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EU4 - Development Diary - 7th April 2016

Hi Everyone!

Thanks for all support and dedication to the game, and its great to see 1.16 & Mare Nostrum breaking popularity records. There were a few issues that cropped up, that we are fixing or changing for a 1.16.2 patch, which will be released as soon as its ready. I hope tomorrow,...

This is the current changelog, and we're working on a CTD, and a Multiplayer OOS.

Corruption
- Updated corruption tooltip to show what actually effects it.
- Easy Difficulty now reduces your corruption dramatically.
- Root Out Corruption is now based on your development, not your income.
- Halved frequency of good and bad corruption events.

Achievements
- Updated Luck of the Irish achievement to account for 4 new Irish tags
- New Achievements updated to block custom nations

Unconditionally Surrender
- If war leader Unconditionally Surrenders, their allies no longer do so too.
- If an Overlord Unconditionally Surrenders, their Subjects now do so too.

Merchant Republics
- Merchant Republics are now limited by provinces in states, not total amount of provinces.
- Merchant Republics no longer want to become a Free City.

States & Territories
- Fixed: States couldn't be formed if there was a colony in the area.
- Empty State/Territories will not linger after loading savegames.

AI Tweaks

- Fixed some unlikely reasons for AI getting stuck and never cancelling condotieri.
- AI will go a bit easier on guarantees of countries that it wants to conquer or ally.
- Tweak to gifts/subsidies to reduce long range spam.
- AI should no more be willing to hire condottieri to fight some future rebellion (only serious present rebellions now count).

Misc Bugfixes
- Fixed wrong unit colors for a number of countries (e.g. Aragon).
- Fixed only Muscovite countries being able to form Russia.
- Fixed Hokkaido Strait
- Fixed saves sometimes not loading correctly after using Hunt Naval Mission.
- You can no longer detach mercenaries from a hired out Condottieri unit.

Misc Complaints Adressed

- When mothballing a fleet, sailors no longer needed are now returned to the country's sailor pool (up to max sailors).
- Removed Regicide Event
- Removed historical neutrality between Portugal and Aragon
- Fixed Threaten War could be used during Regency.
- Central African Event 15 will no longer spam the player by triggering every other month or so.
 
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I really think a simple thing like -1 stab plus some AE (-10ish) generation would make declaring during regencies "interesting". As both penalties imply it is not really the ruler who is making the decision, yet allows for a wartime event when needed or a huge opportunity. And placing the cost in admin would be the right place to do it as they are the most valuable points.

Or perhaps a disaster that starts to tick up as long as you are at war during regency, but ticks down while not at war. Make it tick rather fast (2ish points per month maybe) so the risk/reward scenario is real. "you can declare but....". To note this disaster would only initiate on DECLARING war, maybe even declaring would start you at 25 % or something while in progress wars would still tick. There is a lot that this game can do with the disaster mechanic.
 
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Like what? Tell me, Mr. Sunder77, what he could have done instead of speed 5 while going to go make something to eat.
There's always attempting to find immersion in random events the game throws at you...
 
All of which consist 100% of waiting... and all of which can be done while I'm fighting wars. (OK, I have to spend a day at peace to initiate subject annexation.)

A Regency Council is a strict reduction in the amount of gameplay available to me, which I have no reasonable in-game mechanism to hedge against. (I have an out-of-game mechanism: kill -9 `pidof eu4`.)

Ew, back ticks.

kill -9 $(pidof eu4)
 
There's always attempting to find immersion in random events the game throws at you...
If I wanted that I'd go play CK2 instead, it does a much better job of it :)
 
If you think war in this game takes a deep amount of thought, I feel for you. It's not quite as bad as in CK2 where bigger army wins no matter what, but it's damn near close.

It requires far more attention and planning than anything else in this game. The extent of my thinking for a lot of mechanics that aren't war is basically 'send colonist/diplomat/missionary to x province/nation, done.'
 
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Locked behind a paywall, but sure. With how botched 1.16 is and how little Mare Nostrum is worth to me, I don't really consider that a good counterpoint.
Only in single player. I posted it once and I'll do it again. Try multi player with nice people. If game host has all DLC's so do you get access to their features. Wait for patch 1.16.2 for some initial fixes and balance changes ;)


vvvv Helpful cause there is not :hug: option :)
 
Only in single player. I posted it once and I'll do it again. Try multi player with nice people. If game host has all DLC's so do you get access to their features. Wait for patch 1.16.2 for some initial fixes and balance changes ;)

Unfortunately, for my group, I am the DLC provider, and we have collectively agreed on skipping on MN :(
 
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Only in single player. I posted it once and I'll do it again. Try multi player with nice people. If game host has all DLC's so do you get access to their features. Wait for patch 1.16.2 for some initial fixes and balance changes ;)
I would have to find nice people who run Linux, because cross-platform MP is broken.
 
