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Jamryl

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Aug 11, 2015
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Hey!

Does someone have any interest on creating new ships designs based on Reiji Matsumoto's Space Battleship Yamato 2199 series?
Some ideas below.
17thYAMATO_08beta.jpg 3522.jpg 20919493_p1.jpg ARIZONA2199.jpg BB5061SAKUYA_s.jpg DESTFREG.jpg GES_Plalanca.jpg M22459YOSHINO.jpg RussianFleet.jpg SBB163ADTG2.jpg SBB205hagi.jpg SBB277USSNorthCarolina.jpg SBB2764USSWisconsin.jpg SBBG231PETROPAVLOVSK.jpg SBBX004.jpg SCA139HOTAKA.jpg SCB105McKinley.png SCB8806AKAGI.jpg SCCG09longbeachNC.jpg SCV03ARKRYAL10.jpg SCV08eridanus2.jpg SCV316Arvak.jpg SF51Ps.jpg SLPC36.jpg STARSEEMAmk23b.jpg
Lot of content can be found here


So the corvette is here
Capture d’écran (20).png
 
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Pretty sure the awesome spinal mounts won't be able to be a thing, but this amateur shall try to work on this.

I need the experience anyway. They're probably not going to look too great, if I do ever get some done. I'll do what I can though, but no promises!

Update: Got a SUPER DUPER BASIC base destroyer model done and...

It looks halfway sorta good, look at dat!
mcDfxdF.png


I think I made the 'superstructure' way too tiny, but I'm happy with it for now and it's 2 A.M.

Pretty good progress for like, thirty minutes though huh?
 
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Pretty sure the awesome spinal mounts won't be able to be a thing, but this amateur shall try to work on this.

I need the experience anyway. They're probably not going to look too great, if I do ever get some done. I'll do what I can though, but no promises!

Update: Got a SUPER DUPER BASIC base destroyer model done and...

It looks halfway sorta good, look at dat!
mcDfxdF.png

I think I made the 'superstructure' way too tiny, but I'm happy with it for now and it's 2 A.M.

Pretty good progress for like, thirty minutes though huh?

Super nice I'll try myself today to see what I can do. Do you know how selectables modules works?
 
well, currently, it's looking like that each ship in a 'shipset' that isn't just one module like the corvette has a pretty much invisible base model, separate from the sections, that has 'points' on it that sections connect to and the basic universal shape. Like a skeleton? I dunno how to add 'points' where other models can connect to yet in blender but I'll figure that crap out, I'm a smart guy. Anyway, each section is its own model too, and each section probably has 'points' where all the guns are supposed to go. And points that tells other things to 'shoot at that point so it looks good'

On guns, it's pretty obvious that each shipset has its own custom turret models. Would you like me to add those too? Making turrets that actually look like naval turrets would be fun. Always really liked the look. If you're going to try and help out yourself that'd be cool too, I'd personally recommend making some turrets since I'm busy with the corvettes right now, but do whatever yourself.

Edit: Alright, another update by the way;
CAMBhSZ.png

Superstrucure was enlarged and the smaller 'box', the flat area ahead of that box, and the flat area right behind the bigger box will be where the turrets are. I've now realized the ship is going to be quite a lot notably bigger then the ships' weapons, which will make it look a bit odd in comparison to the relatively over-armed looking ships (in my opinion) in all the current shipsets, and I'm not too sure how to feel about that. as a guy who plays games where you have to realistically design naval vessels and whatnot it pleases me greatly but as a mod-author the fact it'll look a whole lot different and not fit in too well isn't really good at all.

Nonetheless, pretty good progress. I'll be making the variations later this evening, those should be hilariously easy for the corvette.

Not looking forwards to having to make each individual section for the other ship sizes.. gonna be hard. Haven't done anything like that before.
 
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I'm using Autodesk Maya. Basicaly opened the already existing game file to take a look but 3D modeling looks pretty hard gotta hang on haha.
I'll upload something as soon it's just not ridiculous.
You can mod the weapon toot hough. Have to keep a decent scale.
 
About design we are lucky. Yamato aside, ships are not cylinder type which make it eaiser to do. Since this project is becoming serious since we are both working on it. Let's choose design for the ships. Here what I'm thinking what could be ok.

DESTFREG.jpg
Corvette, the right's one and Destroyer the left model

SCA139HOTAKA.jpg
Not too "cylinder"

17thYAMATO_08beta.jpg
This one is more cylinder-ish but it's on us, we can decide to make it more flat.

