So I was thinking about GMing a game in the near future and was wanting opinions of what kind of game I should run.
The first is a larger scale game, where you run the nations, set in an alternate history 1903 after the Ottoman Empire failed to seize Constantinople in 1453, losing their forward initiative, and resulting in a very different Eastern Europe and Middle East, though overall world politics remain unchanged.
The map is enclosed below:
The game would be focused around pre-war politics as the balance of power comes crashing down, and eventually war-time struggles of nations. Important flash-points will be China, Middle East, and Balkans (of course). ((Note: Norway is not correctly depicted, and will be part of Sweden should this option be chosen, as the game starts in 1903.))
It wouldn't be very statistics-based, however, as when playing with friends in this kind of way, I prefer to make results more flexible, and the tedium of researching statistics would likely disinterest me from such a venture. There will be less detailed information, but general information, and comparisons, if requested, will always be provided based on my analysis. If a player wishes to learn the feasibility of Germany invading France in-game, I will provide, to the best of my ability, and based on what their own generals would know, accurate estimations of how a conflict would play out, provided no surprises.
The game would likely last until there is one superpower that is unchallengable, or when everyone gets bored of it.
The other option is a colonization-era game, starting in 1493. Players would be running colonial administrations for various fledgling empires, tasked merely with making a large sum of money without accruing large expenses.
Players would be forced to juggle native relations, settlers, and other colonies all in their attempts to establish successful colonies.
The map is below:
This game will be more statistic-based, and, sacrificing historicity, attempt to create a more symmetrical start for players (outside of starting boni). Finances will be important, and at the start everything will be on a budget. As you expand and bring in money for your kingdom, the crown will be more willing to provide you with resources, and give you more freedom of judgment.
If the game lasts long enough, the issue of colonial relations with the homeland will eventually come in play, and I expect the game to end no later than the 1840s.
More detailed rules will be made for the one with more interest, and map revisions for the first option might be accepted, though the inaccurate borders for the second map are like that for a reason (don't want to simulate the Inca and Aztec expansion after 1493).
Any questions will be answered when I can answer them.
Thanks for showing interest!
The first is a larger scale game, where you run the nations, set in an alternate history 1903 after the Ottoman Empire failed to seize Constantinople in 1453, losing their forward initiative, and resulting in a very different Eastern Europe and Middle East, though overall world politics remain unchanged.
The map is enclosed below:

The game would be focused around pre-war politics as the balance of power comes crashing down, and eventually war-time struggles of nations. Important flash-points will be China, Middle East, and Balkans (of course). ((Note: Norway is not correctly depicted, and will be part of Sweden should this option be chosen, as the game starts in 1903.))
It wouldn't be very statistics-based, however, as when playing with friends in this kind of way, I prefer to make results more flexible, and the tedium of researching statistics would likely disinterest me from such a venture. There will be less detailed information, but general information, and comparisons, if requested, will always be provided based on my analysis. If a player wishes to learn the feasibility of Germany invading France in-game, I will provide, to the best of my ability, and based on what their own generals would know, accurate estimations of how a conflict would play out, provided no surprises.
The game would likely last until there is one superpower that is unchallengable, or when everyone gets bored of it.
The other option is a colonization-era game, starting in 1493. Players would be running colonial administrations for various fledgling empires, tasked merely with making a large sum of money without accruing large expenses.
Players would be forced to juggle native relations, settlers, and other colonies all in their attempts to establish successful colonies.
The map is below:

This game will be more statistic-based, and, sacrificing historicity, attempt to create a more symmetrical start for players (outside of starting boni). Finances will be important, and at the start everything will be on a budget. As you expand and bring in money for your kingdom, the crown will be more willing to provide you with resources, and give you more freedom of judgment.
If the game lasts long enough, the issue of colonial relations with the homeland will eventually come in play, and I expect the game to end no later than the 1840s.
More detailed rules will be made for the one with more interest, and map revisions for the first option might be accepted, though the inaccurate borders for the second map are like that for a reason (don't want to simulate the Inca and Aztec expansion after 1493).
Any questions will be answered when I can answer them.
Thanks for showing interest!