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Gnomeregan is present and accounted for in 4 of our 6 bookmarks! It was formed around -170 BFFW. and should show up starting in War 1, with the last gnomish king in -370 BFFW.

This all reminds me btw, as some of you may know, Ck2 does not like negative dates in the scripts, at all. So to work around this we'll be using an offset. I took some time earlier on in the design to figure out what would work best. In my mind the "year 0" for something in universe would have to be something that would not only be significant but also something that isnt within a few decades of the "present year" for those living in the universe. Surely all those people had a dating system before the orcs invaded. So to give us enough room to work all the cool pre-RTS events in as well as give us extra room to grow if we so choose, I picked the obvious selection in the history of the world as we know it: The Sundering.

With The Sundering set as a Year 0, that removes all the negative dates and gives us a much more script friendly dating system:

The Arathi-Troll War: Year 7,200
The War of Three Hammers: Year 9,770
The First War: Year 10,000
The Second War: Year 10,005
The Third War: Year 10,020
The Age of Adventurers: Year 10,025


I might be wrong, but don't EU4 and CK2 and (list of other Paradox games here) all have problems with dates bigger than 4 digits?
 
I've yet to notice anything strange, but I'll look into this in case that's an issue.
Yeah I poked around in our 10,000+ dates, nothing seemed out of the ordinary aside from the incompleteness. I'll try and keep an eye out for anything strange in the future, thanks for the heads up.

Date rollover from 9999, starting in 10,000, nothing seemed out of the ordinary.
 
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I've yet to notice anything strange, but I'll look into this in case that's an issue.

Yeah I poked around in our 10,000+ dates, nothing seemed out of the ordinary aside from the incompleteness. I'll try and keep an eye out for anything strange in the future, thanks for the heads up.

Date rollover from 9999, starting in 10,000, nothing seemed out of the ordinary.

I know it's an issue in EU4 at least - I believe the creator of the Extended Timeline mod confirmed it at some point. I'm not sure about CK2, but no mods I found extended the end date past 9999 A.D.
 
Well, amazing work so far!!! I'm quite excited by this mod. I think i will enjoy it as much as i enjoyed geheimnisnacht (the warhammer mod). The only regret is that it seems nearly impossible to put the eastern kingdoms and kalimdor in the same map... But your work seems impressive. I used to mod a bit on medieval total war; and i could start modding on ck2. Do you still need help for some points?
 
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Well, amazing work so far!!! I'm quite excited by this mod. I think i will enjoy it as much as i enjoyed geheimnisnacht (the warhammer mod). The only regret is that it seems nearly impossible to put the eastern kingdoms and kalimdor in the same map... But your work seems impressive. I used to mod a bit on medieval total war; and i could start modding on ck2. Do you still need help for some points?
We've stated earlier that after we feel we've "finished" the EK aspect of the universe, we'll take a strong look at adding kalimdor in v2 :)

And yes! We would LOVE help! (the three of us right now are all college students and career based adults so our time is slim). Feel free to send me a DM with an example of your Ck2 work and strengths and I'll get back to you asap.
 
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Well i dont have specific strengths, i'm a student at university in maths, and i am used to some info language like python (i know how to use if / while and for in script). I played a lot to Warcraft3 and quite to wow, so the lore is ok for me. I read a few tutos on ck2, except the graphics parts it seems easy. What did you mean by DM (i'm french so..).
 
Well i dont have specific strengths, i'm a student at university in maths, and i am used to some info language like python (i know how to use if / while and for in script). I played a lot to Warcraft3 and quite to wow, so the lore is ok for me. I read a few tutos on ck2, except the graphics parts it seems easy. What did you mean by DM (i'm french so..).
DM = Direct Message, or PM (Private Message) ;)
 
Looking forward to seeing more from this mod. I've been waiting for a WoW mod but since the EU4 WoW development seems to be on hiatus I'm going to be watching this.
 
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Looking forward to seeing more from this mod. I've been waiting for a WoW mod but since the EU4 WoW development seems to be on hiatus I'm going to be watching this.

I'm in the same boat and watching this too! I mean not to push the boat out too soon but we are watching. Waiting. Patiently. Semi-patiently.

If you guys have any design decisions you get stuck on, I'm sure we (watching, waiting) fans will be more than happy to give our ideas on things if you put them in one of those little Dev diaries you used to do. We all seem to be pretty lore heavy so we shouldn't shoot suggestions too far off the mark ;)
 
ive been test playing and took some shots, just thought you guys would like some more pics :3
 

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just wanted to drop a little look into the races :]
They could all benefit from the following:
potential = {
OR = {
race = culture1
race = culture2
etc.​
}​
}
where culture1, culture2 etc. are cultures of this race
For example:
dragon = {
potential = {
OR = {
race = red_dragonflight
race = green_dragonflight
race = blue_dragonflight
race = black_dragonflight
...​
}​
}​
}

and birth = 10000
 
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