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Okay, and here's my move after Rovsea's.

05.11 to 05.12
04.11 to 05.11
03.10 to 04.11

03.11 to 02.12

01.09 to 01.08
01.10 to 01.09

00.11 and 00.10 switch places
01.11 to 01.10
02.10 and 02.11 switch places
02.12 to 03.10
05.12 to 03.11

01.12 to 01.11
01.13 to 01.12
Reinforcements deploy and move to 01.13

All engineers lay mines.

End turn.

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War Phase - Turn 5 // barkardes

Highlights:
Rovsea's armor fights Gen. Marshall's elite stormtroopers at 12.01 to a stalemate. Both units take 10 damage.

Rovsea's infantry destroy Gen. Marshall's infantry at 13.00 and promote to stormtroopers after destroying them. They take 5 damage in the process.

@barkardes - it's your turn
 
11.13 moves to 12.13 and 12.12
14.14 moves to 14.13 and moves to 14.14 back
15.14 moves to 16.14 and lays a mine.
12.11 moves to 10.10,attacks 10.09
13.14 moves to 11.13 and builds a road.
14.15 moves to 12.14 and builds a road.
Deploy 10 tanks and move them to all my roads,except 14.15 and 13.14

I want to see the map.
 
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I actually planned to use them with a blitzkrieg token but I had to use it for my defence.If I didn't have a deal with Rovsea I wouldn't survive though.This plan isn't succesfull.I can only say that my succesfull diplomacy gave me a chance to win.

It's interesting that white's attack against me made me able to live.
 
Yeah that's kind of the problem with reinforcements; even with such a strong strike force you still need an IC to deploy from. Eager to see how you'll make this work, though; the attack definitely still has potential.
 
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War Phase - Turn 5 // barkardes

Highlights:
barkardes' elite tank hunter suffers damage in Terraferma's minefield at 10.09, taking 9 damage.

Also note that I added a garrison at 01.08 that I accidentally failed to show on the map after my last turn.

It's still barkades turn.

PS: Also note that the units at 11.13 and 12.14 are engineers overlapped with tanks. barkardes can't end his turn this way.
 
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War Phase - Turn 5 // barkardes

Highlights:
barkades' armor finds themselves outmatched by Terraferma's elite armor guarding a supply cache at 10.08. barkades' armor takes 15 damage while Terraferma's elites take 10.

It's still barkades turn.
 
Yellow=Move
Red=Attack
Numbers indicates which one plays first.
I did this way because it's hard to write all these moves.If you need it in writing,I will write,though.
Also,I haven't given all the orders because it would be hard to see all those yellow lines.I will continue when the new map comes out.



Edit:I need to clarify 2 moves because they seem clashed.
5th order:09.12 moves 07.11 attacks 07.12 and 06.12 then moves to 05.09
6th order:10.13 moves 06.12,attacks and moves 05.11,attacks and moves 04.11
 
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Important: This is the map after your #5 move. I stopped it here because your #6 move is not legal because one of my garrisons was not destroyed in your #5 move and instead retreated.

War Phase - Turn 5 // barkardes

Highlights:
barkades' armor decimates ThunderHawk3's garrison at 07.12, taking 5 damage in return.

barkades' armor batters ThunderHawk3's garrison at 06.12. The garrison takes 8 damage and retreats to 07.12, while the armor takes 5 damage.

It's still barkades turn.
 
A miscalculation it seems.I could take that one more land by having a right move on my 5th one.I hope I won't lose by one points :D .
12.14 takes 13.09,11.09 and 10.09.It attacks 10.08 and 09.08.
 
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War Phase - Turn 5 // barkardes

Highlights:
barkades' armor destroys ThunderHawk3's garrisons at 05.11 and 04.11, taking 10 damage in the process.

barkades' armor overruns and destroys ThunderHawk3's garrison at 08.14 and decoy at 07.14. The armor takes 5 damage.

barkades's armor is outgunned by Terraferma's elite armor at 10.08, then attacks and destroys Terraferma's artillery in a minefield at 09.08.

It's still barkades turn.
 
I also took 13.09 with the armour moving from 12.14.
And move to 04.11 seems wrong.it moves 08.13 and attacks 07.12.Then it goes there.(I deleted these order a little after posting though.If it is not against the rules I would like to not to move those 2 units to your territory for now.)
No matter what you decide on about that,one of my orders will be done in every circumstances.So I'm posting it now.
11.11 moves 11.08 via roads,attacks and moves to 10.08.Then moves to 09.08 and attacks 08.08.
 
I also took 13.09 with the armour moving from 12.14.
And move to 04.11 seems wrong.it moves 08.13 and attacks 07.12.Then it goes there.(I deleted these order a little after posting though.If it is not against the rules I would like to not to move those 2 units to your territory for now.)

I'll fix the 13.09.

With your move to 04.11, I was following this statement you made:

6th order:10.13 moves 06.12,attacks and moves 05.11,attacks and moves 04.11

I assumed this what you wanted to do, but you've been editing previous orders and confusing me. What were you trying to do with that unit?

The unit cannot legally move from 10.13 to 08.13, attack 07.12, then go to 04.11 because there are garrisons at both 04.11 and 05.11.
 
Well,I firstly wanted to do that.But after you didn't move it because it didn't fit the rules, I saw a gap in the lines of white.So I decided to make them stay until I see the unit in White's IC.I'm sorry for not making it clear.
To put it simply,I have done these orders after the message I will quote.
12.14 takes 13.09,11.09 and 10.09.It attacks 10.08 and 09.08.
11.11 moves 11.08 via roads,attacks and moves to 10.08.Then moves to 09.08 and attacks 08.08.
 
By the way can i just say that Thunderhawk has the most hilariously overdone defense I've seen so far. If I had actually decided to paradrop on him I think I could have killed him, but still, this is great fun to watch.
 
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War Phase - Turn 5 // barkardes

Highlights:
barkades' armor overruns Terraferma's battered elite armor at 10.08 and captures the supply cache it was guarding.

barkardes' armor destroys Terraferma' garrison at 08.08 and captures the industrial center it was guarding. The armor takes 5 damage.

It's still barkades turn.
 
Hm, well played. Looks terribly close, doesn't it? :p
It looks close but I don't know other units.My road network may work against me this time.
Considering white has wasted a lot of energy( he still may have a hidden unit,though),blue has bought a lot of paratroopers and used them and orange won't attack me,You are the only one that poses a threat against me.I don't know your whole units,nor your tokens(You always had a Blitzkrieg token :D ).
I'm still surprised that he was guarding his IC with a garrison.I was expecting at least an elite garrison that would delay me for one more tanks.