So, certain things in Stellaris are... not as I would have done them. So I will fix some of them. Each item listed is its own mod.
edit: here's the collection.
edit2: here's the direct download version. Please use the workshop versions if you can.
List of fixes:
1) Genetic Traits
a) The tech the gives +5 leader years now gives, in addition to +5 years, +1 traits
b) Planned mod to make all trait gains +2
- Some times you just need to live in a biologicist's vision of the future.
2) Non-restricted governments : Individualist and Collectivist ethics no longer limit your government choice.
- Because, as a political scientist, that was a really dumb choice.
3) Designable Transports : You can now design and upgrade troop transports
- For some reason "broken" was WAD.
4) Prethoryan Scourge fix
- Because they were unbeatable.
5) Carrier Range Fix
- Now, your strike craft will fly out to engage the enemy when battle begins
6) Fighter Buff
- +2 to all strike craft range, gave fighters autocannon animation and bombers energy torpedo animations
7) Projectile Weapons Buff
- People have been saying projectile weapons are underpowered, so I gave them all 50% shield penetration. WIP. Feedback welcome.
8) Individualism Changes
- Made some small adjustments to Individualisms. A small buff to give leader xp gain, no happiness malus for selective breeding policy and changes to democratic crusaders to allow for other individualist/militarist regimes to take it.
More to come.
Also, I want to give a big **** you to whomever decided to use the supported version system again. I know people would complain at paradox for mods that aren't working with the current version, but making them complain at your modding community instead, isn't a solution. It's just highly, highly selfish.
edit: here's the collection.
edit2: here's the direct download version. Please use the workshop versions if you can.
List of fixes:
1) Genetic Traits
a) The tech the gives +5 leader years now gives, in addition to +5 years, +1 traits
b) Planned mod to make all trait gains +2
- Some times you just need to live in a biologicist's vision of the future.
2) Non-restricted governments : Individualist and Collectivist ethics no longer limit your government choice.
- Because, as a political scientist, that was a really dumb choice.
3) Designable Transports : You can now design and upgrade troop transports
- For some reason "broken" was WAD.
4) Prethoryan Scourge fix
- Because they were unbeatable.
5) Carrier Range Fix
- Now, your strike craft will fly out to engage the enemy when battle begins
6) Fighter Buff
- +2 to all strike craft range, gave fighters autocannon animation and bombers energy torpedo animations
7) Projectile Weapons Buff
- People have been saying projectile weapons are underpowered, so I gave them all 50% shield penetration. WIP. Feedback welcome.
8) Individualism Changes
- Made some small adjustments to Individualisms. A small buff to give leader xp gain, no happiness malus for selective breeding policy and changes to democratic crusaders to allow for other individualist/militarist regimes to take it.
More to come.
Also, I want to give a big **** you to whomever decided to use the supported version system again. I know people would complain at paradox for mods that aren't working with the current version, but making them complain at your modding community instead, isn't a solution. It's just highly, highly selfish.
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