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EU4 Development Diary - 25th February 2016

Hello and Welcome to another development diary for Europa Universalis IV. Today we’ll talk about features that will be part of the next patch, and will enhance the historical feeling of the game.

The first of these major paradigm shifting concepts is what we refer to as States and Territories. A large part of the game has been related to what you can do with a province depending on if it is overseas or not. With the overseas concept, there have been very many limitations that have reduced immersion.

What we have now, is that every region you own and control is represented as a Territory. Provinces in a Territory, unless the Territory is upgraded to a State, is considered overseas for almost all previous rules when it comes to things like coring, autonomy, trade companies etc. So why would you not just make everything into a state then you ask?

Well.. First of all, each state that is not your capital has a maintenance cost in gold, which is dependent on its development, the distance to the capital and if it is on another continent or not.

Secondly, there is a limit on how many states your empire can control. Everyone can have at least 1 state in their realm, with a Kingdom being able to add 1 more state, and an Empire 2 more states. All non-tribal states can also add another state, and the Celestial Empire can have 2. Administrative technologies can add up to 7 more states to your realm, and if you get the administrative ideagroup fully filled out, you get another state as well.

You can at any time abandon a state to become a territory, but then it’s autonomy will grow to 75% immediately, while it takes time for it to decay down after making a territory to a state.

Your capitals region is always a state, and can not be downgraded to a territory. Another benefit from this is the rule change when it comes to capitals. You can now move capital to any province in a state that is your core.

Coring in a Territory is 50% cheaper, but the cores created are “colonial cores”, which require an instant upgrade cost when it becomes a state. If a province is still a colonial core and not upgraded when a state, the autonomy will not go below 50%.

While doing this we have revised the setup of regions on the map, so they are more similar in the amount of provinces they contain.

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Our second large feature from today is Corruption. Corruption is a state in your country, easily seen in the topbar. The higher corruption you have the worse off your country becomes. Corruption affects all power costs in a country by up to 100%, and it also increases minimum autonomy by up to 50%. Corruption also affects your defence against hostile spies and your capacity to build up spynetworks in another nations.

Corruption increases include the following.
  • Mercantilism
  • Being an Empire
  • Hostile Spy Action
  • Having one tech being more than 2 techs behind another.
  • Being more than 1 tech behind a neighbour.

Corruption is reduced by the following.
  • Investing money, you now have a slider indicating how much money you want to spend on combating corruption. This cost is scaled like advisor costs are scaled through time.
  • Being ahead of time in administrative or diplomatic technology.
  • Being a Duchy
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The actual numbers are still in the balance phase here, so won't mention them just yet..

There are alerts indicating if corruption is growing or not, and there are plenty of events triggering and/or affecting corruption. Having no corruption, and not having corruption growing can even trigger some really beneficial events.

Finally, one of the remaining espionage actions we mentioned in an earlier development diary is related to corruption. You can for a very high cost of your network place down a spy to increase corruption in the target country for five years. Of course, only one can do it in the target at a time.
 
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Only human player will need to pay money for owning states, and corruption, or also AI ? (similar problem with forts).
 
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So so far I can only think of Genoa as a 1444 country that will start with a mandatory territory (probably Chios).

Also I have a question. Say I'm Austria (which means I start with two allowed states) and go into Italy (because why wouldn't you), so my states are South Germany and Italy.
Then the Burgundian inheritance happens. Do I get colonial cores in the LC (which means I have to pay extra admin if I want to make them a full state), like I would if I had conquered LC the old-fashined way, or do I get real cores (but still a territory until my states limit increases).
 
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Really like the states system, nice simple solution to an old issue. Corruption on the other hand sounds artificial and annoying, and seem to exist only to prevent common SP strategies. Please consider reducing monarch rng, otherwise corruption might become forced chore due to rng.
 
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I haven't understood the direction of this game for a long time... It's still one dimensional with the biggest blob vomiting over the map but they keep adding random mechanics without a rhyme or reason.
 
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This all sounds very much like Victoria II is having some influence here.

States, Territories, Overseas States, etc.

I really want to see a rework of colonization inspired by the Colonial support mechanics of Vicky II.
 
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If States are added to the game then the US must be able to create many of them, It is the United States of America after all. In other words can the state limit be modded?
 
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While this seems to be true, the fact that three contiguous provinces can be either: all 0% autonomy with 0 gold cost or one with 75% autonomy, one with gold cost and one with neither still makes a significant difference imo.
Sure, but from the OP the gold cost seems small and the LA limit will only be an issue for duchies bordering three regions. At least from a "gamist" point of view those tradeoffs are not a bad thing at all. As long as they do not needlessly cripple small nations, which remains to be seen but IMO seems unlikely.
 
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i really dont like these changes
especially tech-corruption relation
 
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If States are added to the game then the US must be able to create many of them, It is the United States of America after all. In other words can the state limit be modded?


When the US is formed you will already have received the ability to handle 5-7 extra states from the ADM technology.
 
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Sure, but from the OP the gold cost seems small and the LA limit will only be an issue for duchies bordering three regions. At least from a "gamist" point of view those tradeoffs are not a bad thing at all. As long as they do not needlessly cripple small nations, which remains to be seen but IMO seems unlikely.

It's a deeply unintuitive system, though. If I am a 3-province tag with one province in each of three regions and all those provinces adjacent to one another, it's totally unclear to me why I can run two perfectly but have almost no control over the third; compared to a 3-province tag with three non-adjacent provinces at opposite ends of the same region who somehow can control them all perfectly. Frankly, this just looks like an example of rules for the sake of rules, and yet another example of EU4 becoming this weird web of add-on mechanics that interact with each other very poorly and in general give the impression of incoherent game design.
 
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Interesting additions, but while both look good on paper, I see some issues. One of these is that corruption will be tied to power costs. This means that if you have a monarch with bad stats you can easily get stuck in a spiral of negative effects due to not catching up with tech. The balancing around it will be important. Another issue is the states functionality that actively penalises many countries bordering different states and that does not feel much dynamic due to encouraging only certain paths of expansion. Finally, I dislike the hard-cap on states, it should be possible to go over the limit like with colonies.
 
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Sure, but from the OP the gold cost seems small and the LA limit will only be an issue for duchies bordering three regions. At least from a "gamist" point of view those tradeoffs are not a bad thing at all. As long as they do not needlessly cripple small nations, which remains to be seen but IMO seems unlikely.

I agree, it'll only affect duchies & tribals in certain places and both only during the early game.

But there's kind of a catch 22 there.

If the gold cost isn't significant and most nations won't ever be significantly affected by it (and the LA), what's the point of the mechanic?
Is it merely to monetarily penalize prospective world conquerors? Or is it aimed primarily at African/SEA colonizers?

I don't quite get it.


edit: disregard, I just realized I was spouting nonsense there.
 
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And here I was... hoping that that the state mechanics had been the opposite... that you would've had to assing any province outside your home region to a state otherwise you'd a get permanent 20+ unrest in every single province there...

Then again... I might be a bit too sadistic here towards world conquerors...
 
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