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Hi everyone, and welcome to another Europa Universalis IV development diary. Today we’ll take a look at five new features which will be in the new Rights of Man expansion.

First of all.. Disinherit!
eu4_41.png


Now when you have these no good heirs, like a certain prince of Castille, you now have an option to deal with them. At any time, if your prestige is positive, you can chose to disinherit your current heir, for a mere cost of 50 prestige. Now we like to think of it as the heir becoming a happy farmer somewhere, but the people in the iron-mask industry need employment after all. The drawback of disinheriting, besides losing 50 prestige, is the fact that you will be without an heir after it..


The second feature is the Prussian Monarchy, a rather cool special government.
eu4_40.png

Whenever you form Prussia, you will change into a Prussian Monarchy, a government that was describes as an army with a state, not as a state with an army. So what does the Prussian Monarchy give you. Well, first of all, all Prussian Rulers will have a minimum of 3 in MIL. This alone gives you more military monarch power to spend on policies, ideas & technology on average. The government form in itself reduces unrest by 2 and war exhaustion by 0.02 each month, with autonomy reduction based on the rank.

The coolest part of this government form is the fact that it is a militarised society. This has a rating of 0-100%, where army tradition and legitimacy increases it, while each province you own decrease it. You can also at any time spend 50 military power to gain 10 militarization.

At 100 % militarized society, you gain +10% discipline, 33% cheaper army maintenance and 33% quicker manpower recovery.

Prussia with Rights of Man will be a taller state, that can punch far above its weight, and require a bit of a different playing strategie.


Our third feature is Strengthen Government.
eu4_42.png

This is basically an ability to have greater control of your government. For a mere 100 military power, you can at any time boost your legitimacy, devotion, horde unity or republican tradition. Republican Tradition is increased by 3%, while all the other is increased by 10.


The fourth feature of today is Abandon Personal Union.
eu4_44.png

This is a new diplomatic action, which is available for the senior in a personal union. Sometimes a union is not worth keeping, as the risks of a dangerous war may be too high, or you know they will win an independence war anyway. The overlord will lose some prestige, and depending on the subjects liberty desire, they will not even dislike you for giving them freedom.


And the fifth and final feature is Debase Currency.
eu4_43.png

This is a possibility to quickly get some money, without any interest to pay back, or other immediate drawbacks.. Except … for some minor corruption..

Basically, you get a free loan amount of money for just 2 corruption.


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And as a free feature, as a apart of the 1.18-Prussia patch, we’re adding over 20 new DHE just for Prussia & Brandenburg, putting them on par with other tier 1 nations..

Next week, Jake will talk about the changes to Revolutionary Republics.
 
Yes, but there are plenty of ways to decrease Corruption without paying money, being ahead of tech, espionage ideas, events.

Also, how much discipline can Prussia have right now? Around 147.5? Without events of course.
100% Base
105% Advisor
110% Absolute Monarchy
120% Ambitions + Protestant perk (7.5+2.5)
130% Offensive + Full Quality
135% Weapon Quality Standard policy
145% Prussian Monarchy maxed

I don't remember events, but there are some with +5% and +10% discipline. Imagine 155% Prussian army with Innovative, Economic, Quality, Offensive, Defensive.

They would't have Absolute Monarchy as they now have the Prussia government type , the ambition is getting nerfed down to 5 [source:in the RoM live stream] and it's pretty hard to keep the Prussian monarchy maxed out. It's crazy high but I did something very similar with my spain game and you have to gear all your ideas towards discipline
 
On the subject of currency, here's a suggestion: Unique currencies. If each nation gets their own rate of inflation, then we should infer that each nation's currency will be different. It doesn't really affect anything, but I think it would be a cool feature to add in for the fun of it. I guess it would involve changing all the localisation files, so... probably no chance of that happening
 
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On the subject of currency, here's a suggestion: Unique currencies. If each nation gets their own rate of inflation, then we should infer that each nation's currency will be different. It doesn't really affect anything, but I think it would be a cool feature to add in for the fun of it. I guess it would involve changing all the localisation files, so... probably no chance of that happening

How will you subsidize other nations? Then values would have to be calculated/conversed? Wouldn't that be needlessly complicated.
 
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Holy SHIT! I thought last week's dev diary was going to be my favorite and most looked forward to, but this week's own is topping it. Now there's 2 Dev diary worth of features I can't wait for.
 
Hi everyone, and welcome to another Europa Universalis IV development diary. Today we’ll take a look at five new features which will be in the new Rights of Man expansion.

