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EU4 Development Diary - 3rd March 2016

Welcome to another development diary for Europa Universalis. We finally announced Mare Nostrum earlier this week, and today we’ll talk about a few more features for it.

First of all. We’re adding Trade Leagues to the game. There existed a feature with the same name in EU3, but this is radically different.

Any Merchant Republic can create a Trade League by inviting other countries to it. However, only countries with 1 province can be a member of a trade league, excluding the leader.. Only a merchant republic can lead a trade league, and if the leader is annexed, another merchant republic in the league takes over leadership, if no new leader exists the league is disbanded.

Members get a small relation bonus with all other members, and the trade league is a defensive alliance between all members, and will consume one diplomatic relation. All members automatically embargo anyone the leader embargo, without a penalty.

If any members in a league gets embargoed, the leader gets a casus belli on the offending party.

Trade league leaders automatically have a trade dispute casus belli on any countries they would be able to generate such a casus belli on via spy action. That Casus Belli has been changed so that it is not possible to take territory, return cores, cancel vassals or release countries when using it.

The Leader gets 50% tradepower from all its members, and it gets a nice bonus to trade steering that is based on the amount of members in its league.

The members also have the following benefits. Doubled bonus on goods produced from the leaders merchant republic ability, and a +20% tradepower bonus on its ships. A member can leave a league at any time.

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Another part of Mare Nostrum is a greater control of Mercantilism. Now you’ll be able to increase your mercantilism at any point you have enough diplomatic power. Of course, there are drawbacks to mercantilism, in that the more you have, the more money is lost through corruption.

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One aspect of the trade system in Europa Universalis has been how powerful a trade-network could become, and especially where a nation have basically have a monopoly. So one of the major tweaks in 1.16 is that the more monopolised a node is, the more effective pirates are there. When the leading power in a node has 100% of the tradepower there, then pirates will have a 100% power increase. Of course, if there are privateers in that node, then they reduce the power of the monopoly…


Next week we’ll be back with a diary about the new naval mission system, naval combat changes, naval leader enhancements and other naval improvements.
 
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Should work well for Venice with Corfu and naxo as trade league members. You can then add Ragusa, Crete, Cyprus. But the number of available OPMs is a bit limiting. Will it be so that every province can be turned into a duchy OPM that can be part of a trade league ? Or will more formable OPMs be added to the game. For example Hansa had an office in London. Thus being able to turn it into an OPM that is part of the Hansa league needs it to be formable to an OPM.

I presume there will be an achivement to create the Hansa League.

For me this looks like a way to form a version of the HRE after its formed into a vassalswarm with internal peace where the player controls the leader and the members are AI OPMs.
 
Trade leagues are all fine and good, but could we discuss a more pressing informatuon?
Next week we’ll be back with a diary about the new naval mission system, naval combat changes, naval leader enhancements and other naval improvements.
Naval Mission System, so a HoI IV Naval System?
 
i dont get trade league, 1 merchant republic and a bunch of OPM'S ?
so venice and lubeck can basicly ally every opm with it ?

and then lubeck would leave the second they get a 2nd province when in trade league with venice ?
 
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Trade Leagues are a great idea but very badly executed. How many one province minors are there in game that are relevant to the Trade League system? Novgorod wont have anyone to join their League, Venice and Genoa can maybe muster up 2 at most. Lübeck is situated in a nice spot and should be able to get 7-8 or so. Ragusa? 0! And thats virtually all merchant republics there are in the game. You should greatly increase the max amount of provinces allowed (maybe to 3) or just scrap this feature altogether otherwise it will be yet another useless fluff which only serves as a means for you to crank up DLC price.
 
