Arguably the most exciting and best time-span (1836 to 1936):
Just imagine, you can take a country like Russia, a terribly backward, autocratic peasant society with a powerful gentry elite, and in the game's timespan make it a communist, world leading industrial dictatorship, or go against history and make it a democratic wonder. Such transformation is something you can't do in many other games
Now take all of this into consideration, while you also consider how the games Paradox has released since Victoria 2 has made their games so much better and how awesome they are. Europa Universalis IV, Hearts of Iron IV. All the improvements, all the foci, all the refinement.
If done correctly, giving possibilities as discussed over dozens of dozens of pages in the Vicky 3 suggestions thread (even small ones like being able to dictate and forcefully resettle people as a communist dictatorship, having immigration create anti-immigration feelings in the populace, or being allowed to decide percentage of subsidization of a factory) Victoria 3 will be one of the absolute best Paradox games ever, maybe even one of the best games ever.
Anything I forgot?
Please make.
Have a good day!
EDIT:
I forgot to mention that the very system of the Victoria series (populations) are vastly superior at simulating history, real life and events, compared to the unrealistic and gamelike Europa Universalis series. I do love EU though, but there is no doubt it is inferior to Victoria's system: Instead of having populations at its core (such as it is in real life), it is built upon a bunch of weird game constructs to try to simulate the real world without using populations. This leads to a lot of weird and poorly simulated game areas, which don't appear in Vicky. Take the (somewhat) horrible concept of development which costs imaginary points. This may be okay to simulate at a given time, but totally removes natural growth, which arguably is several times more important and realistic than a monarch magically using saved up "points" to expand recruitment base, tax base or production.
The only limitation I see with Vicky in that regard is the need to conquer whole states, and not provinces. I hope they fix this however in Victoria 3, to make it freer to play as you like, and have fewer bounds and limits for playing. The possibilities of EU4 (diplomatic, trade, etc.) with the system and setting of Victoria 2 (populations) would undoubtedly be absolutely breath-taking.
I would love EU with populations however... Suddenly all natives dissapear upon colonization in EU, instead of having a minority (or actual majority) with all its consequences in province.
EDIT: Screw it, throw in CK2's dynasticism and you got the best game in history.
- The rise of nationalism, the second wave of imperialism, the rise of socialism, communism, fascism, the First World War, and of course the Industrial Revolution. The birth and rebirth of a dozen nations, and a peoples' awakening.
- Gives an immense immersive experience as you can see their progress, fall, their rise from poverty and their emigration to distants seas.
- See how your own people begin to merge with newly conquered areas, and form a state apparatus there
- See how small ethnic enclaves form as your liberal policies makes the oppressed from all over the world move to your country, and further see how they blend with the natives.
- Follow the development of industry, encourage it, or encourage agriculture. Decide on what resources you own and what you can buy what to invest in. See factories thrive and go bust, depending on changes in market and your own population's increased wealth; and the change in demand as in the transition from sail to steam.
- Watching trends and changes in beliefs and issues, lobbying for solving of problems, and reactions and re-reactions. Encourage planned economies and carefully mold your economy, or free the wild market forces with a complete hands-off solution (cursing those damn capitalists); or somewhere in the middle. See moralism spread, or see how the policy on minorities affect your people.
Just imagine, you can take a country like Russia, a terribly backward, autocratic peasant society with a powerful gentry elite, and in the game's timespan make it a communist, world leading industrial dictatorship, or go against history and make it a democratic wonder. Such transformation is something you can't do in many other games
Now take all of this into consideration, while you also consider how the games Paradox has released since Victoria 2 has made their games so much better and how awesome they are. Europa Universalis IV, Hearts of Iron IV. All the improvements, all the foci, all the refinement.
If done correctly, giving possibilities as discussed over dozens of dozens of pages in the Vicky 3 suggestions thread (even small ones like being able to dictate and forcefully resettle people as a communist dictatorship, having immigration create anti-immigration feelings in the populace, or being allowed to decide percentage of subsidization of a factory) Victoria 3 will be one of the absolute best Paradox games ever, maybe even one of the best games ever.
Anything I forgot?
Please make.
Have a good day!
EDIT:
I forgot to mention that the very system of the Victoria series (populations) are vastly superior at simulating history, real life and events, compared to the unrealistic and gamelike Europa Universalis series. I do love EU though, but there is no doubt it is inferior to Victoria's system: Instead of having populations at its core (such as it is in real life), it is built upon a bunch of weird game constructs to try to simulate the real world without using populations. This leads to a lot of weird and poorly simulated game areas, which don't appear in Vicky. Take the (somewhat) horrible concept of development which costs imaginary points. This may be okay to simulate at a given time, but totally removes natural growth, which arguably is several times more important and realistic than a monarch magically using saved up "points" to expand recruitment base, tax base or production.
The only limitation I see with Vicky in that regard is the need to conquer whole states, and not provinces. I hope they fix this however in Victoria 3, to make it freer to play as you like, and have fewer bounds and limits for playing. The possibilities of EU4 (diplomatic, trade, etc.) with the system and setting of Victoria 2 (populations) would undoubtedly be absolutely breath-taking.
I would love EU with populations however... Suddenly all natives dissapear upon colonization in EU, instead of having a minority (or actual majority) with all its consequences in province.
EDIT: Screw it, throw in CK2's dynasticism and you got the best game in history.
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