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EU4 - Development Diary - 31st March 2016

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Hello and welcome back. Mare Nostrum will be upon us very soon so I will take this last dev diary before release to show some extras and the 15 new achievements which will be part of the 1.16 patch. With Wiz safely banished to the furthest reaches of space to make friends with Blorg, I am free to ensure there are no more Eastern Roman Empire related Achievements.


The 15 new achievements, which some clever cookies may have seen before are:
  • Mare Nostrum: Restore the Roman Empire and own the entire Mediterranean and Black Sea coast lines.

  • Kuban Cigars: As Kuba, own or have a subject own Havana and be the world’s leading producer of Tobacco.

  • Kushite Restoration: As a Nubian culture nation, own the entire Egyptian region as core provinces.

  • The Fezzan Corridors: As Fezzan, control at least 90% of the trade power in Tunis, Katsina, Safi and Timbuktu.

  • Victorian Three: As Basoga, Buganda or Karagwe, reach administrative, diplomatic and military technology level 32.

  • The Animal Kingdom: As Manipur, unite the Bengal region and convert it to Animism.

  • Golden Horn: As a Somali nation, fully own the Horn of Africa region and have a monthly gold income of at least 50 ducats.

  • Kinslayer: As Tver, Yaroslavl, Ryazan or Odoyev, eliminate all other Rurikovich nations without changing your ruling dynasty.

  • Choson One: As Korea, own or have a subject own all Shinto, Confucian and Buddhist provinces in the world.

  • Sailor Mon: As Pegu, have at least 100,000 sailors.
  • The White Company: Hire your army out to both sides in a war and fight in a battle against your former employer.

  • Networking: Have 100 point spy networks in 3 rival nations.

  • Time Bandit: Successfully steal a map from another nation.

  • With a little help..: As Ragusa, lead a Trade League of at least 5 nations and guarantee the Ottomans’ independence

  • Just Resting In My Account: Corrupt the officials in a rival country
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Going hand-in-hand with one of these achievements, we have added one of the longest requested formable nations: The Roman Empire. It is no easy task to perform, requiring Christianity or Paganism and ownership of the regions of Italy, France, Iberia, Balkans, Anatolia, Mashriq as well as certain key provinces, but doing so will allow you to recreate the thousand year empire and grant you the new unique culture of Roman.

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Forming Rome is a free feature, available as part of the 1.16 patch.

Next up is Timeline, a new Mare Nostrum feature

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At any point through your campaign you can hit the new timeline button next to the date and observe how the world has evolved throughout the years. Watch as empires rise and fall and re-live how your own nation rose to its great heights (hopefully)

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Opening Timeline will bring the map back to how it was at the start of your campaign and then you can choose at what speed to run through the world's history. You can pan all over the map during this timeline, so while the Big Blue Blob takes over Europe you can admire infighting new world natives or see which of the Daimyo's made Japan theirs.

Finally, some ideas, starting with the aforementioned Roman Empire

Roman ideas:

Code:
Traditions:
        discipline = 0.05
        legitimacy = 1
   
Ambition:
         global_manpower_modifier = 0.33

    pax romana
        global_unrest = -1

    legacy of rome
        diplomatic_reputation = 2
 
    SPQR
        stability_cost_modifier = -0.2

    roman legions
        infantry_power = 0.10
        land_forcelimit_modifier = 0.15
 
    roman architecture
        production_efficiency = 0.2
 
    imperial bureaucracy =
        global_tax_modifier = 0.1
 
    imperium sine fine = {
        core_creation = -0.20

African Great Lakes Ideas:

Code:
    traditions:
        loot_amount = 0.25
        hostile_attrition = 1.0
ambition:

        merchants = 1

    source_of_the_nile
        global_manpower_modifier = 0.15
 
    heirs_of_kitara
        prestige = 1
 
    no_illegitimate_children
        heir_chance = 0.5
 
    cwezy_religion
        tolerance_own = 2
 
    emitwe
        infantry_cost = -0.1
 
    unity_of_clans
        infantry_power = 0.1
 
    development_of_clientship
        global_tax_modifier = 0.1

And as a representative for the Irish, let's bring in Desmond.

Code:
Traditions:
        garrison_size = 0.25
        global_manpower_modifier = 0.25

Ambition:
        defensiveness = 0.15

    dms_the_land_of_castles
        build_cost = -0.1
 
    dms_cadet_lines
        stability_cost_modifier = -0.1
 
    dms_gaelic_bastion
        land_morale = 0.1  
 
    dms_the_munster_ambition
        province_warscore_cost = -0.1
        core_creation = -0.1
 
    dms_fierce_independence
        diplomatic_upkeep = 1
 
    dms_promote_the_clture_of_service
        war_exhaustion = -0.02
        prestige_from_land = 0.25
 
    dms_inner_perfection
        adm_tech_cost_modifier = -0.1


Mare Nostrum will set sail on Tuesday April the 5th for €14:99, and by popular request is available for pre-order at https://www.paradoxplaza.com/europa-universalis-iv-mare-nostrum
 
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If you don't like it, don't go for it. The AI will never form it. So you'll never see it. Why so upset about something that doesn't affect you or your life in the slightest?

Because now I'll need to deliberately not form the Roman Empire, which is using my imagination to compensate for a problem in the game - usually not a sign of good game design. Every time I open up that decisions screen, I'll be constantly reminded of that glaring historical error, which really removes some of the polish off the game. It's sort of like playing with a mod - even the good ones are usually slightly worse than vanilla.
 
