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Hi everyone, and welcome to another Europa Universalis IV development diary. Today we’ll take a look at five new features which will be in the new Rights of Man expansion.

First of all.. Disinherit!
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Now when you have these no good heirs, like a certain prince of Castille, you now have an option to deal with them. At any time, if your prestige is positive, you can chose to disinherit your current heir, for a mere cost of 50 prestige. Now we like to think of it as the heir becoming a happy farmer somewhere, but the people in the iron-mask industry need employment after all. The drawback of disinheriting, besides losing 50 prestige, is the fact that you will be without an heir after it..


The second feature is the Prussian Monarchy, a rather cool special government.
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Whenever you form Prussia, you will change into a Prussian Monarchy, a government that was describes as an army with a state, not as a state with an army. So what does the Prussian Monarchy give you. Well, first of all, all Prussian Rulers will have a minimum of 3 in MIL. This alone gives you more military monarch power to spend on policies, ideas & technology on average. The government form in itself reduces unrest by 2 and war exhaustion by 0.02 each month, with autonomy reduction based on the rank.

The coolest part of this government form is the fact that it is a militarised society. This has a rating of 0-100%, where army tradition and legitimacy increases it, while each province you own decrease it. You can also at any time spend 50 military power to gain 10 militarization.

At 100 % militarized society, you gain +10% discipline, 33% cheaper army maintenance and 33% quicker manpower recovery.

Prussia with Rights of Man will be a taller state, that can punch far above its weight, and require a bit of a different playing strategie.


Our third feature is Strengthen Government.
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This is basically an ability to have greater control of your government. For a mere 100 military power, you can at any time boost your legitimacy, devotion, horde unity or republican tradition. Republican Tradition is increased by 3%, while all the other is increased by 10.


The fourth feature of today is Abandon Personal Union.
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This is a new diplomatic action, which is available for the senior in a personal union. Sometimes a union is not worth keeping, as the risks of a dangerous war may be too high, or you know they will win an independence war anyway. The overlord will lose some prestige, and depending on the subjects liberty desire, they will not even dislike you for giving them freedom.


And the fifth and final feature is Debase Currency.
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This is a possibility to quickly get some money, without any interest to pay back, or other immediate drawbacks.. Except … for some minor corruption..

Basically, you get a free loan amount of money for just 2 corruption.


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And as a free feature, as a apart of the 1.18-Prussia patch, we’re adding over 20 new DHE just for Prussia & Brandenburg, putting them on par with other tier 1 nations..

Next week, Jake will talk about the changes to Revolutionary Republics.
 
I'll have to see how this plays out, but I feel like strengthen government is going to make raising legitimacy too easy. That said, I don't really see myself using it unless my legitimacy is absolutely abysmal, so it probably won't be that different - it'll be a nice thing to have while playing as Ming, for sure.

With Strengthen Government, I am imagining the Iron Throne from Game of Thrones: you take a whole bunch of swords and forge them into a badass chair to increase your legitimacy.

It'll definitely be a big deal for Ming, and to a lesser extent, anyone who wants to be Holy Roman Emperor (lack of legitimacy really kills you in that game). Probably won't matter so much elsewhere - low legitimacy is kind of unpleasant in terms of unrest, but you can usually ride it out until you get lucky with heirs or pretender rebels. Actually pretenders can even be a boon if they give you an easy way to dispose of a bad monarch.
 
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Also about personal unions i just remembered what Wiz said about Austria-Hungary, which is not gonna happen, but it will be interesting to have the name of both partners of the personal union be shown.

Example Austria-Hungary if Austria is a senior or Hungary-Austria if the reversed is true.

Also if Wiz said that if more that 2 or 3 countries would be in the same personal union the name should be that of the ruling dynasty's name.

I know is just something esthetic but it would be really cool. Also would satisfy those who want Austria-Hungary that bad.