Concerning the different modules we could simply duplicate the normal one but changing the S/M/L weapon slots.

About the weapon style it HAS to be naval style xD I'll work on it.
Canons will be naval style. Missiles and torpedoes will be simply "hole" and "hatch" on the hull

I need to investigate the required tech to have carrier type vessels in the game but why not make a different carrier ship model

SCV03ARKRYAL10.jpg
 
Alright, I was more or less taking a break for a day or two earlier so I'm going to get 'back in the saddle'. I'll work on that suggested destroyer.

A thing, though. With how the game divides ships into so many sections, I presume I should have the Destroyer 'cut in half' down the middle? So, y'know, we can have those as sections and such. And a final thing for this post, what are we gonna do about the textures? Y'know, the 'paint' to our models' 'clay'? Do you know a guy or should we start looking?

Edit: I derped out earlier, so I removed my stupidity lmao. I didn't notice you said you were going to work on the guns yourself.

Anyway yes, working on the destroyer. I'll technically make it two 'objects' in the same model until I/we figure out how to do all that section stuff.
 
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A thing, though. With how the game divides ships into so many sections, I presume I should have the Destroyer 'cut in half' down the middle?

If you want to stick with the game's current system, each military ship should have a modular setup of stern, middle, and bow. Each should have different, but balanced, selection of weapons and utilities slots. These sections are completely separate files, just governed by a text file for combinations.

rZICjKH.png


To use the DDs as an example. Here we would have to have Berkeley's stern project those intakes along the centre section and tweak the other designs a bit to make the cross sections along the cuts the same across all three (Lancaster's intakes being the biggest problem, may just have to make them a lot shorter). Then the difference kicks in with the weapon slots. Amatsukaze's bow seems to have loads of small slots, Berkeley's has fewer but larger slots, Lancaster has both few and small, so would need to take extra/larger utility slots to compensate. The centrelines have a stack of missile silos for Berkeley, a hangar (?) for Amatsukaze, and lancaster looks like she's taking utility slots again, and so on.
If you want, I'll take a look at separating silo points from turret points, which would be far more in-keeping with this universe.
 
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If you want to stick with the game's current system, each military ship should have a modular setup of stern, middle, and bow. Each should have different, but balanced, selection of weapons and utilities slots. These sections are completely separate files, just governed by a text file for combinations.

rZICjKH.png


To use the DDs as an example. Here we would have to have Berkeley's stern project those intakes along the centre section and tweak the other designs a bit to make the cross sections along the cuts the same across all three (Lancaster's intakes being the biggest problem, may just have to make them a lot shorter). Then the difference kicks in with the weapon slots. Amatsukaze's bow seems to have loads of small slots, Berkeley's has fewer but larger slots, Lancaster has both few and small, so would need to take extra/larger utility slots to compensate. The centrelines have a stack of missile silos for Berkeley, a hangar (?) for Amatsukaze, and lancaster looks like she's taking utility slots again, and so on.
If you want, I'll take a look at separating silo points from turret points, which would be far more in-keeping with this universe.

Greetings! Thanks for your help we appreciate it.

I reckon ships are "cut" this way:
  • Corvette 1 part
  • Destroyer 2 parts
  • Cruiser 3 parts
  • Battleship 4 parts
Much more easy to cut it while the ship is done.
 
Well, they did say if you really wanted to, you could mod the code of the game (and, of course, make the model of) a ship with even 20 sections. Of course, this is currently just a shipset mod in its most early stages so.... Not really our domain to mess with coding in my opinion.

I might personally screw around with such titanic vessels later myself though!
 
I would very much like to see this! I started making a custom namelist for the gamilons so I could use it in conjunction with the "Blue People" mod to approximate gamilons. I don't know if it helps or not but there are 3d models out there for starblazers stuff, I know nothing about 3d modeling. I saw a couple on turbosquid that were free maya 5.0 downloads.
 
Ok final design for the corvette here! I need to apply the texture now. I have no clue how to do it though.
Anybody could help me. I think I need to use maya for this. So i need to export the ship.

Capture d’écran (15).png
Capture d’écran (16).png
Capture d’écran (17).png
Capture d’écran (18).png
Capture d’écran (19).png
Capture d’écran (20).png
Capture d’écran (21).png

I'll need to add the weapons slots too, but let's stay focus on textures
 
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