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EU4 - Development Diary - 7th April 2016

Hi Everyone!

Thanks for all support and dedication to the game, and its great to see 1.16 & Mare Nostrum breaking popularity records. There were a few issues that cropped up, that we are fixing or changing for a 1.16.2 patch, which will be released as soon as its ready. I hope tomorrow,...

This is the current changelog, and we're working on a CTD, and a Multiplayer OOS.

Corruption
- Updated corruption tooltip to show what actually effects it.
- Easy Difficulty now reduces your corruption dramatically.
- Root Out Corruption is now based on your development, not your income.
- Halved frequency of good and bad corruption events.

Achievements
- Updated Luck of the Irish achievement to account for 4 new Irish tags
- New Achievements updated to block custom nations

Unconditionally Surrender
- If war leader Unconditionally Surrenders, their allies no longer do so too.
- If an Overlord Unconditionally Surrenders, their Subjects now do so too.

Merchant Republics
- Merchant Republics are now limited by provinces in states, not total amount of provinces.
- Merchant Republics no longer want to become a Free City.

States & Territories
- Fixed: States couldn't be formed if there was a colony in the area.
- Empty State/Territories will not linger after loading savegames.

AI Tweaks

- Fixed some unlikely reasons for AI getting stuck and never cancelling condotieri.
- AI will go a bit easier on guarantees of countries that it wants to conquer or ally.
- Tweak to gifts/subsidies to reduce long range spam.
- AI should no more be willing to hire condottieri to fight some future rebellion (only serious present rebellions now count).

Misc Bugfixes
- Fixed wrong unit colors for a number of countries (e.g. Aragon).
- Fixed only Muscovite countries being able to form Russia.
- Fixed Hokkaido Strait
- Fixed saves sometimes not loading correctly after using Hunt Naval Mission.
- You can no longer detach mercenaries from a hired out Condottieri unit.

Misc Complaints Adressed

- When mothballing a fleet, sailors no longer needed are now returned to the country's sailor pool (up to max sailors).
- Removed Regicide Event
- Removed historical neutrality between Portugal and Aragon
- Fixed Threaten War could be used during Regency.
- Central African Event 15 will no longer spam the player by triggering every other month or so.
 
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Will the Luck of the Irish be achievable for us who started new games in 1.16? I would hate to not get it in my current Ireland run. :/

Sadly no, as it was a bug in the valid check that is at the start of the game.
 
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Why was the hard and punishing province limit kept at all rather than the numerous suggestions to instead reduce the states available to MR?

3 states or 15 provinces in states is the exact same thing.
 
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YESYESYEDYEDYESYEESTSEYEEEEEEESSS! Really happy about the corruption change if we have rich empires that make money off of trade we can tootz deal with corruption now fantastic this is the way to go for many logical/gameplay/realism reasons :D cant wait to play the game now haha
 
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With the way development now yields diminishing returns once you run out of states, this could severely impact blobbing starting from the mid game to the point where it becomes impossible to core land without using vassals. It does make money ideas a bit more attractive though, which is a good thing.

Anyway I'm glad you guys are open to tweaking corruption, let's see how this plays out.

Its non-raw development, so should mostly just be from states.
 
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Is there any chance that Corruption off Religious Unity could be scaled somewhat as well? ... for an example Pate starts out with 0% Religious unity so they start with +.5 Corruption until they manage to convert their capital
 
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@Johan i have a CTD problem that happens since 1.14 i think. error mesage says; "display driver has stopped responding and successfully recovered" and only EUIV causes this error message since 1.14 wass out ...

Have you tried tech-support for help?
 
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Is there any chance that Corruption off Religious Unity could be scaled somewhat as well? ... for an example Pate starts out with 0% Religious unity so they start with +.5 Corruption until they manage to convert their capital

No, I wouldn't say there is a chance.
 
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If those 20 provinces could be all centers of trades/estuaries that would be perfectly fine, but it is not going to be the realistical outcome in-game.

Sure you can. Most of the centers of trade are coastal, you can just take them and leave the other ones, or give them to your vassals, you'll still get most of the trade power in the region. I recently lost a multiplayer game where this exact thing happened to me:

9YEySMY.jpg


Florence won a couple wars against me and took all my centers of trade in Genoa and Sevilia. I was dirt poor to the point where I couldn't field 80% of my force limit without going into debt, while he was quite literally swimming in money with a very limited amount of provinces (you can't see it on the player mapmode but a good chunk of his land was marches). That's how you play successful tall.
 
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I really like the idea of being able to assassinate leaders though. That'd make PU's at least somewhat intuitive. Hopefully it's not gone forever.
 
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It would be better if you removed the regency war block. It doesn't actually add anything to the game...
If you want a cool DLC idea paradox, I will happily pay $5 for a regency can declare war DLC.
 
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Will you make it so that razed provinces don't have +10 revolt risk? Hordes are now utter chaos. I feel it's incredibly cheap to nerf an advertised feature of the Cossacks DLC months after its release, where people like me paid full prices for such a feature to now be, well, death sentence.
 
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Hi Everyone!

Thanks for all support and dedication to the game, and its great to see 1.16 & Mare Nostrum breaking popularity records. There were a few issues that cropped up, that we are fixing or changing for a 1.16.2 patch, which will be released as soon as its ready. I hope tomorrow,...

This is the current changelog, and we're working on a CTD, and a Multiplayer OOS.

Corruption
- Updated corruption tooltip to show what actually effects it.
- Easy Difficulty now reduces your corruption dramatically.
- Root Out Corruption is now based on your development, not your income.
- Halved frequency of good and bad corruption events.

Misc Complaints Adressed
- Fixed Threaten War could be used during Regency.

Better just to remove corruption since there are already multiple often stacked mechanics in place that punish the player for everything corruption does, at the very least stop having unbalanced tech - also known as playing outside of Europe - cause corruption.

Better just to allow declare war during regency with some sort of penalty as I would suggest 80%+ of players would like.
 
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