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But apart from maybe Ragusa, The Knights and Cyprus there are no real OPMs surrounding the mediterranean, are there? Maybe I'm forgetting some (I exclude the vassalized OPMs of Venice). Seems like a very tiny trade league. Especially if it is divided between Genoa and Venice.
In addition to the ones you mentioned: Mantua, Siena, Lucca, Corsica and Modena if released, Athens if the Ottomans decide to let them be, Albania, Theodoro
 
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Greater control of Mercantilism seems silly when you have no way to lower mercantilism without events. Given that mercantilism adds corruption now, I can see good reason to get rid of it, but no way for the player to do so.

Also, 200 diplo points for 1% of Mercantilism seems extremely overpriced to the point where it won't be used. Keep in mind that lagging behind in tech for a few points of mercantilism isn't desired because lagging behind in tech raises corruption now for some silly reason.

Trade leagues sound like they'd be okay on paper, but then you factor in that the whole union takes just a single diplo slot, so trying to invade an OPM inside a union would bring you to war with the entire union and the other allies the OPM would have. This could potentially result in Denmark declaring on Lubeck and suddenly fighting 9 OPMs and 3 other allies of Lubeck, not counting the ones that'd get pulled in via declaring war on the empire from outside. This doesn't sound sane.

who would wanna get rid of mercantilism if u just lower corruption instead ... lol
and 200 seems fine mercantilism is so good
 
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I am willing to bet that condottieri is a way to offer your own troops as mercenaries or pay for mercenaries of another country BUT being lead by your own officers and therefore giving army tradition to yourself.
 
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I am willing to bet that condottieri is a way to offer your own troops as mercenaries or pay for mercenaries of another country BUT being lead by your own officers and therefore giving army tradition to yourself.

It sounds good.


So maybe, thhis button will be changig name with change of infintary type.
 
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What happens if a member of a Trade Alliance becomes a Free Imperial City?

They will still be OPM so i don't see how that would be relevant unless it's the Merchant Republic that becomes Free city in which case the league is disbanded (Or taken over by another merchant republic in the league but let's be real here that wont happen as there are only 2 OPM merchant republics and they will never be part of the same trade league at the same time)
 
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Trade Leagues are a great idea but very badly executed. How many one province minors are there in game that are relevant to the Trade League system? Novgorod wont have anyone to join their League, Venice and Genoa can maybe muster up 2 at most. Lübeck is situated in a nice spot and should be able to get 7-8 or so. Ragusa? 0! And thats virtually all merchant republics there are in the game. You should greatly increase the max amount of provinces allowed (maybe to 3) or just scrap this feature altogether otherwise it will be yet another useless fluff which only serves as a means for you to crank up DLC price.

this is exactly what i think
i bet the "trade league" then are a "major feature" with the price to it, and then used never barely or so ingame cause after 1500 i usualy dont have opm's left

sounds like an amazing idea is getting rushed, i think time betwen add ons is to short ... give them 3 more months
 
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i find really hard to grasp why a big or even medium sized country would want merchantlism.

Merchantilism as far as i know is useless if you control 100% of a trade node. So a lot of big countrys that dived very deep in merchantlism like spain and england will actually fight to get rid of it. With corruption being a much bigger problem to them.

At same time the small countrys that benefit from it will be penalized with bigger corruption losingn ot only a big chunk of what they manage with that merchantlism bonus but also losing other things to corruption.

Again. Whats the point of merchantlism now? Instead of a bonus i can only see now as something to be avoided like the plague.
 
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i find really hard to grasp why a big or even medium sized country would want merchantlism.

Merchantilism as far as i know is useless if you control 100% of a trade node. So a lot of big countrys that dived very deep in merchantlism like spain and england will actually fight to get rid of it.

At same time the small countrys that benefit from it will be penalized with bigger corruption.

Again. Whats the point of merchantlism now?

or u can say
whats the point of corruption
 
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I like it but shouldn't there be more releasable OPM like Danzig, Krakow, Gotland and so on? It could be an interesting strategy for trade league leaders to seek to balkanize regions to grow stronger. Some areas could realistically see city states rise if the right conditions were met: Catalonia, North Africa, even southern France.

I also hope we get something about the Corsair Republic of Salé in Morocco.
 
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