• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

moglus

Resident Cat-Hoarder
101 Badges
Jan 2, 2011
1.030
3.144
  • Age of Wonders III
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Europa Universalis IV: Third Rome
  • Crusader Kings Complete
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Empire of Sin
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Tyranny: Archon Edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Deluxe Edition
  • Commander: Conquest of the Americas
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Semper Fi
  • Sword of the Stars
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
saiban.png
Tired of not being able to move your capital to a planet that isn't a mediocre size 16? Is not being able to hand over that terrible size 16 planet over to a sector giving you a migraine? Well then you've come to the right mod.


This mod introduces an event that fires at the start of the game which changes your homeworld, from a pitiful size 16, to glorious size 25 worthy of Mordor your fledgling interstellar dominion.

Any input on balancing would be appriciated, like:
Does it spawn too many tile blockers?
Should it spawn a small amount of resources (e.g food) to compensate for higher total POP?

[Steam workshop link]
 

Attachments

  • saiban.zip
    178,1 KB · Views: 10
  • 1
Reactions:
Does this event fire for the AI or just the player?

Just the player, but making it fire for the AI would be as simple as removing the "is_ai = no" trigger
 
Just out of curiosity, is the maximum size of planets 25? Could you get it to 36, aka 6 by 6? Would be nice to have a super large planet start for a take it easy game.
 
  • 3
Reactions:
Just out of curiosity, is the maximum size of planets 25? Could you get it to 36, aka 6 by 6? Would be nice to have a super large planet start for a take it easy game.

I don't think the UI supports that but i can have a look.
 
  • 1
Reactions:
Just out of curiosity, is the maximum size of planets 25? Could you get it to 36, aka 6 by 6? Would be nice to have a super large planet start for a take it easy game.

I don't think the UI supports that but i can have a look.

Okay... holy shit... i don't....

So, first off, to answer your question, no, the game does not generate additional tiles for planets that go beyond the 25 max for habitable planets...

BUT... the effect it DID have was HILAROUS!

2016_05_17_1.png

I mean... that's a giant ass "moon".


Still only 25 tiles tho.
2016_05_17_2.png

(don't mind the tile yields, that was caused by a bug)
 
Last edited:
  • 1
Reactions:
Just as an FYI it would be easier to just edit the solarsystem intialisers file and setup the start planet as a size 25.
 
It's a single line of code, that you can copy paste four times once you edit two numbers.

Code:
planet = {
        count = 1
        orbit_distance = 20
        home_planet = yes
        class = ideal_planet_class
        orbit_angle = { min = 90 max = 270 }
        size = 16
        tile_blockers = none
        modifiers = none


Just change that section at the start of the four intialisers to the size you require.

in empire_intializers.txt
 
  • 3
Reactions:
Would there be any way to make this linked to a trait? That way it could be selectively applied to some AI or player created species. And as a significant malus trait you could even opt for a smaller homeworld?
 
  • 1
Reactions:
It's a single line of code, that you can copy paste four times once you edit two numbers.

Code:
planet = {
        count = 1
        orbit_distance = 20
        home_planet = yes
        class = ideal_planet_class
        orbit_angle = { min = 90 max = 270 }
        size = 16
        tile_blockers = none
        modifiers = none


Just change that section at the start of the four intialisers to the size you require.

in empire_intializers.txt

Thanks for the location