So my latest attempt at a forum 4X game more or less crashed and burned (the rules I think work well and I'd still like to use them at some point, but there simply wasn't enough interest on the part of players or enough time on my part). I do however have enough time to start a Civ V succession game, which I think might be interesting to play. I have enough mods to where it's actually worth playing and fairly historically accurate (by which I mean 95% of the game isn't taking place in the modern era and the AI isn't ridiculously stupid).
For those of you who don't know what a succession game is, basically each player plays the game for s certain length of time and then passes it onto the next player.
So here's what I'm thinking: Either I can physically pass off the save file to each player, or I can provide the player in charge with the necessary information to carry out a turn.
As for meta-gaming, unlocking various policies (Tradition, Liberty, Piety, Honor, etc) could unlock various government types and these could be used to decide who the next player in the succession is and how long their turn. For example under monarchy we might have just randomly going down the list, a democracy everyone votes, etc. Whoever is in charge for that period of time (I'm thinking that non-monarchial governments have to be elected every-term while monarchial governments have a randomly set term-length) has full power over everything that takes place in the game. In addition every so often random events could take place and be executed via the ingame editor.
I have all DLCs and stuff, so that's not a problem.
Here are the mods I have:
Mods Altering Basic Stuff:
-Reform and Rule (Alters Policies to make it more interesting)
-Race for Religion (Same thing but with Religions)
-Slower Science Longer Eras (Slows the game down while keeping production at normal allowing for a more historical game)
-Communitas Map (Creates a more geographically plausible map)
-Smart AI (what it says)
-More Aggressive AI (makes it so the AI will actually attack you)
Mods adding more stuff:
-More Luxuries
-Reforestation
-More Great Works
-Useful Oil
-Copper Buff
-Various other minor fixes
-Sukritact's Wonders
-Historical Religions (adds a lot more possible religions)
Mods Adding More Civs:
-A lot. Trust me.
So if people are intersted, just say so in this thread. We don't really need that many people to get started, and I'm guessing that it's going to be played by the player in control sending me orders and me executing them, since I'm guessing a bunch of people don't have Civ and getting all those mods would be an incredible pain.
For those of you who don't know what a succession game is, basically each player plays the game for s certain length of time and then passes it onto the next player.
So here's what I'm thinking: Either I can physically pass off the save file to each player, or I can provide the player in charge with the necessary information to carry out a turn.
As for meta-gaming, unlocking various policies (Tradition, Liberty, Piety, Honor, etc) could unlock various government types and these could be used to decide who the next player in the succession is and how long their turn. For example under monarchy we might have just randomly going down the list, a democracy everyone votes, etc. Whoever is in charge for that period of time (I'm thinking that non-monarchial governments have to be elected every-term while monarchial governments have a randomly set term-length) has full power over everything that takes place in the game. In addition every so often random events could take place and be executed via the ingame editor.
I have all DLCs and stuff, so that's not a problem.
Here are the mods I have:
Mods Altering Basic Stuff:
-Reform and Rule (Alters Policies to make it more interesting)
-Race for Religion (Same thing but with Religions)
-Slower Science Longer Eras (Slows the game down while keeping production at normal allowing for a more historical game)
-Communitas Map (Creates a more geographically plausible map)
-Smart AI (what it says)
-More Aggressive AI (makes it so the AI will actually attack you)
Mods adding more stuff:
-More Luxuries
-Reforestation
-More Great Works
-Useful Oil
-Copper Buff
-Various other minor fixes
-Sukritact's Wonders
-Historical Religions (adds a lot more possible religions)
Mods Adding More Civs:
-A lot. Trust me.
So if people are intersted, just say so in this thread. We don't really need that many people to get started, and I'm guessing that it's going to be played by the player in control sending me orders and me executing them, since I'm guessing a bunch of people don't have Civ and getting all those mods would be an incredible pain.