• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EU4 - Development Diary - 7th April 2016

Hi Everyone!

Thanks for all support and dedication to the game, and its great to see 1.16 & Mare Nostrum breaking popularity records. There were a few issues that cropped up, that we are fixing or changing for a 1.16.2 patch, which will be released as soon as its ready. I hope tomorrow,...

This is the current changelog, and we're working on a CTD, and a Multiplayer OOS.

Corruption
- Updated corruption tooltip to show what actually effects it.
- Easy Difficulty now reduces your corruption dramatically.
- Root Out Corruption is now based on your development, not your income.
- Halved frequency of good and bad corruption events.

Achievements
- Updated Luck of the Irish achievement to account for 4 new Irish tags
- New Achievements updated to block custom nations

Unconditionally Surrender
- If war leader Unconditionally Surrenders, their allies no longer do so too.
- If an Overlord Unconditionally Surrenders, their Subjects now do so too.

Merchant Republics
- Merchant Republics are now limited by provinces in states, not total amount of provinces.
- Merchant Republics no longer want to become a Free City.

States & Territories
- Fixed: States couldn't be formed if there was a colony in the area.
- Empty State/Territories will not linger after loading savegames.

AI Tweaks

- Fixed some unlikely reasons for AI getting stuck and never cancelling condotieri.
- AI will go a bit easier on guarantees of countries that it wants to conquer or ally.
- Tweak to gifts/subsidies to reduce long range spam.
- AI should no more be willing to hire condottieri to fight some future rebellion (only serious present rebellions now count).

Misc Bugfixes
- Fixed wrong unit colors for a number of countries (e.g. Aragon).
- Fixed only Muscovite countries being able to form Russia.
- Fixed Hokkaido Strait
- Fixed saves sometimes not loading correctly after using Hunt Naval Mission.
- You can no longer detach mercenaries from a hired out Condottieri unit.

Misc Complaints Adressed

- When mothballing a fleet, sailors no longer needed are now returned to the country's sailor pool (up to max sailors).
- Removed Regicide Event
- Removed historical neutrality between Portugal and Aragon
- Fixed Threaten War could be used during Regency.
- Central African Event 15 will no longer spam the player by triggering every other month or so.
 
  • 78
  • 55
Reactions:
The odds of that happening are remote. I've played many many hours of EU4 and only seen even a handful of RC's. And even then NONE of them were for the full 15 years. The idea that RC's are this HUGE blight on gameplay by the whiners is so completely over blown that I understand why Paradox has just completely ignored them.
When I say it's perfectly feasible? I mean "this actually happened to me, as a Muslim country (+100% Heir Chance) whose historical attitude to succession would usually strongly militate against an underage heir even being allowed to sit on the throne".
 
  • 3
Reactions:
When I say it's perfectly feasible? I mean "this actually happened to me, as a Muslim country (+100% Heir Chance) whose historical attitude to succession would usually strongly militate against an underage heir even being allowed to sit on the throne".
You are the 0.1%. Congratulations. Want a cookie?
 
  • 5
Reactions:
  • 7
Reactions:
It's a game and crap happens. People play multiple restarts of games because something screwy happens. Even 200+ years into the game. It doesn't mean the game mechanics are broken or need removed.
Regency Councils take away my ability to engage in the primary gameplay activity, and replace it with...

...

... oh. Nothing at all. How exciting.
 
  • 11
Reactions:
Will you add Mission button for armies soon? This is mainly for people who do not want to micro much.
I have just two mission ideas for now:

Hunt rebels in Region (pick one like you choose trade zone in trade protection). With this Muscovy can assign army to Russian region and this army wont trek all over Siberia to kill some lone rebels.

For Condottieri only: Seek and attach to employer kind of thing, it would also make it more likely for few tiny Condottieri stack to group up together for safety and seek out employer. Someone on forum pointed out how AI likes to send tiny stacks of condottieri that wander around and are easy to stack wipe (crashing AI economy due to upfront payment). Once Condottieri on a mission finish their contract or they employer terminates it they would black flag and go back to your capital without your interference giving you nice pop up that they are back home. Some other flavour could be added too, like how much prestige you got, money earned or AT gained.
 
Regency Councils take away my ability to engage in the primary gameplay activity, and replace it with...

...

... oh. Nothing at all. How exciting.
The fact that you cannot engage in the primary gameplay activity doesn't mean there is NOTHING to do. There are other gameplay activities. The fact you CHOOSE not to engage in them is YOUR choice of how you play the game. Not poor game design.
 
  • 3
  • 1
Reactions:
The fact that you cannot engage in the primary gameplay activity doesn't mean there is NOTHING to do. There are other gameplay activities. The fact you CHOOSE not to engage in them is YOUR choice of how you play the game. Not poor game design.

Like what? Tell me, Mr. Sunder77, what he could have done instead of speed 5 while going to go make something to eat.
 
  • 2
Reactions:
Whatever can go wrong with Japan... you know the rest.

Anyway, are people still experiencing the Ashikaga bug?
I don't think it's a bug so much as an oversight, but regardless of who the overlord is, Placing your Dynasty on the throne of a Daimyo is very wrong...
I 'm also hoping that the GFX for the new Daimyo is fixed
 
Absorb vassals, generate claims in preparation for when the regency ends, colonize, several other things that don't require a war dec.
All of which consist 100% of waiting... and all of which can be done while I'm fighting wars. (OK, I have to spend a day at peace to initiate subject annexation.)

A Regency Council is a strict reduction in the amount of gameplay available to me, which I have no reasonable in-game mechanism to hedge against. (I have an out-of-game mechanism: kill -9 `pidof eu4`.)
 
  • 4
  • 2
Reactions:
So will African/Asian and Western non-Trade Companies change culture now? I.E. Can West Africa be Portugese if I choose to NOT enable Trade Companies or change to Tunisian if I choose an existing African power? @Johan
 
Like what? Tell me, Mr. Sunder77, what he could have done instead of speed 5 while going to go make something to eat.

Rent out condottiery for cheap to mess with other nations, when your employers turns the war in his favour and its been 18 month since the contract signed end it and offer more troops to loosing side just to watch their lands burn. Can you scorch earth as condottieri? :p
 
  • 1
Reactions:
It's a game and crap happens. People play multiple restarts of games because something screwy happens. Even 200+ years into the game. It doesn't mean the game mechanics are broken or need removed.

Actually, no. Being unable to play the game is the opposite of it being a game.

A Regency Council is a strict reduction in the amount of gameplay available to me, which I have no reasonable in-game mechanism to hedge against. (I have an out-of-game mechanism: kill -9 `pidof eu4`.)

Pretty much. When you stop being able to play the game, the task manager comes to the rescue. But I'd rather the issue be fixed.
 
  • 5
  • 2
Reactions:
Rent out condottiery for cheap to mess with other nations, when your employers turns the war in his favour and its been 18 month since the contract signed end it and offer more troops to loosing side just to watch their lands burn. Can you scorch earth as condottieri? :p

Locked behind a paywall, but sure. With how botched 1.16 is and how little Mare Nostrum is worth to me, I don't really consider that a good counterpoint.
 
  • 2
Reactions:
If you think war in this game takes a deep amount of thought, I feel for you. It's not quite as bad as in CK2 where bigger army wins no matter what, but it's damn near close.
It requires more thought (and, importantly, more attention) than anything bloody else, mate.
 
  • 2
  • 1
Reactions: