Error Dawg can into spaceIf the error dawg survives to the final release... dream come true, dream come true.
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Error Dawg can into spaceIf the error dawg survives to the final release... dream come true, dream come true.
This is amazing. While I know most of the bigger tools would be hard to backport to CK2 and EU4, would it be feasible to give us this? There are far too many bits of code that are not well understood in CK2, and having a list with explanations, if only to fill out the blank spots on the wiki, would be fantastic.One of the small help functions we’ve put in is the console command “trigger_docs”. This will print a list of all the triggers and effects we have in the game along with a small description of how they are used. We hope this can be a useful tool for new modders to find what they’re looking for and old modders to discover hidden possibilities.
if you're able to mod the time and settings but not the 3d models it could be kind of immersion-breaking. if that was able to be changed it would be great
No, each mod has it's separate own folder. But you can load more than one mod, providing they are compatible. There is no reason why you can't load one person's Japanese Naval Bomber's mod and someone else's US Tanks mod.Is it possible to make a 'tree' out of different mods?
You could create new localisation files, and replace all of the English with another language. So you could do a Portuguese mod, for example.One question, if it wasn't asked before - what are the opportunities with this modding tool for creating so-called "Language packs" or unofficial translations? I know it should be possible but - will it be easier too?
No, each mod has it's separate own folder. But you can load more than one mod, providing they are compatible. There is no reason why you can't load one person's Japanese Naval Bomber's mod and someone else's US Tanks mod.
Event files, equipment files, etc are separate. But there is only one tech tree for all countries. You can't have two mods that change that. You could have a mod that gives Poland it's own unique focus tree and another for China. But not two mods that try to change the generic tree. Or at least you might get them to load but how it would turn out would be unpredictable.So if you load US tank mod and German tank mod no1 would get hurt.
But if you load 'Japan tank mod' + 'Japan events' + 'Japan tech trees'
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things may not go as planned 'cos they all try to modify the same file.
Do you mean changing to play as a different nation? Yes that's in there. change_tag_from
i swear on the graves on my ancestors i will do my best to make this happen ;D
It means that:Does this mean even I, someone with no modding experience, could mess around with stuff and make an actual mod if I wanted???
We missed this in this dev diary, but I think @Sideburnout will give a take on that in the next dev diary about 2d or we will get back to it before release.This is probably pushing it but what about portraits and art? Will there be anything to aid us in adding flavour content to the game?