• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.
Hey paradox,

will it be possible to recreate the OOB with mods? I really liked the feature and made the game different from any other strategy game. To be fair, HoI has never been a eye candy game (never wanted) and its depth was appealing to me. Taking away OObs removes depth, dumbing it down to a tactical level. I mean all the strategic decisions who should lead that Korps-level so I safe fuel and who that AG? That's what made HoI3 great.. #MakeHoIGREATagain

Or well maybe you can ship OOB later in a DLC? I'd pay money for that. Maybe without divisional leaders and no Korps HQ-units, aswell removed limit of 5 units, which was a bit of more clicking - indeed. You could always include a sissy-switch for those overburdened with assigning leader to Korps-level+ and moving this unit . So you can preserve the current clusterfuck 1 leader solution? Dont get me Wrong pdox. A militaristic STRATEGY game with out oob....cmon. I can see why and how you wanted to make the game more accessible but THE COMPLETE removal of ANY Tool to organize a huge force in a grand strategy game... Heck remove all leaders except Theater but leave THE POSSIBILITY to ORDER the units. *Sits down and cries*... you are forcing people to use those shitty AI plans because it's even more confusing cause there is no anchor unit (KorpsHQ, ArmyHQ etc) and every unit runs around like a headless chicken .. that's my only gripe but such a huge one that I refuse to buy the game at full price. BUT I really want to. But without any way to organize the forces it's not worth more than 10€. Sad but true :(

So pls make it possible to add the OOB or deliver later
Best wishes

Imo the OOB is essentially abstracted for good reason...units could be shifted around the command structure in reality without toooo much trouble...it's a bit redundant and masochistic feature in HOI3 imo. I strongly disliked spending time on it.
 
Last edited:
  • 5
  • 3
Reactions:
I'm sure some people would bite my head off for saying this, but the OOB is basically abstracted for good reason...units could be shifted around the command structure in reality without toooo much trouble...it's a bit redundant and masochistic feature in HOI3 imo. I strongly disliked spending time on it.
Thats why I proposed a sissyswitch for those who dont like it. I need the OOB for organizing my forces.
 
  • 3
  • 2
Reactions:
You can't have names for provinces, only states. Changing the name of the states is very easy.

Lots and lots of info and good news. This particular one is not though. There can't be names of provinces? Not any? What are the "states" in Norway, the counties like Telemark, Buskerud, Aust-Agder and such? Or is it "made up regions" like "Arendal Region, Bergen Region" or something?
 
@rjohansen
Norway consists of 4 big states. Vestlandet, Ostlandet, Trondelag and Nordnorge.
They have a lot of provinces, Nornorge alone has more than 40, so to accomplish what you want you can just add a lot more states, spread the appropriate provinces and name these. All should be doable in the Nudger tool we provided. This should essentially accomplish what you are looking for.
 
  • 5
Reactions:
You can name the cities in a province, but not the province, and it requires you to set it as a VP. That's how you get names of Berlin, London, Paris on the map.

You're basically going to have to identify some village in the middle of nowhere to use as the name for some rural province, and make it a VP. Or use Havebeard's method of making over 5,000 new states, each one containing only one province. Then make sure they are all correctly allocated to regions and supply areas.

Then since states contain the shared buildings slots, reorganise these so that each country can't create hundreds of factories. Construction of factories, air bases, nuclear and rocket sites, all becomes completely unbalanced, as do supply areas working on average infra in the states. The construction interfaces working at the province level, and peace conferences become a real nightmare. Imagine selecting individually every province in the Soviet Union or China that you wanted to annex.

Doing these workarounds for 1000s of provinces is possible. But repeatedly banging your head against a brick wall is possible, though not many sane people want to do it.

It makes more sense just to name the very few important cities and ports as VPs (Oslo, Bergen, Stavanger, Kristiansand, Trondheim etc) and ignore the rural/uninhabited areas (which for Norway is most of the country). It also stops the map becoming too cluttered when you zoom in.
 
  • 1
Reactions:
Thats why I proposed a sissyswitch for those who dont like it. I need the OOB for organizing my forces.

Nobody should be called a sissy for not liking that feature and as many stated, it was not removed without reason.
Anyway I loved the OOB as well and hope, it can be added by modding or in a DLC because I liked the organization and immersion from it. I would be OK with an "off-map" system even. Show me a nice diagram in a separate view with all the units and their leaders, it's not needed on the map IMHO.

edit: wrong quote
 
  • 3
Reactions:
Modding modding..... As long as I can :

-Open a province/state file and change its ressources like making it produce oil rubber and all ressources as well as giving him 100 military/civilian/dockyard industries
-Change a country's number of research slots and set it to 20 or even 100
-Edit some researches bonuses

I'm fine with that.
 
