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Honestly if they do to VicIII upon launch what they did to EUIV upon launch I'll be more than happy.

Other than revamping the UI, I'd like Trade Routes and a revamped Naval game. When I declare war on Britain as the USA with out a sufficient navy, I want to feel the nuclear burn, baby! If my pops get the majority of their needs from foreign markets then they shouldn't get them when the country's ports are blockaded. And rivers should be much, much more important. I want to represent the Union's Anaconda Plan during the ACW. Depending on your CB and the nature of the target nation's imports your should be able to win purely on blockades alone.

Things that could be added with DLC are dynamic corporations, regional markets, and labor unions.
 
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This is the only thing I disagree with. They did this so that the GPs could carve up China into spheres of influence, which as a huge part of that era's history.

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But that never actually worked as intended, did it?
 
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This is the only thing I disagree with. They did this so that the GPs could carve up China into spheres of influence, which as a huge part of that era's history.

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You'll note the only part of that that ever plays out accurately in-game is Qing ceding eastern Manchuria to Russia, and this could easily be done without substates. It's impossible for anybody to sphere any part of eastern China because the Empire and Guangxi are too large. Any system that leaves major eastern cities free of foreign influence but lets America sphere the Qinghai plateau is not a good one. Also, many of the substates themselves were total fantasy. It was bad both for gameplay and for immersion.

What they should do instead is allow sphereing of individual cities or states without sphereing an entire country. That way you could have multiple countries with localized spheres in China, without imposing ridiculous, clunky and ahistorical special systems on it.
 
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Wait for Naselus and Rylock to make a supermod that makes the game 100 times more playable. Beter yet, put them in charge of development.

Remove all 3D models of buildings and add them in a 20$ DLC called An Architect's Dream. The same thing they did with V2 minus the DLC part.
 
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Less of a feature to include, but a guideline through the development process -- make it a game primarily about politics. All the mechanics, from the pop system to the economy feed through this, so secondarily make sure the economic systems work and are well balanced. Only lastly, be concerned with war. Systems for combat could be simple (though interesting), and the consequences of war for both victors and vanquished should be felt primarily through the political and economic systems.

Victoria, unlike other GS games, has never been primarily about war, so I'd love to see the political game get the majority of effort and attention.
 
Less of a feature to include, but a guideline through the development process -- make it a game primarily about politics. All the mechanics, from the pop system to the economy feed through this, so secondarily make sure the economic systems work and are well balanced. Only lastly, be concerned with war. Systems for combat could be simple (though interesting), and the consequences of war for both victors and vanquished should be felt primarily through the political and economic systems.

Victoria, unlike other GS games, has never been primarily about war, so I'd love to see the political game get the majority of effort and attention.
Good points and about the cooperation between politics and economy, I'd love to see trade policy getting an overhaul.
Make it like real life, POPs buy cheapest goods by default (foreign or domestic) and negative tariffs would lower the export price, to support export as in real life.

Also I'd love to see factory stockpiles, if you don't sell all your steel in 1 day, don't just throw it away, keep a stockpile and sell when demand is back.
 
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Capitalists could build buildings and structures (factories/railroads etc.) for you but they would take some of the profit/bonus
 
Capitalists could build buildings and structures (factories/railroads etc.) for you but they would take some of the profit/bonus

They already do... they then use it to satisfy their luxury needs.
 
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They already do... they then use it to satisfy their luxury needs.
Yeah, sorry... what I meant was that they could start up corporations which have power (like the factions in CKII) and rival companies could produce more if they have money, with laws limiting or uncapping their profitability, or they could hinder one another. If it is to be a politics-central game, they could be involved in a court case or something in which you choose which company wins the case and sues the other company a large sum of money/gives a factory etc., which decides what is produced in your country and the amount of money you get from taxes/subsidies