
Tired of not being able to move your capital to a planet that isn't a mediocre size 16? Is not being able to hand over that terrible size 16 planet over to a sector giving you a migraine? Well then you've come to the right mod.
This mod introduces an event that fires at the start of the game which changes your homeworld, from a pitiful size 16, to glorious size 25 worthy of
Any input on balancing would be appriciated, like:
Does it spawn too many tile blockers?
Should it spawn a small amount of resources (e.g food) to compensate for higher total POP?
[Steam workshop link]
Attachments
- 1