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So we get the Roman Empire but the Turkish minors still cant form the Sultanate of Rum?
(And are probably still in the abomination thats called Turko-Arabic)
 
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Because now I'll need to deliberately not form the Roman Empire, which is using my imagination to compensate for a problem in the game - usually not a sign of good game design. Every time I open up that decisions screen, I'll be constantly reminded of that glaring historical error, which really removes some of the polish off the game. It's sort of like playing with a mod - even the good ones are usually slightly worse than vanilla.

So in all of your games you own all of the land needed? Ok, you're right. I see your point. My bad. I feel your pain, brother!
 
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But it'll effect all of us. Every tag will slow the game even if they aren't formed, true few tags won't change anything notable, but adding such fantasy nation is the crossing of the Rubicon, in the future Paradox doesn't second guess when they're adding fantasy nations. It is such waste potential when they could historical nations like Belgium and even forming Yugoslavia would make more sense. It is the patch they're going it is going to effect their design philosophy, why can't you see it?
If you don't want fantasy nations why would you suggest Belgium?
 
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So in all of your games you own all of the land needed? Ok, you're right. I see your point. My bad. I feel your pain, brother!

Desmond (the country with a really good claim to being the Roman empire, right) has the option visible holding just France, Spain and Italy, which could actually reasonably happen just as a result of natural blobbing over 400 years. Going by relative sizes, a strong Ottomans or a unified HRE with some eastwards blobbling would also probably have those options there.
 
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It is not an April Fools in the timezone of Sweden, where PDS work.

Such pointless tag... I can't believe that development has come to this point.

Much like the HRE-tag and Arabia if they are ever formed they're formed by player thus making them nothing more than player-only tags, such tag adds nothing to the game. Instead of adding the real tags that existed during the time period (there are many) we're getting this fantasy nation whose formation only serves people who hate history and get empowered when they hear words Roman and empire. I've no idea why such people are even playing EU4, I would imagine that Civ and Total War would be more enjoyable for their kind.
While your point is valid, it is not a new addition. The Roman Empire TAG is already ingame, so what was added here was only a decision to form it.
 
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The amount of puns in the achievements and snark in the post is too damn high! :)
Considering Jake's inherent hatred of both "Blurple" and "Grey Skin" I wonder if he authored the description of the Roman Empire decision...

Thinking about it, this has the potential to create some really hilarious scenarios, here's a couple of fake achievements for them...

If you can't beat them...

"As Byzantium become the Emperor of the HRE"

Now with 100% more Roman!
"As the Roman Empire become the Emperor of the HRE"
 
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Why would you get extra legitimacy as Rome but not Republican Tradition? After all Rome was a Republic first.

Because, for some questionable reason, not all things that affect legitimacy affect republican tradition or divinity. They should, but they don't. This can result in some NI builds giving you nothing if you're playing outside the box.

It's pretty crappy design and should be addressed at some point, but I suppose it's really not high priority. It's an easy fix though.
 
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While your point is valid, it is not a new addition. The Roman Empire TAG is already ingame, so what was added here was only a decision to form it.

I'm pretty sure its not actually in game, just the converter. The converter creates a mod for the game, in effect. Therefore, the TAG would have no bearing in a standard game started in 1444. Until now.

I still like it.
 
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The amount of puns in the achievements and snark in the post is too damn high! :)
Considering Jake's inherent hatred of both "Blurple" and "Grey Skin" I wonder if he authored the description of the Roman Empire decision...

Thinking about it, this has the potential to create some really hilarious scenarios, here's a couple of fake achievements for them...

If you can't beat them...

"As Byzantium become the Emperor of the HRE"

Now with 100% more Roman!
"As the Roman Empire become the Emperor of the HRE"

Haha, just thought of another in a similar fashion;
Looks who is Holy, Roman and an Empire!
As the Papal State form Rome and culture convert all your provinces to Roman (But that would probably take for ever)
 
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Because, for some questionable reason, not all things that affect legitimacy affect republican tradition or divinity. They should, but they don't. This can result in some NI builds giving you nothing if you're playing outside the box.

It's pretty crappy design and should be addressed at some point, but I suppose it's really not high priority. It's an easy fix though.
Well some of them make a bit more sense (e.g. I don't believe that Sweden was a republic so while the can get extra legitimacy why would they get republican tradition?). The things is that Rome was (I think) the greatest (largest anyways) republic before the modern era.
 
Well some of them make a bit more sense (e.g. I don't believe that Sweden was a republic so while the can get extra legitimacy why would they get republican tradition?). The things is that Rome was (I think) the greatest (largest anyways) republic before the modern era.
For gameplay purposes Legitamacy, Republican Tradition, and Devotion should be interchangeable. If, for example, Hamburg becomes a monarchy, one of their ideas now does absolutely nothing. Similarly, Church Power modifiers should be interchangeable with Papal Influence and Fervor.
 
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"Latin Empire" is a name modern historians give to the catholic Roman Empire established in the 4rth crusade after the catholics conquered Constantinople (aka 2nd Rome). It wouldn't make much sense to add a tag if we already have the Roman Empire.
we already have the holy roman empire, byzantium, and now the roman empire. another roman empire wouldnt really matter tbh
 
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