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And lastly, here is your weather forecast:

1. Fighting Weather (+1 moves)
2. Heat Wave (Blitzkrieg tokens may not be played)
3. Mild Fall
4. Normal Winter (half movement)
5. Long Winter (half movement)
6. Mild Summer
7. Early Winter (half movement)
8. Normal Winter (half movement)
9. Long Winter (half movement)
10. Mild Summer

(PS: Gen. Marshall if you need the probability table for weather generation, let me know, but it should be in the rules)

EDIT: Fixed weather effects. Apparently I was looking at the old weather table. Whoops.
 
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Grey
 
Rules up. I changed them slightly from when I first posted them, so if you've already seen the brief changelog, maybe take a second look.
 
I'll take yellow.
 
And it seems like barkardes is aware he was left with blue even though he hasn't checked in yet, so... without further ado...

oNuXcZ1.png


Diplomacy Phase - Turn 0

I'm sure you all know the drill by now. You each get $250 to spend on units for your initial deployment. PM your deployments to me when you're finished planning them out.
 
TjuXfUh.png


Diplomacy Phase - Turn 1

Everyone gets an additional $50 to spend unless you choose to attack, in which case you get no money to spend, but get priority in the play order.

As a reminder, here is your weather forecast.

1. Fighting Weather (+1 moves)
2. Heat Wave (Blitzkrieg tokens may not be played)
3. Mild Fall
4. Normal Winter (half movement)
5. Long Winter (half movement)
6. Mild Summer
7. Early Winter (half movement)
8. Normal Winter (half movement)
9. Long Winter (half movement)
10. Mild Summer
 
My first reaction is to question what Rovsea is doing.

My second reaction is to question what Rovsea is doing.


Oh, and I love green's opening position on this map, and think Marshall's got a very good chance to steamroll everybody. That is all.
 
I absolutely love Marshall's opening setup.
 
I am still missing orders from at least one person.
 
YIDX18F.png


Diplomacy Phase - Turn 2

Same thing again. Everyone gets an additional $50 to spend unless you choose to attack, in which case you get no money to spend, but get priority in the play order.

And here is your updated weather forecast.

2. Heat Wave (Blitzkrieg tokens may not be played)
3. Mild Fall
4. Normal Winter (half movement)
5. Long Winter (half movement)
6. Mild Summer
7. Early Winter (half movement)
8. Normal Winter (half movement)
9. Long Winter (half movement)
10. Mild Summer

PS: Before I forget, I should mention I accidentally forgot to show barkardes' deployment at 01.18. I corrected this mistake in the most recent map.
 
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Huh. Color me surprised.
 
GUysaoZ.png


Diplomacy Phase - Turn 3

Same thing again, again. Everyone gets an additional $50 to spend unless you choose to attack, in which case you get no money to spend, but get priority in the play order.

And here is your updated weather forecast.

3. Mild Fall
4. Normal Winter (half movement)
5. Long Winter (half movement)
6. Mild Summer
7. Early Winter (half movement)
8. Normal Winter (half movement)
9. Long Winter (half movement)
10. Mild Summer

PS: I almost accidentally posted this map in Game 13.
 
I'm surprised nobody's moved yet.
 
BADhwIz.png


Diplomacy Phase - Turn 4

You all get another $50 unless you choose to attack, in which case you get priority in the turn order. I know you all know this already, but keep in mind that the War Phase begins automatically at the end of Diplomacy Phase Turn 5.

And here is your updated weather forecast.

4. Normal Winter (half movement)
5. Long Winter (half movement)
6. Mild Summer
7. Early Winter (half movement)
8. Normal Winter (half movement)
9. Long Winter (half movement)
10. Mild Summer
 
I'm almost certain that nobody trusts me right now.