deity mechanic, considering the religion I envisioned would cover almost the whole continent (exactly like Paradox did with Fetishist) so it had to take the local religions into account in some way.
 
Mutapa is the clear king in their closest sphere of influence without resorting to colonizing. Buha will dominate Lake Victoria. Kongo if they annex their vassals fast will become the regional power.

If EU4 was RPG game this would be like adding new classes, skills and races into the game :O MORE TAGS FOR WORLD CONQUERORS!

Will there be Achievement to own colonial Cuba region as Kuba. To teach lesser beings to use K instead of C to spell Kuba!
Luba has all the lube ******* fetishes! I'm sorry :(
 
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Is that it for Africa, nothing in North Africa? Especially Mauritania part that was so detailed in one of the forum posts :(

It's kinda funny to me, Madagascar has almost as many provinces now as England xd And obviously they are almost same size, but well just seems bit weird somehow.
Madagascar is nearly three times the size of Great Britain - not just England, but also Scotland and Wales.
 
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I think you guys need to wait and see next weeks dev diary. I expect that little bad will be a corruption mechanic for massive empires like Spain might become an issue, as it was historically, which may itself prevent the nations from colonizing.


Now they just need to change how generals mechanic works. And fix the missions.
 
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When they said, last week, that this week's post would be about Africa, I had high hopes. The polities of western Africa play like European states. Western Africa is just an extension of Europe. I was hoping they'd give it some unique game play.

Instead, it turns out their change is to take the names of quasi-known tribes of undocumented central Africa and make them play like modern European states in an area that functions just like modern Europe. :(
 
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Madagascar is nearly three times the size of Great Britain - not just England, but also Scotland and Wales.
Somewhat comparable to greenland in size as I remember.
 
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