@Havebeard, how do you all edit te province development, ownership, etc. in EU4?

Do you have a tool for that?
 
I hope we can edit the victory point provinces, where they are and how much they are worth.
 
You can name the cities in a province, but not the province, and it requires you to set it as a VP. That's how you get names of Berlin, London, Paris on the map.

You're basically going to have to identify some village in the middle of nowhere to use as the name for some rural province, and make it a VP. Or use Havebeard's method of making over 5,000 new states, each one containing only one province. Then make sure they are all correctly allocated to regions and supply areas.

Yeah. A bit sad though. I hope for a province name DLC then :)

But would work - if someone (not me, sounds too diffucult and too much work) made all provinces states and regions into states..? But then you would also have to redo all the resources, manpower, factories and such...
 
These are some great news. I believe standard modding tools must be a constant for Paradox games from now on. It easily grants the game years of life past it's normal cycle. Mod33, Kaiserreich etc. for HoI 4 :)
 
  • 1
Reactions:
Hi Havebeard,
I have a couple of questions concerning modding
  1. Is it possible to adjust manufacturing needs in terms of amount if factories needed? (e.g. if a unit usually takes 5 factories to be build in 1 year; Can we set this down to 4 factories/1year?)
  2. Can we implement new "using" materials (like the "Infantry equipment") ,including how to produce this material? lets assume its medical supplies,
  3. Can we use this new material as sort of additional supply for specific units e.g. ships do not need medical supplies, but infantry divisions do?
  4. Can we define a factor for the usage (e.g. in combat more , idle less, moving a lot more) and can we combine them (moving+fighting = OVER 9000)? (soldiers tripple, get wounded, etc)
  5. Can the AI cope with such addition?
 
Hmm, just thinking. If you can edit how much a victory point is worth, can it be worth something like 0.0000001? That would be one way to have more city names in the map if I'd like to, just for flavor, without "breaking" the game with too many victory points → harder to capture country etc.
It has to be an integer, so no.

Or does it mean the fact that the character code describing a game does not support UTF8?:oops:
I'm not exactly sure what you mean by "character code describing a game", but our localisation is in UTF8, so you can use anything that it supports. You would have to make your own font though. Another issue is reading direction, where we only support left to right.

Is it possible to adjust manufacturing needs in terms of amount if factories needed? (e.g. if a unit usually takes 5 factories to be build in 1 year; Can we set this down to 4 factories/1year?)
You can adjust IC cost of various equipments.

Can we implement new "using" materials (like the "Infantry equipment") ,including how to produce this material? lets assume its medical supplies,
Yes.

Can we use this new material as sort of additional supply for specific units e.g. ships do not need medical supplies, but infantry divisions do?
Yes.

Can the AI cope with such addition?
I don't know. Stay tuned for AI DD and ask there.

Can we define a factor for the usage (e.g. in combat more , idle less, moving a lot more) and can we combine them (moving+fighting = OVER 9000)? (soldiers tripple, get wounded, etc)
I'd say no, but this is a bit more advanced and something I'd have to fiddle with myself before giving a final answer. Still have a game to finish, so it will have to wait.

Thank you everyone for the interest and all the questions. I hope I answered most of it and I hope you mod the hell out of HOI!
 
  • 6
Reactions:
Lots and lots of info and good news. This particular one is not though. There can't be names of provinces? Not any?
When we first learned this, there was some brainstorming on how to get province names back in. If I recall the best solution was to actually put the name of the province in the province picture graphic -- type the province name over the picture. Of course this assumes that each province can be clicked on and can have its own province picture.
 
  • 2
Reactions:
When we first learned this, there was some brainstorming on how to get province names back in. If I recall the best solution was to actually put the name of the province in the province picture graphic -- type the province name over the picture. Of course this assumes that each province can be clicked on and can have its own province picture.

Another one, would be to redo the map alltogether, having a flat topographic map with name printed on it. As stated earlier in this thread, it should be doable (don't know how hard though) at least. But that idea is also good.
 
I'm not exactly sure what you mean by "character code describing a game", but our localisation is in UTF8, so you can use anything that it supports. You would have to make your own font though. Another issue is reading direction, where we only support left to right.

Thank you for the thoughtful response!:)
Because information of "our localisation is in UTF8" became clear, Japanese modders suddenly braces a motivation up.:D
I'm looking forward to the HOI4 released.:rolleyes:
Please take care of yourself and keep it up.;)
 
Status
Not open for further replies.