I think this is a good idea. I mean base stats can vary and makes traits less reliable in deciding who is best. You could also remove the combat modifier display in the character panel.I second this proposition. I love the idea of hiding the numbers and forcing the player to focus on traits (it also makes marriage a little more... interesting), but people should at least have a reputation for something if they are above average at a certain skill. Being opposed to the use of numbers to quantify abilities, maybe incorporating a two-tier system for people with 12-16 of a certain stat to have a significant chance of being characterized as an 'Able Diplomat/Commander/Steward/Intriguer/Theologian' and 17+ as 'Renowned Diplomat/Commander/Steward/Intriguer/Theologian". The trait would just be a marker, of course, and provide no significant bonuses (maybe a prestige or piety bonus for fun, but nothing more).