Yeah that would be extremely awesome! And some unions could have special names, like Denmarks union could be called Kalmar Union
 
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Delighted to see another use for mil points added. They always seem to be the one that I'm overflowing in and I only need so much manpower. Will also be nice to have an option to increase legitimacy for those times when you need it for a decision or something rather than just waiting.
 
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I'm not sure I like how cheap it all is.
mere 50 prestige
barely 100 mil
just 2 corruption
Everything seems more or less free.

I find the minimum MIL rating interesting. I wonder how it could be used for other governments. Maybe a return of Archduchy with minimal 3 DIP?

By the prestige loss or corruption gain is noteworthy the 100 mil points for 10 legitimacy seems cheap.

Effectively you can deal with rebels not with harsh treatment but increasing your legitimacy. It would have the same effect on rebels, but it is more convenient this whay because it's more permanent;

Maybe it comes from playing RofTW most of the time, where monarch points are always a priority, but 100 Mil for 10 legitimacy does not feel cheap.

I mean... 100 Adm gives you a stability boost so it seems reasonable.

The main confusing thing to me is: why is it Military points? I'd expect to pay for something like this using Diplomancy points.

And I think that makes sense too with Harsh Treatment already available.

Basically, you could deal with rebels by increasing stability (Adm points), increasing legitimacy (Diplomacy points), Harsh Treatment (Military points), or increase Autonomy (money).

No, really... why would Military points increase your republican tradition? Shouldn't it be diplomacy points?
 
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If this doesn't get re-balanced, I don't think I'll have have a 2/2/2 or worse monarch ever again. There was already a thread about this, how it seems remarkably easy and cheesy. At the very least, you should also lose the large majority of legitimacy.

This RNG reroll feature doesn't seem consistent for the studio that removed the "kill for cash" filicide option from CK2.

Well... really it seems to me that "Disinherit" ought to also create an event trigger greatly increasing the chance for a pretender to arise on monarch death.
 
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Well... really it seems to me that "Disinherit" ought to also create an event trigger greatly increasing the chance for a pretender to arise on monarch death.

When legitimacy < 50, the Civil War disaster starts. If the replacement heir would have a weak claim, that would be appropriate. I suppose someone could throw in some negative stability events tied to the decision to make Civil War a possibility. On the other hand I'm not evil, I'll wait until I play with the feature to form an opinion on it.
 
Regarding Prussia, I believe there should a much higher chance of Prussia forming now that it has its own special mechanics. I've played a very interesting mod called Contest Europa recently and it has an event chain basically guaranteeing Prussia's formation as long as Poland sieges Konigsberg and the Protestant Reformation has started. I'm not saying it should be forced (looking at you, Netherlands,) I'm just saying it the ai should at least try to prioritize its formation sometimes. I've never actually seen it formed by the ai before as well, so it would be nice to actually see it while not playing as Brandenburg.
 
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Also, how much discipline can Prussia have right now? Around 147.5? Without events of course.
100% Base
105% Advisor
110% Absolute Monarchy
120% Ambitions + Protestant perk (7.5+2.5)
130% Offensive + Full Quality
135% Weapon Quality Standard policy
145% Prussian Monarchy maxed
Prussian Monarchy replaces Absolute Monarchy so it's 140%
 
Whats a DHE? (And whats an TO, that can be included in a DHE?
Dynamic Histoical Events, are events based on a certain country's history. "The military reforms of Gustav (Vasa?)" which gives Sweden permanent morale boost if you get a good enough mil stat in your leader.
TO is the Teutonic order, the implication being the DHEs will be centered around Brandenburg hopefully making them he better choice for wanting to form Prussia if you aren't being cheesy about it.
 
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It says next week.
I would have sworn it wasn't there when I read the diary for the first time.
I don't think it changes because they say you can't change out of the government. Historically the change didn't happen really until the late 1800's when the North German Confederation was formed.
You can't change manually, but they could add an event changing the government if you form Germany. I doubt they will, though.
 
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If we can abandon the personal union and they become happy, why does our vassel become pissed when we abandon them, and yet they want to break free?