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Stellaris Dev Diary #28 - The Project Lead speaks

Good news everyone!

Today’s Dev Diary will be about whatever I want it to be about! When I thought about what I would write in this dev diary I had a really hard time deciding what I should write. Most people told me that I should write about who I am and what I do, but I thought that felt a little self-absorbed. But anyway, let’s begin with being self-absorbed...

My name is Rikard Åslund and I have worked at PDS since 2011. Initially I worked as a programmer and then senior programmer, but these days my main focus is being the project lead for Stellaris. I have worked on a bunch of different projects during my years here but I spent most of them working on EU4. After EU4 I moved to Stellaris to work as a senior programmer, but I took over as project lead after some time.

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As a project lead my main responsibility is to handle the execution of the project and making sure that we do that within set budget and time frames. Since I’m also the most senior programmer on the team I have also worked as a programmer lead (tech lead). These days I’m trying to step back from programming because I simply don’t have the time. This is something I feel confident doing since my team is so highly skilled, but it’s also hurtful since I love programming so much. Because of that I still try to write a couple of lines of code everyday, to keep my mind sane between all the different budget and time follow-up meetings.

When I think about Stellaris I feel three different strong loves; the team, the game and the players. I have the privilege to spend each day surrounded by highly skilled and passionate people, they are the makers of the game and the ones that should receive all credit. I feel so extremely proud of what the team has achieved, we have managed to create a such a good game in a setting we have never worked in before.

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This game is in my personal opinion the best game PDS has ever created. First of all let me say that I love our other historical grand strategy games, no other games let you relive and feel history at such a grand scale. With that said I however have to say that sci-fi games have always had a certain attraction to me that few other games ever had. I love the feeling of dreaming myself away to an alien world and the feeling of exploring something new. Stellaris gives me exactly that possibility, I get to dream myself away.

Now when the release is incoming you always feel as a developer that you would like to have some more time. This feeling is completely normal and if someone ever tells you that they are completely done and have nothing more to add, you should probably not buy that game because it will suck. With Stellaris I know in my heart that we have a really good product in our hands, I think the game would be really well received even if we released it tomorrow (no we won’t), but we are in no way done with this game. We have plans for working with this game for a really long time and I’m really looking forward to see how this game gets shaped by our players. I usually say that we probably don’t know exactly what Stellaris is until a year after release, I’m really looking forward to be along for that ride with you guys.

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Next week we will talk about Pop Factions and Elections, don't miss it!

Fun fact: Stellaris was originally planned to have a locked camera like our other games, so that it felt more like a 2D map. The rotatable camera was implemented as a test because we had a hunch it might work better and it turned out so good that we kept it. Meaning that in Stellaris, in comparison to our other games, you can always rotate the camera by holding the right mouse button.
 
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That Black Hole doesn't look like a Black Hole at all though, not at least as it's usually depicted. Any reason for you to go with that representation over modelling something like Gargantua from Interstellar?
 
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Last picture is a black hole, the other one is a wormhole.


Henrik Fåhraeus is currently game director and main designer for the game, so not really ;)
What are the exact differences between Project Lead and Game Director?
 
That Black Hole doesn't look like a Black Hole at all though, not at least as it's usually depicted. Any reason for you to go with that representation over modelling something like Gargantua from Interstellar?

what does a black hole look like....cause no one has ever seen one....they are invisible....
 
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haha, its ok even if you release it RIGHT NOW (hint hint lol)

we know you will be working on this for years to come even after release, we know and are all excited to see what dlc ideas you guys can come up with too (so long as you don't split them up into sprite packs, music/sound packs and skin packs) ......we see with crusader kings 2 that you fully support your greatest games for eternity and carry on improving upon them, so your fanbase will be cool with you if you release it early a tiny bit unfinished with some flaws, because we know you will fix any flaws and are guaranteed to make it far better over time :)

......so can we have early access now? lol XD
 
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That Black Hole doesn't look like a Black Hole at all though, not at least as it's usually depicted. Any reason for you to go with that representation over modelling something like Gargantua from Interstellar?

I'm guessing that they tried drawing something that looks like a black hole, but that didn't look good so they replaced it with the current version.
 
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The feels... I'm tring to be rational and detached, but now I really want to hug Zoft (and maybe also Wiz and Merni, and the rest of the team of course...), but I'm quite sure if I meet them I will only do an awkward hand shaking. ^^
 
what does a black hole look like....cause no one has ever seen one....they are invisible....

You can make mathematical inferences as to what they'd look like. They'd look like entirely black Spheres that distort light around their horizon. It "draining" down doesn't really fit the bill as it were.
 
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all you see are the effects of a black hole...not the black hole itself.....

Just what do you think vision is, anyway? :p When you "see" a red car, all you're actually seeing is the effects it has on the light that enters your eyes, not the car itself. Black holes are no different.
 
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Better than Bonsai tree.

Space bonsai tree would have been more fit.

That Black Hole doesn't look like a Black Hole at all though

By essence a black hole is something that absorb anything, including light. If it does not emit light, it can't be seen. The actual black hole looks like a representation of black hole, in that it represents the deformation of space-time, although it's not something you're going to see with your own eye. Conceptually, though that's one way to represent it. Googling black hole and space-time shows exactly the kind of thing in the screenshot.
 
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Nice Dev Diary. Giving us a small insight into the development of the game.
Id have to say in regards to wanting more dev time, I felt the same way when developing some of the Mods/Scenarios I have done for various games. I always want to add more, but at some point have to say stop and get it ready for release
 
Just what do you think vision is, anyway? :p When you "see" a red car, all you're actually seeing is the effects it has on the light that enters your eyes, not the car itself..
Steady on there, you great Kant.
 
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As they look identical I would assume that, that is a naturally occuring wormhole probably an epic survey item.

EDIT: Curse those posts....

Yeh, slightly dissapointed in the visuals for the blackhole in comparison to all the other visuals and cool suns we've seen but not someting I'd consider moaning about in any length.
 
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