I have to laugh at the anti-Regency Council crowd. Do you clowns cheat ironman when other bad stuff happens too? OMG, my 6/6/6 general just died in a 9-1 blowout!!! Reload! Crap, I got a 0/0/0 heir! Reload!. Wow, I lost that battle? WTF, Reload...

Bad stuff happens, deal with it. (Also, I kind of like his suggestion that the ai can declare wars for you during a regency, using the typical ai logic of course. Add it as an option that doesn't affect ironman status for the whiners. I'd happily never check the box because I can deal with "15 years of speed 5 AFKing at peace" but let them have their wars.)

So now Russia will not be able to make Siberia state etc?

It already can. You just can't currently make it a state "while you have a colony in the area" which can be a little annoying once you get multiple colonies up and running as the first finishes but is stuck as a territory while another colony exists in that area.
 
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I have to laugh at the anti-Regency Council crowd. Do you clowns cheat ironman when other bad stuff happens too?
Broadly speaking, none of the other bad stuff consists of game mechanics telling me I'm not allowed to play the game.
 
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I have to laugh at the anti-Regency Council crowd. Do you clowns cheat ironman when other bad stuff happens too? OMG, my 6/6/6 general just died in a 9-1 blowout!!! Reload! Crap, I got a 0/0/0 heir! Reload!. Wow, I lost that battle? WTF, Reload...

Bad stuff happens, deal with it. (Also, I kind of like his suggestion that the ai can declare wars for you during a regency, using the typical ai logic of course. Add it as an option that doesn't affect ironman status for the whiners. I'd happily never check the box because I can deal with "15 years of speed 5 AFKing at peace" but let them have their wars.)



It already can. You just can't currently make it a state "while you have a colony in the area" which can be a little annoying once you get multiple colonies up and running as the first finishes but is stuck as a territory while another colony exists in that area.

I see 3 paragraphs, but none addressing the points levied against regency councils. Care to do so?
 
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@Johan, this needs to be looked at, don't you think? Sailors cap should perhaps be a soft limit (which can be exceeded but growth stops once exceeded) that slooowly declines to the defined limit (though I'm not sure it must decline/fade). The way it's implemented right now requires too much perverse micromanagement. I'm all in favor of such, generally, but in this case it just feels very wrong.

I think to "sailors" as an abstraction: people who live near the sea, know it and thus can man ships. However a coastline can sustain only a fixed amount of people with these knowledges/skills. If ships are mothballed and their sailors can't find a proper way of sustaining themselves by the sea (due to lack of sea-related work/jobs), then they move to different occupations and lose their skills.

It is an abstraction, as I said, but it makes sense to me.
 
This is not HOI3. War is not the only game mechanic.
It contains more interestingness than the rest of the game put together.
 
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@Johan

Is there a chance that the discovery code relating to the regions file still exists in the exe so that mods could use it for discovery at game start ( not ongoing discovery after game start) rather than the mods having to update all their province files to add back the discovered_by codes? It was a nice system for discovery at game start.

:)
 
I see 3 paragraphs, but none addressing the points levied against regency councils. Care to do so?

What's to address? Regency councils are the down side of choosing to play a monarchy. You can choose to stay a monarchy and reap the up and down sides or you can move away from a monarchy to a different government form with its own set of up and down sides. Just because the down side inhibits your preferred playstyle doesn't make it a bad design. Given that Christian monarchies have the biggest up side in the game, them having the biggest down side is only fair.

If you want to argue that other religions should be treated differently since they can't get PUs I'd be ok with that. As someone said, Muslims really shouldn't get RCs but instead should get an adult ruler, possibly with lower legitimacy because that's how their inheritance laws worked. I'm not that familiar with the other religion groups so I can't say if RCs make sense for them or not.

As for the penalty itself, I have no problem with it as it is a realistic portrayal of how a loyal, conservative, regency would have acted. If they want to add events around a regency that could change it to a disloyal, greedy, etc. type with various positive/negative effects up to seizing lands and revolting or dragging the nation into war so it isn't just "15 years of speed 5 AFK" that would be kind of cool. Until then I don't see any problem with the status quo. Just because a certain segment of the game-playing public dislikes something doesn't mean it needs changed.
 
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Hi Everyone!
- Updated corruption tooltip to show what actually effects it.

Just FYI, effect is almost always a noun in English while affect is usually a verb, so here you want "affects it". Just a little pet peeve from reading way too many poorly written science papers.