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Stellaris Dev Diary #33 - The Maiden Voyage

Hi everyone!

Well folks, here we are again, one week later… The development team has mostly weathered the release jitters and nerves are starting to calm down. The ship we worked so hard on for the last three years has been successfully launched and is currently on its maiden voyage. The crew seems mostly happy but some of the inspectors have raised concerns about mid-ship structural issues. As chief architect, I am not entirely surprised, but the reports will allow us to commence upgrades as soon as HMS Stellaris returns from its round-trip to Alpha Centauri. Alright, enough with the metaphor, let’s talk about our future plans for Stellaris!

First off, for those of you who are unfamiliar with our post-release policies, we will release a lot of expansions over the coming years. Each expansion will be accompanied by a major update (for Stellaris, these free updates will be named after famous science fiction authors) containing a whole bunch of completely free upgrades and improvements to the game in addition to regular bug fixes. As long as enough players keep buying paid content for the game, we promise to keep improving the game for everyone, almost like an MMO.

Now, before we begin the expansion cycle in earnest, we will spend the rest of May and June only focusing on bug fixes and free upgrades to the game. We carefully listen to all your feedback, which has already made us alter our priorities a bit. As a veteran designer of our complex historical games, I was anticipating a fair amount of criticism regarding the mid-game in Stellaris compared to that of our historical games, but I was more concerned with the depth of the economy than the relative lack of diplomatic options, for example. I also find much of the feedback on the Sector system interesting; the GUI and AI concerns will receive the highest priority. One area I was not at all surprised to get flak for is the lack of mid-game scripted content, however. We simply took too long getting all the early and late game stuff in, and neglected a whole category of events called “colony events”, which were supposed to be the bread and butter of the mid-game for the Science Ships.

We’ve been digesting and discussing your feedback and how to best go about improving the mid-game to make it more dynamic, both in the short and long run. Let’s start with our short term plans. When the game was released, we had already proceeded to fix a lot of issues. Together with some other pressing issues that have been reported, the plan is to release the 1.1 update - “Clarke” - near the end of May. We will try to cram as much as we can into this update, but the more fundamental stuff will have to wait until the next update (“Asimov”), which is scheduled for the end of June. The “Clarke” patch will mainly be a bug fix and GUI improvement update. Here are some of the highlights:

"CLARKE" HIGHLIGHTS
  • Fixes to the Ethic Divergence and Convergence issues. Currently, Pops tend to get more and more neutral (they lose Ethics, but rarely gain new ones.)
  • The End of Combat Summary. This screen looks bad and also doesn’t tell you what you need to know in order to revise your ship designs, etc.
  • Sector Management GUI: There are many issues with this, and we will try to get most of them fixed.
  • Diplomacy GUI issues. This includes the Diplomatic Pop-Ups when other empires contact you, but also more and better looking Notifications, and more informative tooltips on wars, etc.
  • AI improvements: Notably the Sector AI, but also plenty of other things. This kind of work is never "finished"...
  • Myriads of bug fixes and smaller GUI improvements.
  • Late game crises bugs. There were some nasty bugs in there, blocking certain subplots and various surprising developments.
  • EDIT: Remaining Performance Issues. We know about them; they might even be hotfixed before Clarke.
  • EDIT: Corvettes are too good.

Stellaris_new_Diplo_Notification_Mockup.png

New Diplomatic Notification. This is a mock-up, not an actual screenshot!

Stellaris_End_of_Combat_Mockup.png

New Fleet Combat Summary. This is a mock-up, not an actual screenshot!


After that, we’re moving on to the “Asimov” update, and this is when we can start making some major gameplay improvements to especially the mid-game. As you might have guessed, we plan to add some new diplomatic actions and treaties. Another thing that struck me during our discussions is that the normal lack of access to the space of other empires makes the game feel more constricted than intended. It limits your options since you can’t really interact much with the galaxy beyond the borders of your empire, and you only tend to concern yourself with your direct neighbors. This is bad for your Science Ships too, of course, since they might not be able to finish some of the grander “quests”. Compare the situation with Europa Universalis, where you usually have access to the oceans and can thus reach most of the world, or Crusader Kings, where you can even move through neutral territory with your armies. We also intend to add as much mid-game scripted content as we can. Thus, this is currently the plan for “Asimov”, but it’s not set in stone yet, so please bear with us if something gets pushed or altered:

"ASIMOV" HIGHLIGHTS (NOT SET IN STONE!)
  • Border Access Revision: Borders are now open to your ships by default, although empires can choose to Close their borders for another empire (lowering your relations, of course.)
  • Tributaries: New diplomatic status and corresponding war goals.
  • Joint Declarations of War: You can ask other empires to join you for a temporary alliance in a war against a specific target.
  • Defensive Pacts.
  • Harder to form and maintain proper Alliances.
  • More war goals: Humiliate, Open Borders, Make Tributary, etc.
  • Emancipation Faction. We had to cut this one at the last minute. Needs redesign.
  • Diplomatic Map Mode. Much requested!
  • Diplomatic Incidents: This is a whole class of new scripted events that causes more interaction with the other empires.
Past “Asimov”, I can’t give you any kind of specifics yet, but I am currently leaning towards honing in on the following general areas for the “Heinlein” update (these are not promises!):

CURRENT "HEINLEIN" INTENTIONS
  • Sector and Faction Politics: We are working on a design for this. I always wanted to make Factions more closely tied to Sectors, for example...
  • Federation and Alliance Politics: As a player, you need more ways of interacting with the other members, push your will through, and get elected, etc.
  • Giving Directions to Allies and Subject States.
  • Strategic Resource Overhaul: You should need these and search for them far and wide. They should be extremely important.
  • Battleship Class Weapons. Some Battleship front sections will be repurposed for an XL size weapon slot. There are currently four ship sizes but only three sizes to weapons, creating an imbalance. Also, Battleships should have fewer small weapon slots and have to rely on screens of smaller ships.
  • Fleet Combat Mechanics: Formations and/or more complex ship behavior is needed.
  • Mid-game scripted content: Guarded “treasures”, mid-game crises, colony events, etc.
  • Living Solar Systems: Little civilian ships moving around, etc.
Again, remember that we need to be somewhat flexible when things don't work out or when something else takes priority, so please take these later plans with a large grain of salt. As always, we also listen keenly to your feedback, so keep it coming!

Now, I am sure you are full of questions about the details, but hold your horses; it will all be explained in the coming dev diaries!
 
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Clearly there should be a patch named "Hubbard".

It should be released alongside, or as the first patch after and for, a DLC focusing on religions and, by extension, cults.

*Takes cover.*
 
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im not sure if i just cannot read or what but i dont see any mention of fixing the horrible late game lag this game has, all these pretty gameplay updates will mean nothing if the game runs at 5 FPS.

Yeah it sucks that I only get 120 FPS in late game instead of 850 FPS in the early game. /duck

Real gaming computers for the win!
 
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You did it didn't you? After me slowly getting over the CK II bug you made something I had to have. Hard to look away from a game with Paradox's name on it. Hope this game gets as much love and attention as CK II did.
 
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Yeah it is an astounding business model indeed. And even stranger that Fåhraeus admits it publicly. Release half baked software, then use it as a beta test vehicle to find out what the customers want, then go into that direction over time. Because it's cheaper that way, which increases profits. Because of DLCs, which increase profits. But maybe this is how it has to be. Maybe video games are too complex nowadays, and it is essentially impossible to pull it off in the timeframe necessary to combine completion with full profits. So they choose profits. And the people love them for it and call that great support and commitment. How great of them to complete their product?

Don't get me wrong, I like the game and I will play it once it is finished, and Fåhraeus et al. are obviously competent game designers. I have no doubt they are going to be able to steer the ship into pleasant waters. Still the company does these things.

When was it different? Back when games were released and unable to be fixed, short of a full on expansion or sequel, provided it sold well enough?
Hell, EU 3 required 3 DLCs, sorry, expansions, to be a functional balanced game that worked properly, and apparently HoI 3 is still buggered to this day. The rose tinted "it was better in the good ol' days" is total BS, and I'm sure those who sing the praises of a pre-DLC era don't actually remember Vic2 before both expansions, or that both expansions are necessary to fix things broken in the game.

This isn't just an issue with Paradox either, considering things like Horse Armour and SimCity Crest deals.
 
