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Werewolf Lite CCCLXVIII

Total Rickall


1zl7qdv.jpg





You are and have always been a big family of 17 crazy characters living happily together. But have you? One morning Rick discovers that much-loved uncle Steve is not your uncle, but a parasite that got dragged in under someones shoe last week. Rick activates the blast shields to sort this out, so now you are trapped in a house with parasites that injected memories of themselves into your brains, and they are killing off one character every night. If they reach parity they will vote to lift the blast shields and they will take over the planet! But do not despair. Every day you gather in the living room, check each of your memories carefully for plotholes and try to identify those pesky memory parasites.

You are encouraged to roleplay as any crazy character, if you need inspiration watch episode s02e04 of Rick and Morty which can be found on your favorite streaming site.

Don't forget to bring your pitchforks!




Lite rules modified for two seers:

There shall be 17 players. Roles will be handed out shortly after the last person signs up. Everyone will get a PM, regardless of role.

GM will then declare the date of the first deadline.

The game is divided into two periods - night and day. For practical reasons these two periods take place at the same time, from one update till the next.

Each day, all players gather and decide to lynch one of the players - the person they think is most likely to be a werewolf. Each night, the werewolves decide who to kill. In each 24 hour period, the village will lynch, and the werewolves will hunt. The villagers can try to lynch multiple people by creating a tie.

The werewolves win if they manage to reach parity with the villagers.

There will be two seers, which operate at 50% efficiency. This means every night there is one scan, but who of the seers gets it will be decided by coin. If one of the seers dies the coin will keep flipping for the remaining seer, so there might or might not be a scan in the night. The seers do not know each other at the start. A seer scans as a villager.

The villagers and seers win if they manage to kill all the werewolves.



Standard Werewolf Rules:


§1A. - You sign up to the game by requesting so in a post in this thread. Players can and will be disqualified from signing up at GM discretion.

§1B. - No new players will be admitted after the game has started, except to substitute for another player.

§1C. - You may at any time be substituted out by requesting so in the thread.

§1D. - Failure to vote will lead to immediate substitution.

§1E. - All dead players must privately request to sub. The GM will keep a sub list in the normal fashion. Players new to the game may request to sub directly in the thread.


§2A. – Players will vote daily. See Rule 1D.

§2B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted and be considered to be in violation of Rule 2A.

§2C. – In the event of a tie all tied players will be executed.

§2D. - The player(s) with the plurality of votes at deadline are considered dead. They will not reveal any inside information after the deadline. The presumed dead player(s) should post in colored text until their true role is confirmed.


§3A. - Orders and votes submitted after deadline are ignored.

§3B. - Orders (scans, hunts, et cetera) are sent to the Game Moderator via PM.


§4A. - Spectators and ghosts may comment, but never suggest a course of action, reveal any new information, including vote counts. Preferably spectators will comment only in a manner tangential to the actual game.

§4B. - When doing ghost/spectator commentary, please use a non-white color.

§4C. - A subbed player is considered a ghost when the GM declares him to be subbed and must obey all relevant rules of that status.

§4D. - A subbed player may pass on relevant information to his sub at the distraction and direction of the GM, and likewise a sub may request information from the previous player. Any unauthorized contact between the sub and subbed players may result in sanctions for one or both players.


§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.


§6A. – The Game Moderator has the last word on all matters.

§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), if critical information has been revealed, the mistake will be kept.


§7A. – Forging PMs is allowed. Screenshots of PMs is not. ID numbers of PMs are not.


§8A. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in bold text.

§8B. - If you wish to un-vote someone, write "UNVOTE" and their name in bold text.

§8C. - In case of re-voting without un-voting the original vote will be the counted vote.

§8D. - Do not edit votes after posting them. If you make a mistake, like not bolding, unvote and revote in a new post.

§8E. - Votes should be oversized or clear of other text to ensure they are not missed by the GM.


§9. - The GM can and will remove players if the GM believes the player is not participating at their full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM.


§10A - Always trust the GM.
§10B. - Trust no one. Especially not the GM.

§11. – These rules are complete and will not be changed once the game has begun.

Roles:

11 x Family members (Villagers)

4 x Parasites (Werewolves)

1 x Rick (Seer with 50% efficiency)

1 x Morty (Seer with 50% efficiency)


Deadline will be:


22:00GMT


Votes and orders posted at 21:59 will count, those posted at 22:00 or later will not.

Voting ends at the deadline even if the GM is not present. All players except the presumptive lynchee(s) are permitted to post analysis of the game between the deadline and the update.

 
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Playerlist:

  1. Audren as that big rubber duckie
  2. Tornadoli
  3. Chieron as the Pink ballon animal
  4. aedan777
  5. EUROO7/Audren
  6. Spockyt
  7. Hax as Peter Griffin
  8. Comm Cody as the Screaming Sun
  9. Capibara as Photography Raptor
  10. Rovsea
  11. JermanTK subbed by Jacksonian Missionary
  12. Falc as a standard werewaffle
  13. Ithvan
  14. Sleepyhead as Merkel
  15. madchemist
  16. Wagonlitz
  17. Luftwafer
Subs:
Jacksonian Missionary for JermanTK
Audren for EUROO7

LatinKaiser

Events:
Night 0: Audren, villager, is hunted
Day 1:
Rovsea, villager, is lynched
Night 1:
Hax, villager, is lynched
Day 2:
Sleepyhead, villager, is lynched
Night 2:
aedan777, seer, is hunted
Day 3:
Wagonlitz, wolf, is lynched
Night3:
Ithvan, villager, is hunted
Day 4:
SpockyT, villager, is lynched
Night 4:
Luftwafer, seer, is hunted
Day 5:
Comm Cody, wolf, is lynched
Night 5:
Falc, villager, is hunted
Day 6:
EUROO7/Audren, wolf, is lynched
Night 6:
Tornadoli, villager is hunted
Day 7:
Chieron, villager and Jacksonian Missionary, villager, are lynched in a tie.

