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k-59

I am the fifth star.
59 Badges
May 17, 2006
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Standard Lite Rules


There shall be 17 players. Roles will be handed out shortly after the last person signs up. Everyone will get a PM, regardless of role.


GM will then declare the date of the first deadline.



The game is divided into two periods - night and day. For practical reasons these two periods take place at the same time, from one update till the next.

Each day, all players gather and decide to lynch one of the players - the person they think is most likely to be a werewolf. Each night, the werewolves decide who to kill. In each 24 hour period, the village will lynch, and the werewolves will hunt. The villagers can try to lynch multiple people by creating a glorious, Lemeard-approved, TIE, and the werewolves can also decide not to hunt anyone at all at night.

The werewolves win if they manage to reach parity with the villagers.

The villagers and seer win if they manage to kill all the werewolves.



Standard Werewolf Rules


§1A. - You sign up to the game by requesting so in a post in this thread. Players can and will be disqualified from signing up at GM discretion.

§1B. - No new players will be admitted after the game has started, except to substitute for another player.

§1C. - You may at any time be substituted out by requesting so in the thread.

§1D. - Failure to vote will lead to immediate substitution.

§1E. - All dead players must privately request to sub. The GM will keep a sub list in the normal fashion. Players new to the game may request to sub directly in the thread.


§2A. – Players will vote daily. See Rule 1D.

§2B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted and be considered to be in violation of Rule 2A.

§2C. – In the event of a tie all tied players will be executed.

§2D. - The player(s) with the plurality of votes at deadline are considered dead. They will not reveal any inside information after the deadline. The presumed dead player(s) should post in colored text until their true role is confirmed.


§3A. - Orders and votes submitted after deadline are ignored.

§3B. - Orders (scans, hunts, et cetera) are sent to the Game Moderator via PM.


§4A. - Spectators and ghosts may comment, but never suggest a course of action, reveal any new information, including vote counts. Preferably spectators will comment only in a manner tangential to the actual game.

§4B. - When doing ghost/spectator commentary, please use a non-white color.

§4C. - A subbed player is considered a ghost when the GM declares him to be subbed and must obey all relevant rules of that status.

§4D. - A subbed player may pass on relevant information to his sub at the distraction and direction of the GM, and likewise a sub may request information from the previous player. Any unauthorized contact between the sub and subbed players may result in sanctions for one or both players.


§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.


§6A. – The Game Moderator has the last word on all matters.

§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), if critical information has been revealed, the mistake will be kept.


§7A. – Forging PMs is allowed. Screenshots of PMs is not. ID numbers of PMs are not.


§8A. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in bold text.

§8B. - If you wish to un-vote someone, write "UNVOTE" and their name in bold text.

§8C. - In case of re-voting without un-voting the original vote will be the counted vote.

§8D. - Do not edit votes after posting them. If you make a mistake, like not bolding, unvote and revote in a new post.

§8E. - Votes should be oversized or clear of other text to ensure they are not missed by the GM.


§9. - The GM can and will remove players if the GM believes the player is not participating at their full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM.


§10A - Always trust the GM.
§10B. - Trust no one. Especially not the GM.

§11. – These rules are complete and will not be changed once the game has begun.

Roles:


12 X Villagers

4 X Werewolves

1 X Seer


Deadline will be:


16:00CST (17:00EST/22:00GMT/23:00CEST)


Votes and orders posted at 15:59 will count, those posted at 16:00 or later will not.

Voting ends at the deadline even if the GM is not present. All players except the presumptive lynchee(s) are permitted to post analysis of the game between the deadline and the update.
 
Last edited:
In as Taylor Swift
 
Players' list (which the GM yet again forgot until a player had already signed up....)

1. Jacksonian Missionary as Taylor Swift the villager hunted night 1
2. aedan777 the villager was hunted night 4

3. Rovsea subbed by De Chatillôn V3 the villager was lynched day 4
4. De Chatillôn as The Caliph the villager hunted night 0
5. Duke Dan "the Man" subbed by De Chatillôn V2 the villager hunted night 2
6. Audren as Benjamin Netanyahu
7. Eternaly_Lost

8. LatinKaiser the villager lynched day 2
9. npstr as Shia LaBeouf
10. Wagonlitz subbed by marty99 V2
11. marty99 the villager hunted night 3
12. Spockyt
13. EUROO7 the wolf was lynched day 4
14. Health
15. Emperor Ike as a Jew in Space

16. Cliges the villager lynched day 1
17. The Caliph JermanTK, Much Better than the Caliph De Chatillion subbed by Jacksonian Missionary V2 the wolf lynched day 3
 
Last edited:
In
 
I added this rule for clarity and in the hope future GMs will not get any wild ideas.

"§11. – These rules are complete and will not be changed once the game has begun. "
 
Last edited:
In and thank god.
 
I added this rule for clarity and in the hope future GMs will not get any wild ideas.

"§11. – These rules are compete and will not be changed once the game has begun. "

I actually dldnt change the rules though, unless you aren't referencing my game.

Anyways, I'll sub.
 
I actually dldnt change the rules though, unless you aren't referencing my game.

Anyways, I'll sub.
The "these rules are compete" clause is meant say there aren't any hidden roles. The not changing once the game has started part isn't directly aimed at your game.

And you are added to the sub list.
 
complete, my good sir. I only point it out because this is the third time you put compete instead of complete.
Stupid spell check and stupid similarly spelled English words.
 
I added this rule for clarity and in the hope future GMs will not get any wild ideas.

"§11. – These rules are complete and will not be changed once the game has begun. "
Why is that rule necessary?
 
In
 
Why are you not playing?
Because I am playing in the big and this game has the exact same deadline. Plus at the moment I don't want to be in two games at a time for temporal reasons.
 
Because I am playing in the big and this game has the exact same deadline. Plus at the moment I don't want to be in two games at a time for temporal reasons.

Excellent. I'll be able to forge PMs from you more easily then.
 
Excellent. I'll be able to forge PMs from you more easily then.
What will it help when I am not playing though?
And I don't think you ever have tried forging my PMs; it really isn't easy due to my writing style being rather special.
 
What will it help when I am not playing though?
And I don't think you ever have tried forging my PMs; it really isn't easy due to my writing style being rather special.

Uh, misspoke a little. I had thoughts last game of claiming Caliph to get out of the lynch. Got some PMs from your Big as support. Got worried you'd recognize them. Then I realised you weren't even in the game.