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When was it different? Back when games were released and unable to be fixed, short of a full on expansion or sequel, provided it sold well enough?
Hell, EU 3 required 3 DLCs, sorry, expansions, to be a functional balanced game.

In Nomine, best xpac ever!
 
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I see your point, but I disagree on two aspects :
- I'd say the default behaviour of nations and species is "don't encroach on my territory", with "okay you might pass" extended to friends, instead of "everyone can freely walk through my domain", restricted to "not you" for foes.
- From a pure gameplay perspective, as pointed before, "hard" borders open more options than "soft" ones.

Your reasoning for the first point makes a great deal of sense when thinking in terms of land based territory, but the voids of space are more akin to the sea. Though restricted passage through territorial waters is far from unheard of, it is less the norm (and more akin to how they suggested the change might go) than your suggestion.
 
Release of unfinished/mediocre product confirmed.

Ever heard anything about Early Access? That's what games like Stellaris in its current state are made for...

Actually, all those "Early Access" people should take a page from the book of The Good Old Days and make games ready for release instead of half-assedly loafing around and trickle-adding features to an unfinished product customers already paid for ;)

Seriously though, Early Access is (as far as I see it) for indie development, hobby projects and mom's basement developers who need exposure for their project to get money to actually make the project. Early Access is useful if you have a good idea, but you don't have the funding because you're not a big company. Paradox doesn't really fit into that model and for my part I'm happy that they don't muddy the waters of Early Access by pretending they do.
 
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Actually, all those "Early Access" people should take a page from the book of The Good Old Days and make games ready for release instead of half-assedly loafing around and trickle-adding features to an unfinished product customers already paid for ;)

Seriously though, Early Access is (as far as I see it) for indie development, hobby projects and mom's basement developers who need exposure for their project to get money to actually make the project. Early Access is useful if you have a good idea, but you don't have the funding because you're not a big company. Paradox doesn't really fit into that model and for my part I'm happy that they don't muddy the waters of Early Access by pretending they do.
Early Access worked perfectly for Divinity Original Sin which was in no way a smaller project than Stellaris...

And no, Early Access is not all about funding. It's also about fan involvement and feedback. It's exactly how Paradox games obviously work. People play the game, give feedback, and Paradox makes patches according to that. But I don't say that they should do that at any cost. I would prefer a final and really enjoyable product at release. Question is: Why don't we get one? The typical answer is: Because other way the game would never be released due to insufficient funds.

So this IS a textbook Early Access candidate. It apparently lacks the funds and so they had to release it early. And they want to implement fan feedback. Both dimensions that constitute the Early Access program are obviously there.
 
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is Clarke going to address the multiplayer join issue or will that be a different update
This is a big problem for me, having to jump through hoops to just connect to friends in multiplayer is not fun. Then if someone's connection drops you have to go through it all again? That could really kill my enthusiasm for the game.
I'm hoping it's a known bug that will be addressed in a hot fix before the update.
 
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Early Access worked perfectly for Divinity Original Sin which was in no way a smaller project than Stellaris...

And no, Early Access is not all about funding. It's also about fan involvement and feedback. It's exactly how Paradox games obviously work. People play the game, give feedback, and Paradox makes patches according to that. But I don't say that they should do that at any cost. I would prefer a final and really enjoyable product at release. Question is: Why don't we get one? The typical answer is: Because other way the game would never be released due to insufficient funds.

So this IS a textbook Early Access candidate. It apparently lacks the funds and so they had to release it early. And they want to implement fan feedback. Both dimensions that constitute the Early Access program are obviously there.

Well I've clocked over 80 hours in the game so far since release (and have a full-time job) so I'd certainly say I got a really enjoyable product.
I suppose you might be right that the game could've been sold under an Early Access tag but then again, if you already know that Paradox releases games and then further update and patch them with input from the fanbase, what's the difference? Would your experience and enjoyment of the game have been any different if it had said "Early Access", even though the development and future patching/expansion would be the same as it's going to be now?
 
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Yeah it sucks that I only get 120 FPS in late game instead of 850 FPS in the early game. /duck

Real gaming computers for the win!

I'm pretty sure a Paradox dev said that the lag has nothing to do with how powerful a PC is, it's just a matter of code optimization.