First of all.. Disinherit!
View attachment 203626

Now when you have these no good heirs, like a certain prince of Castille, you now have an option to deal with them. At any time, if your prestige is positive, you can chose to disinherit your current heir, for a mere cost of 50 prestige. Now we like to think of it as the heir becoming a happy farmer somewhere, but the people in the iron-mask industry need employment after all. The drawback of disinheriting, besides losing 50 prestige, is the fact that you will be without an heir after it..


The second feature is the Prussian Monarchy, a rather cool special government.
View attachment 203629
Whenever you form Prussia, you will change into a Prussian Monarchy, a government that was describes as an army with a state, not as a state with an army. So what does the Prussian Monarchy give you. Well, first of all, all Prussian Rulers will have a minimum of 3 in MIL. This alone gives you more military monarch power to spend on policies, ideas & technology on average. The government form in itself reduces unrest by 2 and war exhaustion by 0.02 each month, with autonomy reduction based on the rank.

The coolest part of this government form is the fact that it is a militarised society. This has a rating of 0-100%, where army tradition and legitimacy increases it, while each province you own decrease it. You can also at any time spend 50 military power to gain 10 militarization.

At 100 % militarized society, you gain +10% discipline, 33% cheaper army maintenance and 33% quicker manpower recovery.

Prussia with Rights of Man will be a taller state, that can punch far above its weight, and require a bit of a different playing strategie.


Our third feature is Strengthen Government.
View attachment 203632
This is basically an ability to have greater control of your government. For a mere 100 military power, you can at any time boost your legitimacy, devotion, horde unity or republican tradition. Republican Tradition is increased by 3%, while all the other is increased by 10.


The fourth feature of today is Abandon Personal Union.
View attachment 203636
This is a new diplomatic action, which is available for the senior in a personal union. Sometimes a union is not worth keeping, as the risks of a dangerous war may be too high, or you know they will win an independence war anyway. The overlord will lose some prestige, and depending on the subjects liberty desire, they will not even dislike you for giving them freedom.


And the fifth and final feature is Debase Currency.
View attachment 203634
This is a possibility to quickly get some money, without any interest to pay back, or other immediate drawbacks.. Except … for some minor corruption..

Basically, you get a free loan amount of money for just 2 corruption.


----------------

And as a free feature, as a apart of the 1.18-Prussia patch, we’re adding over 20 new DHE just for Prussia & Brandenburg, putting them on par with other tier 1 nations..

Next week, Jake will talk about the changes to Revolutionary Republics.
If only Prussia ever formed.
 
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So I guess I'm not starting another Prussia game now.... :D
 
This is why it is called a game ;) mechanics are meant to be simplistic, straightforward - not realistic by default.

Yeah, you already have a "get money for inflation" thing: loans.
 
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How is Prussian land protected from being fully annexed by PLC?
Protected? For what reasons? You can't just expect that this land will be 'reserved' for Prussia to form. If TO is defeated and land taken by Poland/PLC I don't see any reason for 'artificial' Prussia creation.

Or you talking about different issue? Am I missing something?
 
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At 100 % militarized society, you gain +10% discipline, 33% cheaper army maintenance and 33% quicker manpower recovery.
Does this scale, or is it binary and if you are not at 100% you don't receive any bonus?
 
Not if you have certain ideas :)
-0.1% per year for "Audit Checks", the last espionage idea

20 YEARS for 1 loan? Sorry, Johan, Espionage is still useless, try harder.


It's a good joke, actually, you know.

>Emperror develops secret service
>Officers perform regular audit checks on government
>0.1% impact on corruption
 
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Am I the only one who finds it weird that abandoning a PU is a paid feature, while for a vassal it is not?
 
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Hooray, my favorite nation to play as is getting a major event/mechanic overhaul!


-0.1% per year for "Audit Checks", the last espionage idea

20 YEARS for 1 loan? Sorry, Johan, Espionage is still useless, try harder.


It's a good joke, actually, you know.

>Emperror develops secret service
>Officers perform regular audit checks on government
>0.1% impact on corruption
Its an AI idea group :p
 
Please Paradox, I'm still waiting for some POPs mechanics, I would love to see cultural and religious minorities, social classes... Increase and decrease population... migration (eg to colonies; some colonies in British Canada get Scottish population...)
 
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It seems that this one will be a nice patch.

The only thing I can complain about is the lack of love for the Americas natives, there should be more nations just like in Africa and have some distinct flavor
 
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Maybe "debasing" could renamed? Because within the current setup I don't see why it wouldn't cause inflation.

Otherwise a few nifty additions, even though I'm not sure I personally agree with everything around the design choice of unique governments.
 
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