Prologue
The year is 1960, eleven years after the heroic sacrifice of MISTER MARVELLOUS in defense of the crown jewel of the United States of America - PRIMOPOLIS. Seen as the progenitor of the modern image of superheroes, that being a public figure of moral upstanding, Mister Marvellous brought to the forefront the undeniable existence of gifted individuals, people who possessed abilities beyond the scope of rational thought, powers that seemed born from fantasy - incredible strength, impossible flight, control over the elements, and so on. These individuals were called a variety of things - superhumans, metahumans, mutants, freaks, the list goes on.
While the absence of the beloved Mister Marvellous brought fear across America, his legacy brought with it an awakening on the global scale. Aspiring heroes and vigilantes possessing EXTRAORDINARY POWERS came in droves. Not merely in America, this new era spanned the known world, every continent, and every country. Even while the Warsaw Pact stifled news reaching the West, it was known that these figures popped up throughout the East. Now in this modern age, superhumans are a staple of everyday life, their exploits heralded in the news, their existence tolerated by the governments of the world, and even utilized in some instances.
But not everyone endowed with great power shouldered great responsibility; for every hero seemingly arose a villain, willing to use their skills to exploit others, better themselves, or otherwise assert their own worldview. This war rages, between law and chaos, freedom and autocracy, good and evil. In the world of politics, the U.S and U.S.S.R wage a COLD WAR, roping the planet into an increasingly tense atmosphere of brinkmanship, proxy wars, and ideological warfare, at every turn threatening the prospect of NUCLEAR ANNIHILATION given a single misstep. Between this and the intense struggles wrought by superhumans, one can only wonder, will we survive in this era of…
GODS AMONGST MEN!?
How To Play
Howdy everyone, Noco is back again, this time with less Sith magicks and more superhuman magicks. Taking inspiration from the golden and silver age of comic books, Gods Amongst Men takes place in an intentionally campy universe of superhumans, sci-fi, and other such shenanigans. While I do wish to maintain some level of decorum, this game will be much more relaxed than my previous games, embracing the nonsense logic and hare-brained kookiness of the world of comic books.
Like my past games, I place value primarily on narrative and player interactions. IC will still be king, and my hope is that most of the game’s drama derives from player-made issues. However, I recognize the need for some sort of order, so I will put in place a system of orders that is commonplace in many other forum games, to provide a sort of reference to all players on the state of the world, and the various long-term schemes that may be developing. More on that in the mechanic section further down.
Regarding the world, I hope to create a few interesting locales, taking a heaping of inspiration from fictional places such as Gotham City, Metropolis, and what not - one of which is Primopolis. Although set in the 1960’s, there will be a degree of futuristic tech that often comes forth in comic book worlds (think insane scientists building fantastical machines), as well as a degree of supernatural/mythological shenanigans. However, I encourage players to create their own backstories and locales as well if they wish; perhaps you wish to be a figure like the Martian Manhunter, an alien stuck on Earth, and you can detail your alien civilization. Or perhaps you are a demon cast from Hell, and now you are having fun in the mortal realm. The possibilities are virtually endless. I will work to incorporate all player-made lore into the grand universe. After all, the best parts of comic universes are the strange, convoluted, but interconnected elements.
Signing Up
The first step in joining this adventure will be to post your character using this handy-dandy template:
Name:
Age:
Abilities:
Location:
Backstory:
Age:
Abilities:
Location:
Backstory:
As I mentioned previously, I am being far more lax; in a game of superhumans, there’s little to be done to balance and meticulously stipulate rules for each and every power. Thus, rather than constrict this, I’ve chosen instead to embrace the crazy, overpowered, or nonsensical, and allow essentially free-reign, bar absolute insanity like ‘can kill entire universe at will’. Be creative, this is about creating a neat character and a sweet narrative, not about ‘winning’.
Note that you do not have to have the traditional “powers” of figures like Superman. I openly welcome and encourage characters who may not even possess powers, but instead are just naturally talented - think Batman and his wealth, martial ability, and detective prowess or Lex Luthor and his genius intellect.
IT IS NEVER TOO LATE TO SIGN-UP.
IRC Channel
Link: Coldfront
Channel: #GAM_Main
Instructions:
1) Use the link provided above.
2) Choose the Flash app or the Java app.
3) Create a screen name; it’s recommended that you use your forum name, if available.
4) Close the #coldfront channel that opens automatically.
5) In the command box, type “/join #GAM_Main” without the quotation marks.
6) You’re in the chat! Welcome!
Link: Coldfront
Channel: #GAM_Main
Instructions:
1) Use the link provided above.
2) Choose the Flash app or the Java app.
3) Create a screen name; it’s recommended that you use your forum name, if available.
4) Close the #coldfront channel that opens automatically.
5) In the command box, type “/join #GAM_Main” without the quotation marks.
6) You’re in the chat! Welcome!
Game Mechanics
Regarding mechanics, most of it will be centered around weekly updates. For flavor, these updates will be known as Volumes, each one corresponding to a year. Orders will be due every Saturday, however, sending orders will be optional, so if you miss one, or you just don’t feel like it, there will be no penalty. Common will be mini updates, which for flavor I dub Issues, essentially singular little stories that players may address however they choose.
In typical Noco fashion, I will keep extremely light stats. For all players, I’ll try to give a general sense of fame (or infamy), and for those of evil persuasion, I’ll give you a number for the clout/operating capacity you can manage (AKA henchmen, allies, and so on). These are less like restrictions for your actions, and more like some sort of indication for those players who like to have a feel for their progress.
When it comes to player versus player combat, I am at the moment leaning towards simple dice rolling, in an attempt to not penalize characters who don't wish to make Superman-esque ubermen. Perhaps I will reward dice boosts to those who give clever tactics, like for instance a magnetic manipulator targeting a man made of iron.
General Guidelines
- Pretty standard, no metagaming, powergaming, and the like
- Keep it PG-13, don't get freaky with it, this is an adventure, not a teenage romp. Some romance is fine
- Paradox Rules, of course, apply
- Other common sense rules that I have failed to specifically list out
Table of Contents
____So that's my sample opening post for my prospective new game. I know it's not everyone's cup of tea, so I decided to launch an interest check, both to gauge if this would garner any players and to gather critiques about the mechanics, stats, and so on.
Please feel free to ask questions, offer suggestions, or otherwise destroy my idea in a long-winded rant culminating in me crying. Thanks.
Also note, certain names (See: Mister Marvellous) are subject to change.
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