And, if I may, it's not healthy to have a game going at 850 FPS. You're wasting a lot of power and basically frying your graphic card. I suggest V-Sync.
 
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Well I've clocked over 80 hours in the game so far since release (and have a full-time job) so I'd certainly say I got a really enjoyable product.
I suppose you might be right that the game could've been sold under an Early Access tag but then again, if you already know that Paradox releases games and then further update and patch them with input from the fanbase, what's the difference? Would your experience and enjoyment of the game have been any different if it had said "Early Access", even though the development and future patching/expansion would be the same as it's going to be now?
Simple answer: yes. You know, I always hope that people and companies improve upon themselves.

But it's not just about me, it's about everyone. There are a lot of people who don't know Paradox that well and who thought that they bought the best version of a game at release and not just its skeleton. It's the standard in the industry that a game is released in its final state which means that the devs think that the game is complete that way. If they tell you right at release that they plan to add crucial stuff over the next few months or years, the game is obviously not final. So they sold a half-baked version and it shows. In its current state Stellaris is half-baked and just mediocre. Everyone who got to the late stages of the game will probably find out that they just wasted their time. And that's the real problem, a problem that wouldn't exist if the game was released as Early Access title. That way you don't need to be an expert in Paradox business and you don't need to put your hopes up high: you get what you buy. It's simply honest and transparent, for everybody.
 
Simple answer: yes. You know, I always hope that people and companies improve upon themselves.

But it's not just about me, it's about everyone. There are a lot of people who don't know Paradox that well and who thought that they bought the best version of a game at release and not just its skeleton. It's the standard in the industry that a game is released in its final state which means that the devs think that the game is complete that way. If they tell you right at release that they plan to add crucial stuff over the next few months or years, the game is obviously not final. So they sold a half-baked version and it shows. In its current state Stellaris is half-baked and just mediocre. Everyone who got to the late stages of the game will probably find out that they just wasted their time. And that's the real problem, a problem that wouldn't exist if the game was released as Early Access title. That way you don't need to be an expert in Paradox business and you don't need to put your hopes up high: you get what you buy. It's simply honest and transparent, for everybody.

I don't know about you, but I'd certainly rather buy something that I know will be supported for years to come with both free and paid updates, rather than shell out money for a fire-and-forget release that maybe receive a only handful of small, tweaking patches, if even that. This is not an Early Access game, it's a finished product (that needs some patching but it's only been a week since release) as it stands, that has a lot of options for even more content down the line. Two very different things.
 
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Simple answer: yes. You know, I always hope that people and companies improve upon themselves.

But it's not just about me, it's about everyone. There are a lot of people who don't know Paradox that well and who thought that they bought the best version of a game at release and not just its skeleton. It's the standard in the industry that a game is released in its final state which means that the devs think that the game is complete that way. If they tell you right at release that they plan to add crucial stuff over the next few months or years, the game is obviously not final. So they sold a half-baked version and it shows. In its current state Stellaris is half-baked and just mediocre. Everyone who got to the late stages of the game will probably find out that they just wasted their time. And that's the real problem, a problem that wouldn't exist if the game was released as Early Access title. That way you don't need to be an expert in Paradox business and you don't need to put your hopes up high: you get what you buy. It's simply honest and transparent, for everybody.

Then again it's also standard in the industry that games don't get properly patched weeks after initial release and it's actually very rare for a studio to patch, update and generally improve a game years after release, which is what Paradox delivers regularly. The game does indeed feel a little bit like open beta in it's current state, but it's far from mediocre or half-baked as you state imho, I'm in the very late stage of the game (2700, two of three wars away from conquering the entire 600stars galaxy) and I rly don't feel like I have wasted my time on something incomplete, I feel like I've acomplished something I wanted to do from before I even started playing the game and beaten something challanging and I've generally had a lot of fun with it so far, even though the late-game stuttering made it very hard to be enjoyable (luckily that problem was largely improved with the 1.0.3 beta patch).
The fact is, and I think you know this as well as I do, that postponing the release date would anger even more people than the glitchy current state of the game did. A week after the game release it allready received two patches that fix many of the major issues and they obviously listen to their fan base and respong to player input properly. Give them some slack, this is a great game.
 
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