Wolf madchemist overwhelms villager Capibara and wins the game!

Votecounts:
Final Votecount Day 1

Rovsea: 4
EUROO7 [129 aedan -> 171]
Wagonlitz [109 aedan -> 174]
Comm Cody [123 Tornadoli -> 170 aedan -> 175]
aedan777 [103 Cody -> 139 Rovsea -> 169 Cody -> 176]
Cody: 3
madchemist [100]
Falc [130]
Ithvan [147]
aedan: 2
Sleepyhead [116]
Hax [137]
MC: 1
Rovsea [101]
Sleepyhead: 1
Tornadoli [105]
Falc: 1
Capibara [108]
Jerman: 1
Luftwafer [110]
Euro: 1
Chieron [134]
Ithvan: 1
Spockyt [146]
not voted:
JermanTK

Final Votecount Day 2

Sleepyhead: 5
Wagonlitz [236]
Spockyt [243]
Chieron [244]
Ithvan [263]
Comm Cody [232 Spockyt -> 270]
Euro: 4
Tornadoli [225]
Capibara [230]
madchemist [222 Luft -> 234]
Luftwafer [245]
Spockyt: 4
JermanTK/Jacksonian Missionary [221]
aedan777 [237]
Falc [241]
Sleepyhead [233 wagon -> 262 Chieron -> 276]
not voted:
EUROO7 [197 aedan -> 253]

Final Votecount Day 3
Wagon: 7
Ithvan [304]
madchemist [291 SpockyT -> 328]
Tornadoli [311 Cody -> 329]
Luftwafer [331]
Capibara [312 Cody -> 333]
Chieron [313 Ithvan -> 337]
Falc [310 Chieron -> 341]
Ithvan: 3
Comm Cody [307]
Wagonlitz [321]
Spockyt [342]
SpockyT: 2
JermanTK/Jacksonian Missionary [292]
EUROO7/Audren [322]

Final Votecount Day 4
SpockyT: 8
Capibara [370]
Comm Cody [371]
Falc [375 Cody -> 379]
Tornadoli [368 Chieron -> 385]
madchemist [366 Cody -> 388]
Chieron [377 Cody -> 392]
JermanTK/Jacksonian Missionary [369 Luft -> 394]
EURAudren [362 SpockyT -> 378 Cody -> 405]
Cody: 2
Spockyt [360 EURAudren -> 365 unvoted -> 367]
Luftwafer [376]

Final Votecount Day 5

Cody: 8
JermanTK/Jacksonian Missionary [417]
EURAudren [418]
Capibara [419]
Tornadoli [420]
Chieron [421]
Falc [422]
Comm Cody [423]
madchemist [429]


Final Votecount Day 6
Audren: 5
Tornadoli [495]
Capibara [496]
madchemist [497]
Chieron [499]
Jacksonian Missionary [504 Audren -> 518]
Chieron: 1
Audren [502]

Final Votecount Day 7

Chieron: 2
MC [547]
JM [548]
JM: 2
Chieron [550]
Capibara [556 Chieron -> 557]
 
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Oh boy.

IN as that big rubber duckie.
 
Do the two seers start in contact with one another?
 
Does the seer whose scan failed receive an incorrect scan result, or just no result at all?
 
Does the seer whose scan failed receive an incorrect scan result, or just no result at all?

No result.
Until the game starts this may be up for discussion, if the more experienced players find the setup itself unbalanced I will gladly use the feedback to smooth it out.
 
Wagon's setup with the two Seers didn't turn out poorly, right?
 
The general idea is stolen from one of the older games I happened to come across some days ago. But I didn't bother to look the details up again while writing this thread.
 
Wouldn't that defeat the purpose?

In as the Pink ballon animal
It would, which is why I wanted to be certain that was the case.

Splitting the seer like this doesn't seem unbalanced, and adds to the game by decentralizing information. There was a previous game with split seers, but it had each seer have 50% likelihood independent of the other result. This is better and more balanced.

In
 
It would, which is why I wanted to be certain that was the case.

Splitting the seer like this doesn't seem unbalanced, and adds to the game by decentralizing information. There was a previous game with split seers, but it had each seer have 50% likelihood independent of the other result. This is better and more balanced.

In
Agreed. This takes Wagon's idea and makes it playable.

In.
 
Oh, I had missed that this was a different setup than Wagon's. I like this.
 
I'll give it a go. I take it this is inspired by Wagonlitz's The Swineherd? Funnily enough, that was my first game.

Better than Wagon's game. These rules are more refined and sensible.
 
Can the seer scan for the other seer, or does he just get a villager result?

Seers only scan for werewolve/villager. It doesn't really matter as I don't see there being a sane scenario where a scanned and contacted villager would in PM claim to be seer when he isnt.
 
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